EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2019 16 builds · 150 commits

Build 8350

3 Dec 2019 · 6 commits · 1 author SVN
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November 2019 7 builds · 79 commits

Build 8344

29 Nov 2019 · 10 commits · 1 author SVN
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Build 8334

28 Nov 2019 · 7 commits · 1 author SVN
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  • SW

    Enable Run mode by default

    Hendricks266 r8334 28 Nov, 23:54
  • SW

    Set up very basic OSD appearance

    Hendricks266 r8333 28 Nov, 23:54
  • SW

    Add Redux's -addon1 and -addon2 command line parameters

    Hendricks266 r8332 28 Nov, 23:53
  • SW

    Add support for loading dependent GRPs -- and Redux's Twin Dragon

    Hendricks266 r8331 28 Nov, 23:53
  • SW

    Port more efficient startup window game data selection infrastructure

    Hendricks266 r8330 28 Nov, 23:53
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    This includes saving the user's selection to the cfg.

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Build 8327

28 Nov 2019 · 5 commits · 1 author SVN
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  • General

    Clean up sign casts in kplib

    Hendricks266 r8327 28 Nov, 15:22
  • SW

    Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up

    Hendricks266 r8326 28 Nov, 15:22
  • SW

    Fix saves

    Hendricks266 r8325 28 Nov, 15:22 Fix
    Show details

    Dynamically-allocated structs strike again.

  • Fix an error in the the inline header version of initmultiplayers

    Hendricks266 r8324 28 Nov, 15:21 Fix
  • General

    Disable xxhash's xxh3 because we don't use it and it generates the following annoying warning on 32-bit:

    Hendricks266 r8323 28 Nov, 15:21
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    In file included from source/build/src/xxhash.c:1105: source/build/include/xxh3.h:279:41: warning: SSE instruction set disabled, using 387 arithmetics 279 | XXH_mult64to128(xxh_u64 lhs, xxh_u64 rhs) | ^ source/build/include/xxh3.h:393:44: warning: SSE instruction set disabled, using 387 arithmetics 393 | XXH3_mul128_fold64(xxh_u64 lhs, xxh_u64 rhs) | ^

Build 8322

26 Nov 2019 · 10 commits · 1 author SVN
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  • SW

    Sanitize all uses of wall.nextwall to prevent OOBs

    Hendricks266 r8322 26 Nov, 23:33 Engine
  • Minor cleanup

    Hendricks266 r8321 26 Nov, 23:33
  • Fix a bug with mouse cursor position in the keyboard keys menu

    Hendricks266 r8320 26 Nov, 23:33 Fix
  • General

    Sort mutex.cpp by preference of implementation and replace Win32 Mutex with CriticalSection

    Hendricks266 r8319 26 Nov, 23:33
  • General

    Add mesa_glthread=true to our automatically enabled threaded optimizations

    Hendricks266 r8318 26 Nov, 23:33
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Build 8309

26 Nov 2019 · 17 commits · 1 author SVN
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  • SW

    Allow the Run key to Walk when AutoRun is enabled

    Hendricks266 r8309 26 Nov, 00:25
  • SW

    Fix non-debug builds on Windows

    Hendricks266 r8308 26 Nov, 00:24 Fix
  • SW

    Update the port credits

    Hendricks266 r8307 26 Nov, 00:24
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    Still far from perfect.

  • SW

    Copy the sln==1 GetUpperLowerSector case from the editor to the game

    Hendricks266 r8306 26 Nov, 00:24 Engine
    Show details

    This avoids upper and lower remaining unmodified. Sector 469 in Seppuku Station causes it!

  • SW

    Improve the modern key defaults

    Hendricks266 r8305 26 Nov, 00:24
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Build 8292

9 Nov 2019 · 27 commits · 2 authors SVN
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  • General

    cpuid.cpp: Apply another fix for Mingw-w64 builds

    NY00123 r8292 9 Nov, 13:49 Fix
  • General

    Use fix16_t instead of float for MV volume control. This is otherwise still doing calculations as brought into r7773 from Nuke.YKT.

    NY00123 r8291 9 Nov, 13:49
  • General

    Add fix16_fast_trunc_mul and fix16_fast_trunc_mul_int_by_fix16

    NY00123 r8290 9 Nov, 13:48
  • Remove assignment of volume, leave it for MV_SetVoiceVolume

    NY00123 r8289 9 Nov, 13:48
  • General

    Fix HAVE_FLAC=0 HAVE_VORBIS=0 builds

    NY00123 r8288 9 Nov, 13:48 Fix
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October 2019 8 builds · 132 commits

Build 8265

26 Oct 2019 · 3 commits · 1 author SVN
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  • General

    Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.

    NY00123 r8265 26 Oct, 09:35
  • General

    Fix SDL 1.2 build of sdlayer.cpp and apply minor changes to sdlayer12.cpp

    NY00123 r8264 26 Oct, 09:35 Fix
  • General

    Fix SDL 1.2 build of timer.cpp

    NY00123 r8263 26 Oct, 09:35 Fix

Build 8262

23 Oct 2019 · 14 commits · 1 author SVN
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  • SW

    Load swtimbr.tmb

    Hendricks266 r8262 23 Oct, 22:47
  • General

    Add MIDI_GetDevice and use it so that the default driver value doesn't show as "Custom" in the menu

    Hendricks266 r8261 23 Oct, 22:47
  • General

    Fix calls to FX_ErrorString and MUSIC_ErrorString

    Hendricks266 r8260 23 Oct, 22:47 Fix
  • General

    Prefer early return on error in sound and MIDI init functions

    Hendricks266 r8259 23 Oct, 22:47
  • General

    Prefer "MIDI driver" to "Music device"

    Hendricks266 r8258 23 Oct, 22:47
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Build 8248

21 Oct 2019 · 1 commit · 1 author SVN
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  • General

    Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()

    TerminX r8248 21 Oct, 06:56 Fix

Build 8247

21 Oct 2019 · 7 commits · 1 author SVN
Open build
  • General

    I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes

    TerminX r8247 21 Oct, 04:27 Engine
  • General

    Use stat() instead of fopen() to detect existing files when saving screenshots

    TerminX r8246 21 Oct, 04:27
  • General

    This helps the player not fall off of the edges of certain types of moving sectors as easily

    TerminX r8245 written 20 Oct 2019 Engine
  • General

    Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero

    TerminX r8244 written 20 Oct 2019
  • General

    This fixes most issues with the player clipping through the walls of rotating sectors

    TerminX r8243 written 20 Oct 2019 FixEngine
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Build 8240

20 Oct 2019 · 6 commits · 1 author SVN
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  • General

    Boost OPL3 output to about the level of WinMM

    TerminX r8240 20 Oct, 04:41
  • General

    Retain friendly names for audiolib drivers disabled at compile time

    TerminX r8239 20 Oct, 04:41
  • General

    Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo

    TerminX r8238 20 Oct, 04:41
  • General

    Better stereo suppport in OPL3 emulator

    TerminX r8237 20 Oct, 04:41
    Show details

    Patch from Nuke.YKT

  • General

    Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output

    TerminX r8236 20 Oct, 04:41 Fix
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Build 8234

19 Oct 2019 · 5 commits · 1 author SVN
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  • General

    Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it

    TerminX r8234 19 Oct, 20:13
  • General

    Fix mus_adlibstereo

    TerminX r8233 19 Oct, 20:13 Fix
  • General

    Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with

    TerminX r8232 19 Oct, 19:40 Fix
  • General

    Fix AdLib timbre loading

    TerminX r8231 19 Oct, 19:28 Fix
  • General

    Fix min/max values for audiolib cvars

    TerminX r8230 19 Oct, 19:28 Fix

Build 8229

19 Oct 2019 · 95 commits · 1 author SVN
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  • General

    I thought this would work but I'm stupid :D

    TerminX r8229 19 Oct, 17:18
  • General

    Tweak the priority classes set by win_priorityclass

    TerminX r8228 19 Oct, 16:49
  • General

    Fix issue causing maps to sometimes fail to load

    TerminX r8227 19 Oct, 16:48 Fix
  • General

    Band-aid fix an issue with the tile packer preventing MSVC builds from working

    TerminX r8226 19 Oct, 16:48 Fix
  • General

    Prefer uint32_t over unsigned int

    TerminX r8225 19 Oct, 16:48
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Build 8134

19 Oct 2019 · 1 commit · 1 author SVN
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  • General

    startgtk.game.cpp edits:

    NY00123 r8134 19 Oct, 00:28 FixEngine
    Show details

    1. Fix USE_OPENGL=0 builds. 2. Don't ignore the user's choice of BPP. 3. If eduke32.cfg has Polymer set to 1 and ScreenBPP set to 8 (e.g., the user changed from Polymer to Classic), don't tick Polymer and don't select an OpenGL mode.

September 2019 17 builds · 69 commits

Build 8130

19 Sep 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value

    TerminX r8130 19 Sep, 07:55 Fix