EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2015 5 builds · 48 commits

Build 5434

20 Nov 2015 · 4 commits · 1 author SVN
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  • in drawspritelabel(), use fixed background color.

    Helixhorned r5434 20 Nov, 12:26 FixEngine
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    Make it always one of the colors that the 2D color cycles to (base color + offset in [0 .. 4]) instead of <base color>-3, as that one might be in a different color ramp.

  • add byte array editorcolors[256] to m32script variables.

    Helixhorned r5433 20 Nov, 12:26 EngineCON
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    This makes it possible to set up editor colors at startup (from m32_autoexec.cfg). For example: script_expertmode 1 do for i range 256 ifge i 33 { set editorcolors[i] i } script_expertmode 0 Use this method in the description of how to get old-style 2D colors in tiles.cfg and suggest an alternative color index pair.

  • make 'script_expertmode' require an argument (0 or 1) to toggle.

    Helixhorned r5432 20 Nov, 12:26 Engine
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    Without an argument, it prints the current state.

  • General

    In package/sdk/tiles.cfg, use the right word for "remove commenting".

    Helixhorned r5431 written 15 Nov 2015
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    DONT_BUILD.

Build 5430

14 Nov 2015 · 7 commits · 1 author SVN
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  • changes to aid getting the old color scheme (by customizing).

    Helixhorned r5430 14 Nov, 15:41 Engine
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    - bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES - in loadtilegroups(), only assign a tile color if it wasn't already assigned - allow "hidden" tile groups by omitting the hotkey - Tweak the description added to tiles.cfg

  • honor "blocking color" declared with DEF 'spritecol' et al.

    Helixhorned r5429 14 Nov, 15:40 Engine
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    Meaning tilegroup's 'colors' directive. Also, to the packaged tiles.cfg, add a description of how to emulate the earlier Mapster32 sprite coloring for one tile group.

  • in a.m32, draw color info ("set showpal 1") more informatively.

    Helixhorned r5428 14 Nov, 15:40 Engine
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    - draw ticks above the palette "ruler" - draw all editor colors (colors in editorcolor[])

  • introduce DEF command "2dcolidxrange <col> <idx> <idxend>".

    Helixhorned r5427 14 Nov, 15:40 Engine
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    <col> is the editorcolor[] starting index <idx> is the actual color index start <idxend> is the actual color index end So, editor colors from <col> onward will be mapped to [<idx> .. min(<idxend>, 255)]. Takes precedence over '2dcol'.

  • in drawscreen_drawsprite(), "sprite[j]." -> "spr->".

    Helixhorned r5426 14 Nov, 15:40 Engine
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    Also a similar stylistic tweak in parsetilegroups().

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Build 5423

14 Nov 2015 · 11 commits · 2 authors SVN
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Show the other 6 commits in this build

October 2015 8 builds · 46 commits

Build 5412

31 Oct 2015 · 3 commits · 1 author SVN
Open build
  • in TROR-join sectors [Ctrl+J], print z difference hint.

    Helixhorned r5412 31 Oct, 08:13 Engine
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    At the very least, this makes it easier to decide for one option ("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?") when one of the differences is zero, which might have occurred from temporarily breaking TROR links.

  • fix fillsector() calls before fade_editor_screen().

    Helixhorned r5411 31 Oct, 08:13 FixEngine
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    The latter allows one to specify a color to keep, but with r5302 the fillsector() highlights are drawn with transparency, thus making it ineffective. Add an argument to toggle transparency to fillsector() (now fillsector_maybetrans()) and two wrapper functions.

  • don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.

    Helixhorned r5410 31 Oct, 08:13 Engine
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    This feature only makes sense with the complete de-selection of a set of sectors, i.e. when pressing RAlt to do this, not adding or removing sectors to/from the set of already highlighted ones.

Build 5407

23 Oct 2015 · 7 commits · 1 author SVN
Open build
  • General

    Fix cstat 1024 with Polymer

    TerminX r5407 23 Oct, 16:00 FixEngine
  • General

    Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

    TerminX r5406 23 Oct, 16:00
    Show details

    This also adds a menu option to control r_pr_lighting.

  • General

    Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.

    TerminX r5405 23 Oct, 16:00 Engine
  • General

    Disable Polymer lights attached to hidden switches.

    TerminX r5404 23 Oct, 16:00 Engine
  • General

    Improve depth fighting mitigation for floor aligned sprites.

    TerminX r5403 23 Oct, 16:00 Engine
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Build 5400

21 Oct 2015 · 5 commits · 1 author SVN
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  • General

    Sprite sorting changes:

    TerminX r5400 21 Oct, 12:54 Engine
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    -Sort by owner now occurs only when two sprites have matching x/y coordinates. -Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.

  • General

    Add colmatch to Android Makefile. DONT_BUILD.

    TerminX r5399 21 Oct, 12:54
  • General

    Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.

    TerminX r5398 21 Oct, 12:54 Engine
  • General

    Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second.

    TerminX r5397 21 Oct, 12:54 Engine
  • General

    Minor cleanup to previous commit. DONT_BUILD.

    TerminX r5396 21 Oct, 12:53

Build 5395

20 Oct 2015 · 8 commits · 1 author SVN
Open build
  • General

    Additional depth fighting mitigation for face sprites

    TerminX r5395 20 Oct, 00:15 Engine
  • General

    Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...

    TerminX r5394 20 Oct, 00:15 Engine
  • General

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 Oct, 00:15 Fix
  • General

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 Oct, 00:15 Fix
  • General

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 Oct, 00:15 FixEngine
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Build 5387

20 Oct 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.

    TerminX r5387 20 Oct, 00:15 Fix
  • General

    Add colmatch object to MSVC Makefile. DONT_BUILD.

    TerminX r5386 20 Oct, 00:14
  • fix 2d3d mode input issue when sector is -1

    TerminX r5385 20 Oct, 00:14 FixEngine

Build 5384

10 Oct 2015 · 9 commits · 1 author SVN
Open build
  • General

    Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.

    Hendricks266 r5384 written 9 Oct 2015 Fix
  • General

    Since gcc 4.2 complains about it on OS X 10.7, use initputs instead of initprintf when printing a single argument, even if it is already char const *.

    Hendricks266 r5383 written 9 Oct 2015
  • General

    Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us.

    Hendricks266 r5382 written 9 Oct 2015
  • General

    Fix two unused function warnings in mdsprite.c when building with POLYMER=0.

    Hendricks266 r5381 written 9 Oct 2015 FixEngine
  • General

    OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.

    Hendricks266 r5380 written 9 Oct 2015 Fix
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Build 5375

3 Oct 2015 · 9 commits · 1 author SVN
Open build
  • Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.

    Hendricks266 r5375 3 Oct, 04:53 Engine
  • General

    Add globalgameflags to Duke-Mapster32's game-side def parsing.

    Hendricks266 r5374 3 Oct, 04:53 Engine
  • General

    Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.

    Hendricks266 r5373 3 Oct, 04:53 Engine
  • Automatically disable ASM when "arm" is found in `uname -m` on Linux.

    Hendricks266 r5372 3 Oct, 04:53
  • General

    Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.

    Hendricks266 r5371 3 Oct, 04:53
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September 2015 8 builds · 28 commits

Build 5366

27 Sep 2015 · 9 commits · 1 author SVN
Open build
  • Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.

    Hendricks266 r5366 27 Sep, 14:18
  • General

    Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.

    Hendricks266 r5365 27 Sep, 14:18 Fix
  • General

    Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.

    Hendricks266 r5364 27 Sep, 14:18 Fix
  • General

    Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code.

    Hendricks266 r5363 27 Sep, 14:18
  • General

    Split the initialization of the pragma.h's libdivide tables into its own function.

    Hendricks266 r5362 27 Sep, 14:18
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Build 5357

23 Sep 2015 · 5 commits · 1 author SVN
Open build
  • Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.

    Hendricks266 r5357 23 Sep, 23:32
  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 Sep, 23:31 FixEngine
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 Sep, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 Sep, 23:31 FixCON
  • CON

    Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.

    Hendricks266 r5353 23 Sep, 23:31 CON

Build 5352

23 Sep 2015 · 5 commits · 1 author SVN
Open build
  • General

    Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.

    Hendricks266 r5352 23 Sep, 10:55
  • Add basepalette, palookup, and blendtable tokens.

    Hendricks266 r5351 23 Sep, 10:55 Engine
  • Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.

    Hendricks266 r5350 23 Sep, 10:55
  • General

    Internally, work with 24-bit palettes instead of 18-bit.

    Hendricks266 r5349 23 Sep, 10:55
  • General

    Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.

    Hendricks266 r5348 23 Sep, 10:55 Engine

Build 5347

23 Sep 2015 · 3 commits · 1 author SVN
Open build
  • General

    Don't error out when lookup.dat can't be read.

    Hendricks266 r5347 23 Sep, 10:54
  • General

    Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).

    Hendricks266 r5346 23 Sep, 10:54
  • Add E_PostInit, called from the game after loaddefinitionsfile().

    Hendricks266 r5345 23 Sep, 10:54 Engine

Build 5342

7 Sep 2015 · 3 commits · 1 author SVN
Open build
  • General

    Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5

    Hendricks266 r5342 7 Sep, 19:58
  • General

    Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe".

    Hendricks266 r5341 7 Sep, 19:58
  • General

    Reinstate the printing of quote 121 when DNKEYS is used.

    Hendricks266 r5340 7 Sep, 19:57

August 2015 10 builds · 26 commits

Build 5338

30 Aug 2015 · 1 commit · 1 author SVN
Open build
  • in manual member editing, Shift+ENTER allows toggling individual bits

    Helixhorned r5338 30 Aug, 00:24 Engine
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    For values that are displayed in hex. Patch by The Mechanic, with modifications.