EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2024 1 build · 1 commit

June 2024 2 builds · 2 commits

December 2023 1 build · 1 commit

October 2023 1 build · 1 commit

September 2023 1 build · 1 commit

May 2023 1 build · 1 commit

April 2023 1 build · 1 commit

January 2022 1 build · 2 commits

November 2021 1 build · 1 commit

October 2021 1 build · 2 commits

February 2020 1 build · 1 commit

December 2019 1 build · 1 commit

Build 8421

9 Dec 2019 · 1 commit · 1 author SVN
Open build
  • Remove keyboard layout switching entirely

    Hendricks266 r8421 9 Dec, 00:24
    Show details

    Upon testing this already seems to do the right thing in game and editor, with winlayer, SDL 1.2, and SDL 2: use the labels on the keys when entering text such as in the console, and the positions of the keys for everything else.

August 2019 1 build · 1 commit

January 2017 1 build · 1 commit

December 2016 1 build · 3 commits

October 2016 1 build · 1 commit

September 2016 1 build · 1 commit

February 2016 1 build · 3 commits

Build 5643

28 Feb 2016 · 15 commits · 2 authors SVN
Open build
  • Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.

    Hendricks266 r5643 28 Feb, 22:34
  • Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.

    Hendricks266 r5639 28 Feb, 22:34
  • Re-add pre-XP version strings.

    Hendricks266 r5638 28 Feb, 22:34
Open the build to see all 15 commits

January 2016 1 build · 1 commit