EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 2,117 builds

Export CSV
Display options
Commit details:

February 2017 3 builds · 27 commits

Build 6068

19 Feb 2017 · 9 commits · 2 authors SVN
Open build
  • General

    Explicitly specify the version of the C++ standard as which we are compiling.

    Hendricks266 r6068 19 Feb, 14:16
  • General

    Eliminate many cases of duplication of compat.h's functionality.

    Hendricks266 r6067 19 Feb, 14:15
  • General

    Define NOMINMAX in windows_inc.h.

    Hendricks266 r6066 19 Feb, 14:15
  • General

    Route inclusion of all Windows headers through a new header, windows_inc.h.

    Hendricks266 r6065 19 Feb, 14:15
    Show details

    This allows us to make certain guarantees about limits on the extent of namespace pollution these headers introduce.

  • General

    More of the previous commit, because VS can be frustrating.

    Hendricks266 r6064 19 Feb, 14:15
Show the other 4 commits in this build

Build 6059

3 Feb 2017 · 7 commits · 1 author SVN
Open build
  • General

    Try fixing synthesis.sh.

    Hendricks266 r6059 3 Feb, 14:18 Fix
  • General

    Some tweaks to the cleanup.

    Hendricks266 r6058 3 Feb, 13:59
  • General

    I hoped ./ prefixes would work in a ignore on Windows.

    Hendricks266 r6057 written 1 Feb 2017
  • General

    Bring the previous commit into effect.

    Hendricks266 r6056 written 1 Feb 2017
  • General

    The great repository rearrangement of 2017.

    Hendricks266 r6055 written 1 Feb 2017
    Show details

    Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP?

Show the other 2 commits in this build

January 2017 4 builds · 78 commits

Build 6052

23 Jan 2017 · 30 commits · 1 author SVN
Open build
Show the other 25 commits in this build

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
Open build
  • General

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 Jan, 14:23 Fix
  • General

    Rename ud.tickrate to ud.showfps internally. DONT_BUILD.

    TerminX r6021 18 Jan, 14:23
  • General

    Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)

    TerminX r6020 18 Jan, 14:23
  • General

    Inconsequential cleanup. DONT_BUILD.

    TerminX r6019 18 Jan, 14:22
  • General

    Remove MACT mouse.c. DONT_BUILD.

    TerminX r6018 18 Jan, 14:22
Show the other 10 commits in this build

Build 6007

5 Jan 2017 · 8 commits · 1 author SVN
Open build
  • General

    Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC.

    Hendricks266 r6007 written 4 Jan 2017
  • Update libvpx to 1.6.0.

    Hendricks266 r6006 written 4 Jan 2017
  • General

    We have not needed to disable the stack protector when building Windows libs for a while.

    Hendricks266 r6005 written 4 Jan 2017
  • General

    Replace wiibuild.bat with wiibuild.sh.

    Hendricks266 r6004 written 4 Jan 2017
  • General

    Uncomment copytilepiece(). KenBuild uses it.

    Hendricks266 r6003 written 4 Jan 2017
Show the other 3 commits in this build

Build 5999

4 Jan 2017 · 25 commits · 1 author SVN
Open build
  • General

    Fix the interaction between the definitions of the NEW_MAP_FORMAT structs and the structure trackers.

    Hendricks266 r5999 4 Jan, 21:30 Fix
  • General

    buildtypes.h: Replace the *TYPE macros with a StructName concatenation function.

    Hendricks266 r5998 4 Jan, 21:29
  • General

    Add extern "C" to screentext.h so that Lunatic can see its symbols when building as C++.

    Hendricks266 r5997 4 Jan, 21:29
  • Fix build, part 13. Disable inaccurate assertion.

    Hendricks266 r5996 4 Jan, 21:29 Fix
  • Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers

    Hendricks266 r5995 4 Jan, 21:29 Fix
Show the other 20 commits in this build

December 2016 2 builds · 28 commits

Build 5974

25 Dec 2016 · 26 commits · 1 author SVN
Open build
Show the other 21 commits in this build

November 2016 5 builds · 20 commits

Build 5946

30 Nov 2016 · 8 commits · 2 authors SVN
Open build
  • General

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 Nov, 20:06
  • General

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 Nov, 20:06 Engine
  • General

    Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

    Hendricks266 r5944 written 28 Nov 2016 FixEngine
  • Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

    Hendricks266 r5943 written 27 Nov 2016 Fix
  • Extend STARTUP_WINDOW to GTK. DONT_BUILD.

    Hendricks266 r5942 written 27 Nov 2016
Show the other 3 commits in this build

Build 5938

15 Nov 2016 · 5 commits · 1 author SVN
Open build
  • General

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 Nov, 13:55
  • General

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 Nov, 13:55 Fix
  • General

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 Nov, 13:55 Fix
  • General

    Fix menu option for pixel doubling

    TerminX r5935 15 Nov, 13:55 Fix
  • General

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 Nov, 13:55 Fix

Build 5933

14 Nov 2016 · 2 commits · 1 author SVN
Open build
  • General

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 Nov, 15:47 FixEngine
  • General

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 Nov, 15:47 Fix

Build 5931

9 Nov 2016 · 4 commits · 1 author SVN
Open build
  • General

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 Nov, 14:51
  • General

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 Nov, 14:51 Fix
  • General

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 Nov, 14:51
  • General

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 Nov, 14:51

Build 5927

7 Nov 2016 · 1 commit · 1 author SVN
Open build
  • General

    Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite.

    Hendricks266 r5927 7 Nov, 18:59
    Show details

    Building with support must be manually enabled by invoking make with HAVE_XMP=1 on platforms other than Windows, because libxmp-lite is not common in package managers. This setup will be improved in the future.

October 2016 7 builds · 50 commits

Build 5925

31 Oct 2016 · 9 commits · 2 authors SVN
Open build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 Oct, 18:35 Engine
  • General

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 Oct, 18:35
  • General

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 Oct, 18:35
  • General

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 Oct, 18:35
  • Remove disabling certain mouse features under debug builds. It makes mouse aiming unusable.

    Hendricks266 r5921 written 29 Oct 2016
    Show details

    If you need to release the mouse for some reason when you can't pull down the console (such as hitting a breakpoint), execute "grabmouse_low(0)" from your debugger. Alt+Tab is your friend. DONT_BUILD.

Show the other 4 commits in this build

Build 5916

24 Oct 2016 · 5 commits · 1 author SVN
Open build
  • General

    Amend r5911 to use undefinetile instead of only zeroing out the MIRROR tile's dimensions.

    Hendricks266 r5916 24 Oct, 22:43
  • General

    Extend undefinetile to also remove voxels, hightile (including skyboxes) and models.

    Hendricks266 r5915 24 Oct, 22:43 Engine
  • Add vox_undefine().

    Hendricks266 r5914 24 Oct, 22:43 Engine
  • General

    Amend r5910 so that the problem is mitigated even when the map load takes place with a different renderer.

    Hendricks266 r5913 24 Oct, 22:43 Engine
  • General

    Revert a formatting change from r5725.

    Hendricks266 r5912 24 Oct, 22:43 Fix

Build 5911

24 Oct 2016 · 2 commits · 1 author SVN
Open build
  • Move the nulling of the MIRROR tile to after defs are parsed so that tilefromtexture does not interfere with mirror function.

    Hendricks266 r5911 24 Oct, 14:30
  • Clear wsprinfo[] upon map load. This should address some remaining instances of wall-ornamented sprite z-fighting.

    Hendricks266 r5910 24 Oct, 14:30 Engine

Build 5909

23 Oct 2016 · 4 commits · 1 author SVN
Open build
  • General

    To avoid potential compiler bugs when inlining inline assembly, remove the asm variants of msqrtasm and always use the C version. Compilers generate equivalent or better assembly, and the function is used exactly once, in a routine called during startup.

    Hendricks266 r5909 23 Oct, 12:47 Fix
  • General

    C-CON and M32script: Only accept hex literals beginning with '0' and not any other digit.

    Hendricks266 r5908 23 Oct, 12:47 CON
  • Fix the parser so tokens with 'x' or 'X' as a second character are only treated as hex constants when the first character is '0'. Introduced in r5822.

    Hendricks266 r5907 23 Oct, 12:47 Fix
  • Fix the off-by-one error when printing line numbers.

    Hendricks266 r5906 23 Oct, 12:47 Fix

Build 5905

20 Oct 2016 · 6 commits · 1 author SVN
Open build
  • SDL 2.0.5

    Hendricks266 r5905 written 19 Oct 2016
  • Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe.

    Hendricks266 r5904 written 19 Oct 2016
  • Add EDUKE32_SDL_LINKED_PREREQ macro.

    Hendricks266 r5903 written 19 Oct 2016
  • Disable Windows thread naming because it interferes with debugging.

    Hendricks266 r5902 written 19 Oct 2016
  • General

    Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script.

    Hendricks266 r5901 written 19 Oct 2016 CON
Show the other commit in this build

Build 5899

14 Oct 2016 · 11 commits · 1 author SVN
Open build
Show the other 6 commits in this build

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
Open build
  • General

    GL .blend support.

    Hendricks266 r5888 9 Oct, 00:55 Engine
    Show details

    Consult me if you are interested in this feature. TODO: Polymer.

  • General

    In 8-bit, change the precedence of .alpha and .blend.

    Hendricks266 r5887 9 Oct, 00:55 Engine
    Show details

    Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored.

  • General

    Cosmetic changes to some blend/alpha related code.

    Hendricks266 r5886 9 Oct, 00:55
  • General

    Minor changes to gamevar error handling

    TerminX r5885 written 8 Oct 2016 CON
  • General

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 written 8 Oct 2016 Fix
Show the other 8 commits in this build