EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2015 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2015 18 builds · 84 commits

Build 5039

3 Mar 2015 · 5 commits · 2 authors SVN
Open build
  • CON

    Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".

    Hendricks266 r5039 3 Mar, 18:15 CON
  • General

    Amend previous commit. DONT_BUILD.

    Hendricks266 r5038 written 2 Mar 2015
  • BSD

    Build system fixes/improvements. DONT_BUILD.

    Hendricks266 r5037 written 1 Mar 2015 Fix
  • add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

    Helixhorned r5036 written 1 Mar 2015 CON
    Show details

    DONT_BUILD.

  • General

    engine.c: style-cleanup getzrange(). DONT_BUILD.

    Helixhorned r5035 written 1 Mar 2015 Engine

February 2015 18 builds · 83 commits

Build 5034

22 Feb 2015 · 2 commits · 1 author SVN
Open build
  • Fix assorted issues in MENU_NETOPTIONS.

    Hendricks266 r5034 22 Feb, 14:15 Fix
  • CON

    Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

    Hendricks266 r5033 22 Feb, 14:15 CON
    Show details

    enum { EF_HIDEFROMSP = 1<<0, EF_HIDEFROMMP = 1<<1, };

Build 5030

22 Feb 2015 · 4 commits · 1 author SVN
Open build
  • update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

    Helixhorned r5029 22 Feb, 11:31
    Show details

    BUILD_LUNATIC.

  • General

    Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.

    Helixhorned r5028 22 Feb, 11:31 Fix
  • update files from LuaJIT. DONT_BUILD.

    Helixhorned r5027 22 Feb, 11:31
  • fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.

    Helixhorned r5026 22 Feb, 11:31 Fix

Build 5025

22 Feb 2015 · 2 commits · 1 author SVN
Open build
  • General

    menus.c: fix two unused-variable warnings.

    Helixhorned r5025 22 Feb, 04:43 Fix
  • General

    Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

    Helixhorned r5024 22 Feb, 04:43 Engine
    Show details

    The latter means that running perpendicular thin sector is handled better if there are e.g. TROR sectors in the same x/y space.

Build 5023

21 Feb 2015 · 1 commit · 1 author SVN
Open build
  • General

    Remove a couple of Android-specific menu items I accidentally left enabled on PC.

    TerminX r5023 21 Feb, 15:15

Build 5022

20 Feb 2015 · 3 commits · 1 author SVN
Open build
  • General

    gamedef.c: tweak g_keywdate[] entries.

    Helixhorned r5022 20 Feb, 14:10
  • General

    actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

    Helixhorned r5021 20 Feb, 14:10 Engine
    Show details

    That is, resurrect the stayput condition for LIZMAN and non-flying LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.

  • General

    Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

    Helixhorned r5020 written 19 Feb 2015 FixEngineCON
    Show details

    This fixes engine-side sprite animation in the following scenario: CON code wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from EVENT_DISPLAYROOMS). DONT_BUILD.

Build 5019

19 Feb 2015 · 3 commits · 1 author SVN
Open build
  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 Feb, 09:41 FixEngineCON
    Show details

    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

  • style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.

    Helixhorned r5018 19 Feb, 09:41 Engine
    Show details

    DONT_BUILD.

  • General

    Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

    Helixhorned r5017 19 Feb, 09:41 FixEngine
    Show details

    - In drawvox(), make view-relative x and y high-precision on desktops. To a large extent (but not completely), this fixes "stray" fake floor shadow sprites for voxels. - In the mouse picking code for voxels, fix a possible integer overflow. A new engine.c-private function mulscale_triple30() is added. DONT_BUILD.

Build 5016

18 Feb 2015 · 3 commits · 1 author SVN
Open build
  • General

    Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

    Helixhorned r5016 18 Feb, 12:46 CON
    Show details

    Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see.

  • General

    gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

    Helixhorned r5015 18 Feb, 12:46
    Show details

    - VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from A_GetZLimits() and A_Fall(). - Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(), A_FurthestVisiblePoint(). DONT_BUILD.

  • General

    Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."

    Helixhorned r5014 18 Feb, 12:46 Fix
    Show details

    This reverts r4975. DONT_BUILD.

Build 5013

17 Feb 2015 · 4 commits · 1 author SVN
Open build
  • General

    MSVC build fix.

    TerminX r5013 17 Feb, 17:47 Fix
  • General

    Fix Mapster32 mouse cursor in GL

    TerminX r5012 17 Feb, 17:47 FixEngine
  • General

    Fix Polymer when switching from Polymost

    TerminX r5011 17 Feb, 17:47 FixEngine
  • General

    Nocompress and nodownsize for skyboxes

    TerminX r5010 17 Feb, 17:47 Engine

Build 5009

17 Feb 2015 · 5 commits · 2 authors SVN
Open build
  • General

    Fix swapbufreverse(), adding precondition of count >= 4.

    Helixhorned r5009 17 Feb, 08:23 Fix
    Show details

    Also, in premap.c:G_CacheMapData(), comment out what was supposedly intended as a debugging message ("percentage ...").

  • add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.

    Helixhorned r5008 17 Feb, 08:23 CON
  • General

    Amend previous commit. DONT_BUILD.

    Hendricks266 r5007 written 14 Feb 2015
  • General

    Fix an assertion failure with NETCODE=0. DONT_BUILD.

    Hendricks266 r5006 written 14 Feb 2015 Fix
  • Update Xcode project and build system. DONT_BUILD.

    Hendricks266 r5005 written 13 Feb 2015

Build 5001

10 Feb 2015 · 21 commits · 1 author SVN
Open build
  • General

    Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.

    TerminX r5001 10 Feb, 21:23 FixEngine
  • General

    More Android work. DONT_BUILD.

    TerminX r5000 10 Feb, 21:22
  • General

    Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.

    TerminX r4999 10 Feb, 21:22
  • General

    Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.

    TerminX r4998 10 Feb, 21:22
  • General

    A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.

    TerminX r4997 10 Feb, 21:22
Show the other 16 commits in this build

Build 4980

10 Feb 2015 · 2 commits · 1 author SVN
Open build
  • General

    mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.

    Helixhorned r4980 10 Feb, 11:51 Fix
    Show details

    And preventing enormous corruption due to a free() called on a garbage (malloc'd) pointer values this time. DO_BUILD_VERY_FAST_PLEASE!

  • General

    Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD.

    Helixhorned r4979 10 Feb, 09:50

Build 4978

8 Feb 2015 · 3 commits · 1 author SVN
Open build
  • General

    Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().

    Hendricks266 r4978 8 Feb, 21:50 CON
  • CON

    Add undefinevolume, undefineskill, and undefinelevel.

    Hendricks266 r4977 8 Feb, 21:50 CON
  • General

    Rename "Polymost.f" string back to "Polymost" because it only confused users.

    Hendricks266 r4976 8 Feb, 21:50 Engine

Build 4975

8 Feb 2015 · 4 commits · 1 author SVN
Open build
  • General

    gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.

    Helixhorned r4975 8 Feb, 10:48
    Show details

    Previously, that was the case only with DRONE and COMMANDER. This makes non-falling enemies pass properly through TROR bunches.

  • General

    actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.

    Helixhorned r4974 8 Feb, 10:48
  • in build.c, prevent oob of wall[] if joining non-adjacent sectors.

    Helixhorned r4973 8 Feb, 10:48 Engine
    Show details

    Also, some minor stylistic cleanup.

  • CON

    Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.

    Helixhorned r4972 8 Feb, 10:48 FixCON
    Show details

    - Add declarations of C functions to defs.ilua, names to dynsymlist, fix typo in con_lang.lua, ffi.string() calls in control.lua - Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1. (A stricter requirement than necessary to prevent follow-up oob accesses, but logically the most meaningful.) - In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to lunatic/test/qgetsysstr.con. DONT_BUILD.

Build 4971

8 Feb 2015 · 6 commits · 1 author SVN
Open build
  • Remove some conditional disabling of spriteext features when !defined USE_OPENGL.

    Hendricks266 r4971 8 Feb, 00:04 Engine
  • CON

    Add read-only access to ud.config.MusicToggle through the "musictoggle" member.

    Hendricks266 r4970 8 Feb, 00:04 CON
  • CON

    Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.

    Hendricks266 r4969 8 Feb, 00:03 CON
  • General

    Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.

    Hendricks266 r4968 8 Feb, 00:03
  • General

    Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.

    Hendricks266 r4967 8 Feb, 00:03
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Build 4965

7 Feb 2015 · 8 commits · 1 author SVN
Open build
  • fix underallocation of TILE_TILT and tilting at very small resolutions.

    Helixhorned r4965 7 Feb, 09:29 Fix
    Show details

    Since TILE_TILT is only allocated once, it must be done with the maximum possible size.

  • General

    sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.

    Helixhorned r4964 7 Feb, 09:29
  • General

    osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].

    Helixhorned r4963 7 Feb, 09:29 Fix
    Show details

    Exposed by Valgrind. DONT_BUILD.

  • make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.

    Helixhorned r4962 7 Feb, 09:29 CON
  • General

    Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.

    Helixhorned r4961 7 Feb, 09:29 Fix
    Show details

    This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().

Show the other 3 commits in this build

Build 4957

5 Feb 2015 · 7 commits · 1 author SVN
Open build
  • fix typos in control.lua (get/setmusicposition).

    Helixhorned r4957 5 Feb, 08:30 Fix
  • General

    Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.

    Helixhorned r4956 5 Feb, 08:30
    Show details

    By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE. DONT_BUILD.

  • General

    Actor ST1 handling: use A_GetWaterZOffset() with VM_Move(), too. DONT_BUILD.

    Helixhorned r4955 5 Feb, 08:30 Fix
    Show details

    This is where things are changed at last. This fixes lizmen walking on water.

  • General

    Actor ST1 handling: cleanup part 2. DONT_BUILD.

    Helixhorned r4954 5 Feb, 08:30 Fix
    Show details

    Factor out condition for whether a z offset is added or not ("fix for flying/jumping monsters getting stuck in water", etc.) into a function A_GetWaterZOffset() (and a helper A_GetVerticalVel()).

  • General

    Actor ST1 handling: clean up code a bit. (Preparation for real changes.)

    Helixhorned r4953 5 Feb, 08:30
    Show details

    In VM_Fall(), keep a temp preliminary new z position of the actor and assign only when we return. This is to each ease watching its value in GDB. DONT_BUILD.

Show the other 2 commits in this build

January 2015 19 builds · 77 commits