Build 2915
SVN-
rewrite special weapons cycling, don't cycle to foot.
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General
Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
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Classic HUD now has correct aspect in widescreen modes, so with the full status bar, there may be patches of free room left to the left and right.
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General
In setaspect_new, determine the aspect with {x,y}dim again except for showview.
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setaspect(), which is called by setaspect_new, already uses the *dimen variables, so it's the same thing done twice. Now, a change from the original full status bar to the original mini status bar keeps the horizontal FOV again and only bumps the view a little higher, as with the classic aspect determination.
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General
Clear the screen first in some non-in-game places, also in classic.
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Compare with revision 2584.
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General
Factor out Polymost's widescreen bit handling code and use it in classic, too.
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This means that classic and the GL modes now look the same as far as e.g. hud_bgstretch or HUD weapons are concerned.