EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2020 20 builds · 87 commits

Build 8846

12 Apr 2020 · 30 commits · 2 authors GIT
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  • General

    Add mjr4077au to the VoidSW credits

    NY00123 12086ff 12 Apr, 23:52
  • SW

    Rename q16avel -> q16angvel and q16horz -> q16aimvel.

    NY00123 234a272 12 Apr, 23:28
    Show details

    While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.

  • General

    SW (DoPlayerTurn): The 180-degrees turns should be clockwise

    NY00123 1f5a4cf written 11 Apr 2020
  • General

    sw/src/player.cpp:PlayerAutoLook: Modify function to

    NY00123 62c2ab0 written 11 Apr 2020
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    test for PF_MOUSE_AIMING_ON only if PEDANTIC_MODE == FALSE

  • General

    Revert SVN commit 8677; It wasn't sufficient in case

    NY00123 1972c16 written 5 Apr 2020 Fix
    Show details

    one of the players toggled mouse aiming in the middle of a game, and it worked even worse in Master/Slave mode. Additionally, tying input to frame rate made the problem disappear.

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Build 8815

9 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix player sprite disappearing and chat indicator using the wrong sprite when typing.

    Jordon Moss 5e5cfd9 9 Apr, 23:03 FixEngine

Build 8812

7 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix stupid typo that broke the camera aiming at the enemy that killed you in Duke3D

    TerminX 4af08d4 7 Apr, 10:00 Fix