EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 71 builds · 191 commits

Build 8051

27 Aug 2019 · 8 commits · 3 authors SVN
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  • General

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 Aug, 06:40 Fix
  • General

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 Aug, 06:39 Fix
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    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • General

    Fix W_GCC_9 in Common.mak

    TerminX r8049 written 26 Aug 2019 Fix
  • General

    Ultra minor clipping stuff

    TerminX r8048 written 26 Aug 2019
  • General

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 written 26 Aug 2019
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Build 8038

17 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Remove fav priority weapon switch setting from menu, still available as a cvar

    Hendricks266 r8038 17 Aug, 15:33
  • General

    Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028

    Hendricks266 r8037 17 Aug, 15:33

Build 8036

16 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    I impress myself sometimes

    TerminX r8036 16 Aug, 08:57
  • General

    Reduce stencil buffer size

    TerminX r8035 16 Aug, 08:57 Fix
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    Revert if it causes issues in anything.

Build 8034

16 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 Aug, 05:05 Engine
  • General

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 Aug, 05:05
  • General

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 Aug, 05:05

Build 8031

16 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 Aug, 02:11
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    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 Aug, 21:58
  • General

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 Aug, 21:58
  • General

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 Aug, 21:58

Build 8022

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 Aug, 09:57
  • General

    Add toggle for always run back to the menu

    TerminX r8021 15 Aug, 09:57
  • General

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 Aug, 09:57 Fix

Build 8016

14 Aug 2019 · 7 commits · 2 authors SVN
Open build
  • General

    Don't clobber E1L8 for user maps

    Hendricks266 r8016 14 Aug, 21:39
  • General

    Return to the main menu after completing a user map

    Hendricks266 r8015 14 Aug, 21:39
  • Fix Y/N options with three lines

    Hendricks266 r8014 14 Aug, 21:39 Fix
  • Fix the Sound and Music Volume options in a way that works for Duke too, using indentation

    Hendricks266 r8013 14 Aug, 21:39 Fix
  • Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items

    Hendricks266 r8012 14 Aug, 21:39
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Build 8009

14 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.

    pogokeen r8009 14 Aug, 14:42
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    Handle timerlastsample such that we don't throw away time & run slow in certain cases. Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.