EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2019 17 builds · 69 commits

Build 8129

19 Sep 2019 · 4 commits · 1 author SVN
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  • General

    EDUKE32_STANDALONE does, however, need this

    TerminX r8129 19 Sep, 05:02
  • General

    EDUKE32_STANDALONE doesn't need this

    TerminX r8128 19 Sep, 05:02
  • General

    "digital axis shit based on mouse movement should be eliminated"

    TerminX r8127 19 Sep, 05:02
  • General

    Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo

    TerminX r8126 19 Sep, 05:02

Build 8125

17 Sep 2019 · 2 commits · 1 author SVN
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  • General

    Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)

    TerminX r8125 17 Sep, 23:10 CON
  • General

    Remove "VWCONTROLLER" stuff from voidwrap

    TerminX r8124 17 Sep, 23:10
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    This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.

Build 8122

16 Sep 2019 · 2 commits · 1 author SVN
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  • General

    Linux voidwrap build fixes

    TerminX r8122 16 Sep, 22:36 Fix
  • General

    Drop .0 extension from libvoidwrap_steam.so

    TerminX r8121 16 Sep, 22:36
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    Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.

Build 8120

16 Sep 2019 · 21 commits · 1 author SVN
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  • General

    Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends

    TerminX r8120 16 Sep, 20:21
  • General

    This should help with some of the player movement fuckery

    TerminX r8119 16 Sep, 20:21 Fix
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    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • General

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 Sep, 20:21 Fix
  • General

    This fixes the shrinker in E1L4

    TerminX r8117 16 Sep, 20:21 Fix
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    I wonder what it breaks! :D

  • General

    Silence dogshit -Wcast-function-type warning

    TerminX r8116 16 Sep, 20:21
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Build 8099

16 Sep 2019 · 2 commits · 1 author SVN
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  • General

    Eliminate another goofy holdover from the old version of A_RadiusDamage()

    TerminX r8099 16 Sep, 20:20
  • General

    Add missing abs() call to z check before EVENT_JUMP

    TerminX r8098 16 Sep, 20:19 CON

Build 8097

15 Sep 2019 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels

    pogokeen r8097 15 Sep, 17:17 FixEngine

Build 8087

7 Sep 2019 · 12 commits · 1 author SVN
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  • General

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 Sep, 18:01 Fix
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    Patch from Nuke.YKT.

  • General

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 Sep, 18:01
  • General

    More A_RadiusDamage() work

    TerminX r8085 7 Sep, 18:01
  • General

    Add borderless windowed mode options to menu

    TerminX r8084 7 Sep, 18:01
  • General

    EDUKE32_STANDALONE crap

    TerminX r8083 7 Sep, 18:01
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Build 8075

2 Sep 2019 · 3 commits · 1 author SVN
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  • General

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 Sep, 21:09
  • General

    Flat parallax skies in Polymost

    TerminX r8074 2 Sep, 21:09 Engine
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    Patch from Nuke.YKT.

  • General

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 Sep, 21:09

Build 8072

1 Sep 2019 · 8 commits · 1 author SVN
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  • General

    Align cache1d memory blocks to system page size

    TerminX r8072 1 Sep, 22:55
  • General

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 Sep, 22:55
  • General

    uint64_t in G_FPSLimit()

    TerminX r8070 1 Sep, 22:55
  • General

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 Sep, 22:55 Engine
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    Patch from Nuke.YKT.

  • General

    Allow up to fov 140 from console

    TerminX r8068 1 Sep, 22:55
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August 2019 71 builds · 191 commits

Build 8064

29 Aug 2019 · 1 commit · 1 author SVN
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  • General

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 Aug, 23:05 Fix
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    Provide compareHighPrecision() for any code that needs higher precision comparisons.

Build 8063

29 Aug 2019 · 1 commit · 1 author SVN
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  • General

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 Aug, 13:06

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
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  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
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    Patch from Nuke.YKT.

  • General

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 Aug, 12:00
  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
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    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • General

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 Aug, 12:00
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    Now bound to C by default.

  • General

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 Aug, 12:00

Build 8057

28 Aug 2019 · 2 commits · 1 author SVN
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  • General

    Rework crouch toggle

    TerminX r8057 28 Aug, 22:15
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    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • General

    clockticks header fix

    TerminX r8056 28 Aug, 22:15 Fix