EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2010 16 builds · 19 commits

Build 1737

18 Dec 2010 · 1 commit · 1 author SVN
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  • General

    getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.

    Plagman r1737 18 Dec, 18:04

Build 1736

17 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.

    Helixhorned r1736 17 Dec, 06:22 FixEngine

Build 1735

16 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 Dec, 19:56 Fix

Build 1734

7 Dec 2010 · 1 commit · 1 author SVN
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  • General

    This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.

    Helixhorned r1734 7 Dec, 11:05 Fix

Build 1733

5 Dec 2010 · 1 commit · 1 author SVN
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  • General

    More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.

    Helixhorned r1733 5 Dec, 09:39 Engine

November 2010 7 builds · 7 commits

Build 1730

27 Nov 2010 · 1 commit · 1 author SVN
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  • General

    A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.

    Helixhorned r1730 27 Nov, 14:12 EngineCON

Build 1728

20 Nov 2010 · 1 commit · 1 author SVN
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  • General

    Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.

    Helixhorned r1728 20 Nov, 08:47 FixEngine

Build 1725

9 Nov 2010 · 1 commit · 1 author SVN
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  • General

    Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.

    Helixhorned r1725 9 Nov, 13:10 Fix

Build 1724

7 Nov 2010 · 1 commit · 1 author SVN
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  • General

    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 Nov, 20:56 Fix
    Show details

    would remove write access to our code sections. bugs 3086185 and 3104646

October 2010 12 builds · 12 commits

Build 1723

31 Oct 2010 · 2 commits · 1 author SVN
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  • General

    Delete _clipshape_.map. Easy to forget if it's not on the file system anymore...

    Helixhorned r1723 31 Oct, 12:59
  • General

    Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.

    Helixhorned r1722 31 Oct, 12:54 FixEngineCON

Build 1721

30 Oct 2010 · 1 commit · 1 author SVN
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  • General

    New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.

    Helixhorned r1721 30 Oct, 13:32 FixEngine