EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 2,117 builds

Export CSV
Display options
Commit details:

July 2019 34 builds · 122 commits

Build 7810

18 Jul 2019 · 6 commits · 2 authors SVN
Open build
  • General

    Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined

    TerminX r7810 18 Jul, 18:49
  • General

    Fix mirrors in Polymer

    TerminX r7809 18 Jul, 18:49 FixEngine
  • General

    Rename IONMAIDEN -> FURY

    TerminX r7808 18 Jul, 18:49
  • General

    Try walldist + 8 instead of walldist << 1 in clipupdatesector()

    TerminX r7807 18 Jul, 18:49
  • General

    Fix another bunch of improperly sized bitmap arrays

    TerminX r7806 18 Jul, 18:49 Fix
Show the other commit in this build

Build 7804

17 Jul 2019 · 1 commit · 1 author SVN
Open build
  • General

    Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus

    Hendricks266 r7804 17 Jul, 20:06

Build 7803

17 Jul 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 Jul, 18:33 FixEngine

Build 7798

16 Jul 2019 · 4 commits · 1 author SVN
Open build
  • General

    polymost1Frag.glsl: Fix warning C7572: OpenGL requires extension names to begin with 'GL_'

    Hendricks266 r7798 16 Jul, 01:38 FixEngine
  • General

    Tweak build process messages when building objects from .glsl files

    Hendricks266 r7797 16 Jul, 01:38
  • General

    Fix compilation of linklist.h in C++11 mode with clang

    Hendricks266 r7796 16 Jul, 01:38 Fix
  • General

    Tweak previous commit so clipmove takes precedence over getzrange

    Hendricks266 r7795 16 Jul, 01:38 Engine

Build 7794

16 Jul 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit

    Hendricks266 r7794 16 Jul, 00:00 FixEngine

Build 7793

13 Jul 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.

    pogokeen r7793 13 Jul, 18:48 Fix
    Show details

    Additionally, remove the no longer necessary shader generated headers folder from .gitignore

Build 7792

13 Jul 2019 · 3 commits · 1 author SVN
Open build
  • General

    Fix translucent masked wall sorting issue in Polymost

    TerminX r7792 13 Jul, 14:26 FixEngine
  • General

    Voxel fix

    TerminX r7791 13 Jul, 14:26 FixEngine
  • General

    Rename "autosaves" to "checkpoints" in menu

    TerminX r7790 13 Jul, 14:26

Build 7789

12 Jul 2019 · 2 commits · 1 author SVN
Open build
  • General

    Fix stupid bug with sprite shadows in Polymost

    TerminX r7789 12 Jul, 20:20 FixEngine
  • General

    Voxel fixes from Nuke

    TerminX r7788 12 Jul, 20:20 FixEngine

Build 7786

12 Jul 2019 · 6 commits · 2 authors SVN
Open build
  • General

    Fix sequential GNUmakefile build

    Hendricks266 r7786 12 Jul, 17:12 Fix
  • General

    Support separate .glsl shaders in Windows MSVC builds

    pogokeen r7785 12 Jul, 01:44
  • General

    osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

    pogokeen r7784 12 Jul, 01:44 FixEngine
  • General

    Support clamping in polymost1Frag.glsl and use it for sprites

    pogokeen r7783 12 Jul, 01:44 Engine
  • General

    Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

    pogokeen r7782 12 Jul, 01:44 Engine
    Show details

    Additionally, git ignore the shader's generated headers folder.

Show the other commit in this build

Build 7780

8 Jul 2019 · 4 commits · 1 author SVN
Open build
  • General

    Fix volume slider bug introduced in r7773

    TerminX r7780 8 Jul, 22:42 Fix
  • General

    QOL change: print save filename to console for manual savegames, too, not just ones generated through the script

    TerminX r7779 8 Jul, 22:42
  • General

    Voxel fixes from Nuke.YKT

    TerminX r7778 8 Jul, 22:42 FixEngine
  • General

    Don't attempt to animate sprites drawn as voxels by picnum

    TerminX r7777 8 Jul, 22:42 Engine

Build 7776

7 Jul 2019 · 5 commits · 1 author SVN
Open build
  • General

    This is just syntax and formatting

    TerminX r7776 7 Jul, 17:41
    Show details

    No functional changes.

  • General

    Rename stupid structure member I probably named when I was high

    TerminX r7775 7 Jul, 17:41
  • General

    Stop trying to make CTRL-ALT-DEL happen

    TerminX r7774 7 Jul, 17:41
    Show details

    It's not going to happen.

  • General

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 Jul, 17:41 Fix
    Show details

    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

  • General

    Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE

    TerminX r7772 7 Jul, 17:41 CON

Build 7771

6 Jul 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in

    TerminX r7771 6 Jul, 12:04 CON
  • General

    Make shadows on voxels in Polymost look like they do in classic

    TerminX r7770 6 Jul, 12:04 Engine
  • General

    Even more minor fix to previous commit

    TerminX r7769 6 Jul, 12:04 Fix

Build 7767

6 Jul 2019 · 2 commits · 1 author SVN
Open build
  • General

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 Jul, 10:54 FixEngine
  • General

    Fix audio position updating in automap mode

    TerminX r7766 6 Jul, 10:54 Fix

Build 7765

6 Jul 2019 · 11 commits · 1 author SVN
Open build
  • General

    Prevent addlogvar from accepting constants, which causes a crash

    TerminX r7765 6 Jul, 09:30 Fix
  • General

    Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"

    TerminX r7764 6 Jul, 09:30
  • General

    Make cacheAgeEntries() do a more consistent amount of work per frame

    TerminX r7763 6 Jul, 09:30
  • General

    Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

    TerminX r7762 6 Jul, 09:30
    Show details

    Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

  • General

    Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected

    TerminX r7761 6 Jul, 09:30
Show the other 6 commits in this build

Build 7754

5 Jul 2019 · 3 commits · 1 author SVN
Open build
  • General

    Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.

    pogokeen r7754 5 Jul, 14:17
    Show details

    Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

  • General

    If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo

    pogokeen r7753 5 Jul, 14:17
  • General

    Update GLAD to 0.1.30 and add GL_ARB_clip_control, GL_ARB_depth_clamp, and GL_ARB_shader_texture_lod extensions

    pogokeen r7752 5 Jul, 14:17

June 2019 8 builds · 94 commits