Build 1833
SVN-
General
minor fixes
SVN handles and Git names are merged into one person.
minor fixes
new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
piss on music in savegames
Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
Fix a couple of warnings when building with SDL 1.3
<Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
<TerminX> sure, I can do that
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
a couple of multiplayer fixes
Add the svn revision to the version string in Mapster32
Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
Use svn revision numbers in synthesis build strings
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
fix sprite ornamentation
Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
more m32 fixes
Add Polymer support to rotatesprite, which hooks up highpal amongst other things.