EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 71 builds · 191 commits

Build 7889

6 Aug 2019 · 1 commit · 1 author SVN
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  • General

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 Aug, 23:54 FixEngine

Build 7888

4 Aug 2019 · 3 commits · 1 author SVN
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  • General

    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 Aug, 19:14 FixEngine
  • General

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 Aug, 19:14 Engine
  • General

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 Aug, 19:14 Engine
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    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

Build 7885

3 Aug 2019 · 1 commit · 1 author SVN
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  • General

    build.vcxproj: Execute custom build tools & step before BuildGenerateSources

    pogokeen r7885 3 Aug, 23:31

Build 7884

3 Aug 2019 · 10 commits · 1 author SVN
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  • General

    Oops

    TerminX r7884 3 Aug, 19:52 Fix
  • General

    Fix crashes when passing invalid variable names to a couple of debugging commands in the console

    TerminX r7883 3 Aug, 19:52 Fix
  • General

    Don't attempt to draw TILE_LOADSHOT unless it's already in memory

    TerminX r7882 3 Aug, 19:52
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    This works around a flaw in the .ext loading logic that I don't have time to debug right now.

  • General

    Fix automapping not working when looking at the textured map mode

    TerminX r7881 3 Aug, 19:52 Fix
  • General

    Skip drawing invalid polygons in polymost_drawpoly()

    TerminX r7880 3 Aug, 19:52
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July 2019 34 builds · 122 commits

Build 7873

31 Jul 2019 · 13 commits · 1 author SVN
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  • General

    This adds back in the engine's old automapping feature

    TerminX r7873 31 Jul, 23:50 Engine
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    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • General

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 Jul, 23:50
  • General

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 Jul, 23:50 Fix
  • General

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

  • General

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

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Build 7860

31 Jul 2019 · 6 commits · 1 author SVN
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  • General

    Apply "reset object trackers on savegame load" patch

    TerminX r7860 31 Jul, 23:50
  • General

    Wahhh, I'm MSVC and I cry about applying unary negation to a boolean

    TerminX r7859 31 Jul, 23:49
  • General

    Fix issue rendering TROR when the camera's z coordinate is right on the portal

    TerminX r7858 31 Jul, 23:49 FixEngine
  • General

    Another clipping fix

    TerminX r7857 31 Jul, 23:49 Fix
  • General

    Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()

    TerminX r7856 31 Jul, 23:49
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Build 7854

31 Jul 2019 · 4 commits · 1 author SVN
Open build
  • General

    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 Jul, 17:08 Engine
  • General

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 Jul, 17:08 Fix
  • General

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 Jul, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

  • General

    tilepacker.cpp: enclose macro substituted values in parenthesis

    pogokeen r7851 31 Jul, 17:07

Build 7847

26 Jul 2019 · 5 commits · 1 author SVN
Open build
  • General

    Revise r7838 again

    TerminX r7847 26 Jul, 14:54
  • General

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 Jul, 14:54 Engine
  • General

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 Jul, 14:54 Engine
  • General

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 Jul, 14:54 Engine
  • General

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 Jul, 14:54 FixEngine

Build 7842

24 Jul 2019 · 3 commits · 1 author SVN
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  • General

    Revise r7838: one less dumbass typo

    TerminX r7842 24 Jul, 11:06 Fix
  • General

    Make it easier to jump into vents

    TerminX r7841 24 Jul, 11:06
  • General

    Remember to delete .esv.ext file when deleting .esv file itself

    TerminX r7840 24 Jul, 11:06

Build 7839

24 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Automatic source file dependency generation for GNUmakefile

    TerminX r7839 24 Jul, 08:00
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    This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

Build 7838

24 Jul 2019 · 3 commits · 1 author SVN
Open build
  • General

    Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers

    TerminX r7838 24 Jul, 05:56 Engine
  • General

    Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2

    TerminX r7837 24 Jul, 05:56
  • General

    Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X

    TerminX r7836 24 Jul, 05:56 Fix

Build 7835

24 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 Jul, 03:56 Engine
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    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

  • General

    OK, this is just a bit too restrictive

    TerminX r7834 24 Jul, 03:56

Build 7831

23 Jul 2019 · 14 commits · 1 author SVN
Open build
  • General

    Clean up raytrace() and rename it to cliptrace()

    TerminX r7831 23 Jul, 18:38
  • General

    Allow reading vec3_whatever_t as vec2 directly

    TerminX r7830 23 Jul, 18:38
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    It's a union in a struct in a union in a struct. Oh god, what have I done.

  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 Jul, 18:37 Engine
  • General

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 Jul, 18:37 Engine
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    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

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