EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2011 19 builds · 45 commits

Build 2076

11 Oct 2011 · 4 commits · 1 author SVN
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  • General

    OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx

    Helixhorned r2076 11 Oct, 09:53
  • General

    mapster32 script: when defining an event, enable it automatically

    Helixhorned r2075 11 Oct, 09:53 Engine
  • more sandboxing mechanisms, makefile lines for OSX

    Helixhorned r2074 11 Oct, 09:53
  • General

    fix osx build: looks like it doesn't have the GL debugging functions

    Helixhorned r2073 11 Oct, 09:52 Fix

Build 2071

3 Oct 2011 · 4 commits · 1 author SVN
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  • General

    Fix being squished in sectors with little headroom but extended non-blocking

    Helixhorned r2071 3 Oct, 10:44 FixEngine
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    ceilings or floors. In such cases, you're not squished unconditionally (instead of fetching the ceiling or floor height of the neighbor sector), but TROR isn't meant for small-scale RoR anyway.

  • General

    Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.

    Helixhorned r2070 3 Oct, 10:43 FixEngine
  • General

    Initialize prlights[lighti].flags.invalidate with 0 when calling

    Helixhorned r2069 3 Oct, 10:43 FixEngine
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    polymer_addlight(). I have no idea whether it's the 'right' thing, but it fixes this: Conditional jump or move depends on uninitialised value(s) at polymer_updatelights (polymer.c:5090) by polymer_drawrooms (polymer.c:938) . . . Uninitialised value was created by a stack allocation at loadmaphack (engine.c:9482) Fix another uninitialized access when rendering jpegs.

  • General

    Delete maphack lights when changing from Polymer to another renderer.

    Helixhorned r2068 3 Oct, 10:43 FixEngine
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    This fixes a crash when loading a map afterwards. Tweak a few debugging messages and some whitespace.

Build 2067

2 Oct 2011 · 1 commit · 1 author SVN
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  • support for creating a debugging context in winlayer

    Plagman r2067 2 Oct, 17:14 FixEngine
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    This also fixes a warning when building for Windows.

Build 2066

2 Oct 2011 · 3 commits · 1 author SVN
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  • General

    Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.

    Helixhorned r2066 2 Oct, 15:38 Engine
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    Also move a 'int16_t editstatus' declaration from polymost.c to engine_priv.h.

  • General

    kextract <groupfile> (without further filenames) lists all files in the GRP.

    Helixhorned r2065 2 Oct, 15:37
  • refactor closing cache files and removing duplicate pointers into their own functions

    Helixhorned r2064 2 Oct, 15:37

Build 2061

2 Oct 2011 · 5 commits · 2 authors SVN
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  • General

    Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].

    Hendricks266 r2061 2 Oct, 00:18 Fix
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    My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

  • General

    remove two instances of duplicate USE_OPENGL preprocessor checks missed by the removal of the POLYMOST definition

    Hendricks266 r2060 2 Oct, 00:18 Engine
  • General

    move Electric Fence (EFENCE) handling from build/Makefile to Makefile.common

    Hendricks266 r2059 2 Oct, 00:16
  • constantly get the textures handle for projective spotlights

    Plagman r2058 2 Oct, 00:09 Engine
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    Getting the texture handles without requiring invalidation means we can handle ART-animating tilenums without impacting performance too much.

  • fix horizontal spotlight SEs constantly getting invalidated

    Plagman r2057 2 Oct, 00:09 FixEngine
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    Polymer has a hack that snaps horiz values of spotlights between 90 and 110 to 90 and 110 to avoid triggering aliasing artifacts with perfectly horizontal spotlights. Propagate that change all the way to the spotlight SE sprite so that the code won't think that the horiz is always different from the light and mark it invalid each frame.

Build 2056

1 Oct 2011 · 1 commit · 1 author SVN
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  • preliminary support for GL_ARB_debug_output

    Plagman r2056 1 Oct, 22:56 Engine
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    This won't actually do anything until the a debug bit is added when creating the context, but that requires support for GLX_create_context which SDL doesn't support. I'll add support for WGL_create_context to winlayer in a bit as a stopgap. Also updates our local copy of glext.h with a fresh one from the Khronos registry.

Build 2055

1 Oct 2011 · 1 commit · 1 author SVN
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  • Fix upside-down projective textures

    Plagman r2055 1 Oct, 20:09 FixEngine
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    We need to Y-invert the projection texcoords when sampling from the lightmap.

Build 2053

1 Oct 2011 · 1 commit · 1 author SVN
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  • Discard cached sprite planes on texinvalidate

    Plagman r2053 1 Oct, 18:00 Engine
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    Sprites would stick with their old material on global palette change. This goes through all prsprites and clobbers their CRCs so that an alternate skin / tint / highpal can be applied accordingly.

Build 2052

1 Oct 2011 · 2 commits · 1 author SVN
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  • account for model flipping for backface culling.

    Plagman r2052 1 Oct, 17:32 Engine
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    The winding order of faces is different if only flipping about X or Y, and we were unconditionally culling CW faces.

  • fix leading whitespace in polymer_drawmdsprite

    Plagman r2051 1 Oct, 17:31 FixEngine

September 2011 24 builds · 56 commits

Build 2050

30 Sep 2011 · 1 commit · 1 author SVN
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  • General

    fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning

    Helixhorned r2050 30 Sep, 07:30 FixEngine

Build 2048

30 Sep 2011 · 1 commit · 1 author SVN
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  • General

    When X- or Y-flipping a selection of highlighted sectors, also handle setting

    Helixhorned r2048 30 Sep, 06:52 Engine
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    the nextwall pointers correctly; Add some 'asksave=1' and 'make old-nextwalls invalid'.

Build 2047

28 Sep 2011 · 3 commits · 1 author SVN
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  • General

    Makefile lines for building with libvpx from Macports on OSX

    Helixhorned r2047 28 Sep, 13:31
  • General

    Sanitize drawing sprites at different levels with TROR/classic. This should fix

    Helixhorned r2046 28 Sep, 13:30 FixEngine
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    most problems where sprites appear to be drawn through walls.

  • General

    Two tweaks to make the precaching more efficient/less redundant in the game.

    Helixhorned r2045 28 Sep, 13:30 Engine
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    First, if we're in Polymer, don't precache tinted tiles that have a highpal for that certain pal. Second, don't precache tiles for palnum 251 (the last non-reserved one, which is used as a crosshair pal). Assuming that there are no other tints, this cuts the initial precache time and cache size on disk in half.

Build 2044

25 Sep 2011 · 3 commits · 1 author SVN
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  • General

    lunatic bits and pieces

    Helixhorned r2044 25 Sep, 08:11
  • General

    When inserting a new sprite and determining its picnum by frequency count

    Helixhorned r2043 25 Sep, 08:11 Engine
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    of the picnums of all sprites, omit the newly inserted sprite itself!

  • VPX

    in 3 planes -> packed format conversion code, group together the

    Helixhorned r2042 25 Sep, 08:11
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    three individual loops and compile the enclosing function at -O3 (-O1 for debugging builds). Now, the time for this conversion ranges from 7 to 18 ms per frame across various tested machines, a clear improvement.

Build 2041

22 Sep 2011 · 3 commits · 1 author SVN
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  • package ebacktrace1.dll, remove backtrace.dll and libi*.dll

    Helixhorned r2041 22 Sep, 09:53
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    Makefile: remove ebacktrace1.dll on 'veryclean' target

  • General

    backtrace.c: add flags to open() so that the log file is opened user-r/w.

    Helixhorned r2040 22 Sep, 09:52 Fix
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    This way, crashlogs will really be appended. Additionally, print a time at the end of each backtrace. winlayer.c: load ebacktrace1.dll instead of the old one Makefile.common: when building with DEBUGANYWAY=1, don't omit frame pointers This will let us get a stack trace for crashes with the release build code.

  • General

    When searching a nextwall for a white wall after dragging a point,

    Helixhorned r2039 22 Sep, 09:52 Engine
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    exclude grayed out walls.

Build 2038

21 Sep 2011 · 2 commits · 1 author SVN
Open build
  • General

    enable VPX support for Windows

    Helixhorned r2038 21 Sep, 15:38
  • General

    Add backtrace.c (the same that was used to build backtrace.dll earlier) to tree

    Helixhorned r2037 21 Sep, 15:38
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    and build our own DLL, now called ebacktrace1.dll. The change consists of breaking the link to the libintl lib and its dependencies, so the backtrace dll is now the only one required.