EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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March 2011 39 builds · 41 commits

Build 1843

13 Mar 2011 · 1 commit · 1 author SVN
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  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 Mar, 04:59 FixEngineCON
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    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1841

12 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Disable texture compression when ATI's horrible OpenGL implementation is detected

    TerminX r1841 12 Mar, 08:37 Engine

Build 1839

11 Mar 2011 · 1 commit · 1 author SVN
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  • General

    MD3 export script for Blender, based off the XReal hosted one and modified to

    Plagman r1839 11 Mar, 00:01
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    not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.

Build 1836

8 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 FixEngine

Build 1834

7 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Checking in ASE import script for Blender, improved with vertex normal support.

    Plagman r1834 7 Mar, 21:46

Build 1832

7 Mar 2011 · 1 commit · 1 author SVN
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  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 Mar, 08:30 EngineCON

Build 1830

5 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 Mar, 04:59 Engine

Build 1829

4 Mar 2011 · 2 commits · 1 author SVN
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  • General

    Fix a couple of warnings when building with SDL 1.3

    TerminX r1829 4 Mar, 23:17 Fix
  • General

    <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?

    TerminX r1828 4 Mar, 23:15
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    <TerminX> sure, I can do that