Build 3146
SVN-
General
Clean up texture loading code etc. in polymost.c, no functional changes.
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General
Introduce a per-tile bit preventing fullbrights in GL modes, use for LOADSCREEN.
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fix rotatesprite with no screen scaling and non-widescreen aspects.
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Also, enable showing sprites in Mapster32's overhead view again, since that was one (the only?) use of that code path. The uninitialized read was introduced in r2927.
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General
When looking through a camera, don't do third person view.
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Also, reorganize some G_DrawRooms() code a little without changing anything.
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General
When found a camera sprite for viewscreen, set position etc. immediately.
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Instead of later in P_ProcessInput(). This fixes one drawrooms() call in between where the sectnum is the camera's, but the position the player's, which can lead to a slow "outer view" render in Polymer.