EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2021 13 builds · 32 commits

Build 9468

7 Jul 2021 · 7 commits · 1 author GIT
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  • Disable midi driver menu items when music is off

    Dino Bollinger 73aac5b written 5 Jul 2021
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    Changing the values while the music is off is not supposed to be possible. Disable the menu items for consistency.

  • Fix problems when changing renderer after having seen a mirror

    Dino Bollinger b10f911 written 5 Jul 2021 FixEngine
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    If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

  • Do not spawn the dummyplayer sprite when standing on TROR water

    Dino Bollinger 1c63be2 written 6 Jul 2021 FixEngine
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    Fixes terminx/eduke32#76 and terminx/eduke32#91

  • Fix bug that prevents active enemies from crushing the player

    Dino Bollinger 1d13a4d written 6 Jul 2021 Fix
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  • Fix usermap not reloading properly after opening newgame menu

    Dino Bollinger 0289282 written 6 Jul 2021 Fix
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Build 9459

1 Jul 2021 · 2 commits · 1 author GIT
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  • don't attempt to decode animation frames at offsets beyond the end of the current page

    TerminX a29f243 1 Jul, 02:29
  • make MenuAnimation_t start member uint32_t, remove menu animation reset hacks from demo playback

    TerminX 184e64e written 30 Jun 2021

June 2021 14 builds · 136 commits

Build 9449

29 Jun 2021 · 4 commits · 1 author GIT
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Build 9445

29 Jun 2021 · 2 commits · 2 authors GIT
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  • Update g_animPtr before and after cutscene loops

    Dino Bollinger f42e32a 29 Jun, 13:53 CON
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    This will allow all CUTSCENE events to use the ifcutscene command. Before, only EVENT_CUTSCENE for ANM files could use it.

  • General

    Fix ARM64 Windows build by updating SDL

    Daniel Gurney 8d15102 written 28 Jun 2021 Fix

Build 9441

28 Jun 2021 · 46 commits · 1 author GIT
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Build 9395

27 Jun 2021 · 1 commit · 1 author GIT
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  • General

    Prevent negative bases for powf in videoSetGamma()

    Dino Bollinger 76bc19e 27 Jun, 20:44
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    Otherwise causes NaN results. Not sure if this algorithm is even doing what it's supposed to do, but this makes the color correction somewhat functional again.

Build 9391

8 Jun 2021 · 9 commits · 1 author GIT
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  • fix warnings in EDUKE32_STANDALONE build

    TerminX 189ed29 written 6 Jun 2021 Fix
  • General

    Amend library build instructions to specify --disable-libc for SDL and remove instructions for SDL_mixer

    TerminX 7784da2 written 6 Jun 2021
  • update SDL to e13b43ac on Windows

    TerminX b0b2ac9 written 6 Jun 2021 Engine
  • move player jumping_counter check

    TerminX dec2f8b written 6 Jun 2021
  • MASTERSWITCH counting down before activation blocks re-triggering switches

    TerminX 33d4dc3 written 13 May 2021
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Build 9382

4 Jun 2021 · 61 commits · 1 author GIT
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