Build 10427
GIT-
fix actors on lotag 1 sectors not being squishable
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Squishing is now prevented if SE7 is present (as previously intended), or when the actor is standing on submergible TROR water.
- Fixes
- terminx/eduke32#283
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fix regressions with clipupdatesector() from df868267
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This resolves a bug in Duke3D where the player couldn't move while shrunk if a TROR sector was present on the map. It also ensures that the original clipping is used if no TROR bunch is present inside the sector in question. This should reduce the amount of backwards-compatibility problems.
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Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
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The changes are now more conservative and only affect sprites on TROR layers.