EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 175 builds · 505 commits

Export CSV
Display options
Commit details:
Active filters: Area: Duke3D Clear all

February 2026 1 build · 1 commit

September 2025 1 build · 1 commit

August 2025 1 build · 1 commit

July 2025 2 builds · 2 commits

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
Open build
  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 written 30 Jun 2025 FixEngineCON
    Show details

    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Fixes
    terminx/eduke32#323
Open the build to see all 2 commits

December 2024 1 build · 3 commits

Build 10608

26 Dec 2024 · 8 commits · 3 authors GIT
Open build
Open the build to see all 8 commits

June 2024 2 builds · 6 commits

Build 10590

18 Jun 2024 · 12 commits · 1 author GIT
Open build
  • fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space

    TerminX e962910 written 15 Jun 2024 FixEngine
    Show details
  • disable drawframe coroutine (the coroutine is not actually required for vm_preempt operation)

    TerminX d7a3d3c written 9 Nov 2023
  • improve frame pacing

    TerminX 9ba9e36 written 24 Dec 2023
  • allow frame drawing between segments of EVENT_WORLD/EVENT_PREWORLD chains

    TerminX b6297e8 written 5 Nov 2023 CON
  • add CON_YIELD

    TerminX 1cacbf0 written 26 Oct 2023 EngineCON
    Show details

    Allows long-running CON execution to yield to rendering and player input handling.

Open the build to see all 12 commits

May 2024 1 build · 1 commit

March 2024 2 builds · 6 commits

Build 10564

16 Mar 2024 · 4 commits · 3 authors GIT
Open build
  • Fix playback volumes of "Duke-Tag!" announcement sounds

    NY00123 0bc78c5 written 15 Mar 2024 Fix
    Show details

    The modified code has an unconditional call to S_PlaySound from S_PlaySound3D with no check of the flag SF_GLOBAL. This is also done with a higher priority than Duke Talk sounds now, which should similarly match DOS v1.5.

    Fixes
    terminx/eduke32#263
    Co-authored by
    Evan Ramos
  • Implement accurate CON_SIZETO behavior for v1.3D mode

    Hendricks266 636c03b 16 Mar, 02:03
Open the build to see all 4 commits

Build 10560

5 Mar 2024 · 6 commits · 2 authors GIT
Open build
Open the build to see all 6 commits

December 2023 5 builds · 9 commits

October 2023 4 builds · 31 commits

Build 10514

22 Oct 2023 · 20 commits · 1 author GIT
Open build
  • fix edge case where a zero-byte .dat file would be misdetected as a .grp file

    TerminX a161a0b written 18 Oct 2023 Fix
  • the most minor of minor fixes to windowsCheckForUpdates()

    TerminX 5d6220f written 17 Oct 2023 Fix
  • support sensible conversions between gamearray types when loading savegames

    TerminX 4c785fa written 15 Oct 2023 CON
  • disable "restartmap" console command in Fury mode

    TerminX 194dfee written 10 Oct 2023
  • update message for loading old saves

    TerminX ca2328a written 9 Oct 2023
Open the build to see all 20 commits

Build 10493

7 Oct 2023 · 15 commits · 1 author GIT
Open build
  • fix USE_OPENGL=0 build

    TerminX 36a2f29 7 Oct, 11:51 Fix
  • add -nocontroller parameter to completely disable SDL controller support

    TerminX 4d62a72 7 Oct, 11:45
  • use "--" instead of "-" for unbound keys in the keyboard configuration menu

    TerminX c020cc8 7 Oct, 09:30
  • fix population of startup window input device drop-down by moving their values back to the launcher configuration (eduke32.cfg)

    TerminX 5b7e808 7 Oct, 09:15 Fix
  • add volume control for Duke Talk and an extra sound flag for other speech that should respect the same volume level (64)

    TerminX 6220b0d written 6 Oct 2023
Open the build to see all 15 commits

Build 10478

3 Oct 2023 · 19 commits · 1 author GIT
Open build
  • make Gv_Clear() actually clear and Gv_Init() actually re-init

    TerminX 75be4e2 3 Oct, 07:49
  • don't EDUKE32_PREDICT in the sound functions

    TerminX 60a4f92 3 Oct, 07:48
  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 Oct, 05:43 CON
    Show details

    I see now that Todd was actually very wise.

  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 Oct, 05:41 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 written 24 Sep 2023 Fix
Open the build to see all 19 commits