EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 2,117 builds

Export CSV
Display options
Commit details:

June 2020 31 builds · 105 commits

Build 9117

6 Jun 2020 · 34 commits · 2 authors GIT
Open build
  • General

    Merge branch 'goodbye_lunatic' into 'master'

    TerminX ab90c72 6 Jun, 17:06 FixEngineCON
    Show details

    Remove Lunatic-related code This removes almost anything related to Lunatic, not just LunaCON. It may remove a bit more than desired, e.g., functions that can be used as possible hooks (I believe that this was one purpose of LUNATIC_EXTERN, now replaced with static anywhere). Some bits like the optional fix for software rendering of walls with non-POT tile heights remain, albeit they're still compile-time disabled. As previously written, I still know that Philipp Kutin was spending a lot of time on this.

    Merge request
    terminx/eduke32!13
  • General

    source/build/include: Remove elauxlib.h and elua.h.

    NY00123 f3b7ab9 written 17 May 2020
    Show details

    Again, it is clear that Helixhorned was spending a lot of time on Lunatic for EDuke32.

  • General

    Remove LPeg sources

    NY00123 b34dc16 written 17 May 2020
  • General

    Remove LPeg Windows libraries

    NY00123 e1e17c3 written 17 May 2020
  • General

    Remove LPeg from platform/Windows/lib/instructions.txt

    NY00123 f27854c written 17 May 2020
Show the other 29 commits in this build

Build 9083

6 Jun 2020 · 7 commits · 2 authors GIT
Open build
  • General

    Clean up ksqrtasm_old to avoid compiler mis-optimizations

    Hendricks266 dc0e6cc 6 Jun, 15:24
  • Fix error: 'filelength' was not declared in this scope

    Hendricks266 82b94a7 6 Jun, 16:29 Fix
  • Handle -Wcast-function-type warnings

    Hendricks266 64bc0cb 6 Jun, 16:22
  • General

    Add Build Tool target names to .gitignopre

    Hendricks266 a0a1dac 6 Jun, 16:22
  • General

    Fix a possible jitter upon changing the player's action

    NY00123 23173ae written 5 Jun 2020 Fix
    Show details

    (e.g., beginning to jump, or landing on ground); Reproduced with the input being tied to framerate while SO interpolation is toggled on. This involves the following modifications: - PF2_INPUT_CAN_TURN and PF2_INPUT_CAN_AIM are now additionally set from various DoPlayerBegin* functions, allowing the player to continue turning/aiming as usual (right before the next call to domovethings), even in specific instances of player action changes. - If PF2_INPUT_CAN_TURN/PF2_INPUT_CAN_AIM was set before and after calling pp->DoPlayerAction from domovethings altogether, ensure that the player's oq16ang/oq16horiz is updated by making an appropriate call to DoPlayerTurn/DoPlayerHorizon. This is done in case a call to DoPlayerTurn/DoPlayerHorizon is missed. This change is not applied for a dead player, though.

Show the other 2 commits in this build

Build 9076

5 Jun 2020 · 3 commits · 1 author GIT
Open build
  • fix CON_INITTIMER issue where the timer callback wasn't being set again after changing the rate

    TerminX c842f17 5 Jun, 14:01 Fix
  • move REVSTR stuff to rev.h so it doesn't need to be duplicated between rev.cpp and windows_inc.h

    TerminX 659c2ec 5 Jun, 13:35 Engine
  • specify 9 characters of length when generating VC_HASH

    TerminX 55d9f80 5 Jun, 12:11
    Show details

    This is the default for current versions of git, but older versions used a default of 7.

Build 9070

5 Jun 2020 · 6 commits · 1 author GIT
Open build
  • add source control version information to window title strings, and refactor all calls to wm_setapptitle() to go through G_UpdateAppTitle()

    TerminX afa1e57 5 Jun, 05:57
  • fix winlayer wm_setapptitle() to deal with being passed a pointer to apptitle[]

    TerminX 2117042 5 Jun, 05:55 FixEngine
  • move swallf[] and lookups[] allocation to videoAllocateBuffers()

    TerminX 659537d written 3 Jun 2020 Engine
  • General

    Revert "Duke3d: throw S_Update() back into the main loop to prevent audio popping"

    TerminX 4e481d1 written 2 Jun 2020 Fix
    Show details
    Reverts
    0a877c0 — Duke3d: throw S_Update() back into the main loop to prevent audio popping (Build 9040)
  • change calcFrameDelay() to no longer reduce the frame limit by 1 fps per 60Hz of refresh rate with r_maxfps -1

    TerminX c7c88db written 2 Jun 2020 FixEngine
    Show details

    This worked fine with G-SYNC displays, but I guess it sucked for regular 60Hz setups for some people. This should be tested for regressions...

Show the other commit in this build

Build 9064

4 Jun 2020 · 1 commit · 1 author GIT
Open build
  • General

    Prevent tripbombs from being placed at extreme distances.

    Dino Bollinger 067206e 4 Jun, 09:32 Fix
    Show details

    Technically, an overflow is still possible, but with unsigned integers it is highly unlikely to satisfy (sum_squares < 290*290) in practice.

Build 9063

2 Jun 2020 · 4 commits · 2 authors GIT
Open build
  • General

    Clear mouse wheel input when tile selection cannot be moved.

    Dino Bollinger d498eaa 2 Jun, 22:24 Fix
    Show details

    Fixes #55.

  • General

    Fix previousboardfilename not being updated on newgame or level transition.

    Dino Bollinger 9685735 2 Jun, 22:21 Fix
    Show details

    Prevents per-map art from disappearing on savegame load. Fixes #46.

  • General

    Fix sounds reactivating during pause when menu is closed.

    Dino Bollinger a02c8a8 2 Jun, 22:15 Fix
    Show details

    Fixes #43.

  • General

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

    Jordon Moss e11ae4f 2 Jun, 18:18 FixEngine

Build 9059

2 Jun 2020 · 1 commit · 1 author GIT
Open build
  • General

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

    Jordon Moss b6d9751 written 1 Jun 2020 FixEngine

Build 9058

1 Jun 2020 · 5 commits · 1 author GIT
Open build
  • fix DemandFeed playback

    TerminX 176a779 1 Jun, 05:39 Fix
    Show details
  • mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value

    TerminX 98351dd written 30 May 2020 CON
    Show details

    This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.

  • improve WT FLAMETHROWERFLAME enemy type check

    TerminX fb4c4d5 written 30 May 2020
    Show details

    I don't expect anyone to make an EDuke32-compatible WT mod where other enemies shoot FLAMETHROWERFLAME, but if they do the behavior will at least be consistent across enemy types.

  • optimize A_RadiusDamage()

    TerminX 56a6ba6 written 30 May 2020 Engine
    Show details

    This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors.

  • General

    four spaces

    TerminX 3b20f61 written 28 May 2020

May 2020 18 builds · 159 commits

Build 9053

28 May 2020 · 4 commits · 1 author GIT
Open build
  • remove extraneous call to videoNextPage() when handling savegames initiated from CON

    TerminX e784aa3 28 May, 08:32 CON
  • amend b164d944351463696e43eba4179dbd51c8c13885 to take slopes into account

    TerminX 4e2a326 written 27 May 2020
  • call handleevents() from CONTROL_PollDevices()

    TerminX d55c4e9 written 25 May 2020
  • improve nextsectorneighborz() return value checks

    TerminX 0224524 written 25 May 2020 Engine
    Show details

    Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)

Build 9048

26 May 2020 · 7 commits · 1 author GIT
Open build
  • SW

    Call OSD_DisplayQueued in DemoPlayback,

    NY00123 e32f897 26 May, 22:41
    Show details

    so OSD commands can have an effect from here

  • SW

    Remove TitleLevel (probably dating back to 1995 prototype builds)

    NY00123 0b98044 26 May, 22:23
  • SW

    Remove DemoOverride, ScenePlayBack and SceneLevel

    NY00123 d2dd9f0 26 May, 22:20
  • General

    SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train

    NY00123 88dc223 26 May, 22:09 Engine
    Show details

    (with SO interpolation turned on). It would be nicer to have something better structured than the given hack, but this currently seems to work, while not breaking the sprites on the boat in the beginning of level 5.

  • General

    sw/src/interpso.cpp:so_dointerpolations:

    NY00123 b62927e 26 May, 21:27
    Show details

    Move ratio calculation out of inner loop.

Show the other 2 commits in this build

Build 9040

25 May 2020 · 12 commits · 1 author GIT
Open build
  • #if 0 out some dead code in XA and XMP support

    TerminX 3cbb6ad 25 May, 05:26
    Show details

    This doesn't look like it's intended to be dead code, but nothing sets Loop.Size anywhere.

  • General

    Bump libxmp-lite back to version 4.5.0

    TerminX fb80731 25 May, 04:46 Fix
    Show details
    Reverts
    8914e7b — Revert "Update libxmp-lite" (Build 8928)
  • use an additional bitmap in clipupdatesector() to mark which sectors have been checked with inside()

    TerminX 453f774 written 23 May 2020 Engine
  • disable annoying clipupdatesector() console warning in release builds

    TerminX 4bb2678 written 23 May 2020 Engine
  • make a few things in clipmove() const that I must have missed the last time I worked on it

    TerminX 23b0d6b written 23 May 2020 Engine
    Show details

    Not a particularly exciting set of changes.

Show the other 7 commits in this build

Build 9028

22 May 2020 · 14 commits · 2 authors GIT
Open build
  • Fix breaking glass

    Hendricks266 02eff8c 22 May, 16:04 Fix
    Show details
  • General

    sw/src/demo.cpp:DemoPlayBack: Add a call to timerUpdateClock, which

    NY00123 9a9418b 22 May, 17:36 Engine
    Show details

    is now required. Previously, it would be called from faketimerhandler, which in turn is called from the engine.

  • General

    sw/src/copysect.cpp: Temporarily disable interpolation of sector object

    NY00123 07eba99 22 May, 14:11 FixEngine
    Show details

    if any of its sectors is impacted by CopySectorWalls. Fixes a possible flicker with the drill at the end of level 2.

  • SW

    Don't interpolate a sector object if the corresponding lasttic value is 0

    NY00123 3da461b 22 May, 14:07 Engine
  • SW

    Add the macro SO_EMPTY and use it instead of

    NY00123 09d3c60 22 May, 15:11
    Show details

    separate checks of the form sop->xmid == INT32_MAX

Show the other 9 commits in this build

Build 9014

21 May 2020 · 5 commits · 1 author GIT
Open build

Build 9009

21 May 2020 · 6 commits · 2 authors GIT
Open build
  • this bit of the main loop needs to go

    TerminX 01b8671 written 20 May 2020 Fix
    Show details

    The logic here is incorrect when considering anything run from within G_DoMoveThings() that may directly trigger drawing.

  • remove weird framejitter shit from FPS limiter because it doesn't do what I wanted it to

    TerminX 2876a38 written 20 May 2020 Engine
  • split chunks of main loop off into Net_DedicatedServerStdin() and G_DrawFrame()

    TerminX 8b733c1 written 20 May 2020
  • fix VS2019 16.6 build error

    TerminX 438ba9b written 20 May 2020 Fix
  • SW

    Allow Strafe Left and Right to turn vehicles

    Hendricks266 00c6695 21 May, 03:54
Show the other commit in this build

Build 9003

20 May 2020 · 48 commits · 3 authors GIT
Open build
  • SW

    Remove pre-release software warning

    Hendricks266 48c8d3b written 21 May 2020
  • General

    Synchronize file extensions for GRP scanning between Duke 3D and SW

    Hendricks266 aee713b written 17 May 2020
    Show details

    This way running both from the same folder won't invalidate the cache.

  • SW

    Add forgotten call to FreeGroupsCache()

    Hendricks266 ba2dc69 written 17 May 2020
  • SW

    Fix warning: function 'MNU_ClearFlags' is not needed and will not be emitted [-Wunneeded-internal-declaration]

    Hendricks266 f8286c7 written 17 May 2020 Fix
  • SW

    Fix music volume slider

    Hendricks266 0e93318 written 18 Feb 2020 Fix
Show the other 43 commits in this build

Build 8955

20 May 2020 · 13 commits · 2 authors GIT
Open build
Show the other 8 commits in this build