EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 2,117 builds

Export CSV
Display options
Commit details:

January 2011 30 builds · 35 commits

Build 1763

15 Jan 2011 · 3 commits · 1 author SVN
Open build
  • General

    Add "Bstrstr" to compat header

    TerminX r1763 15 Jan, 18:51
  • General

    Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

    TerminX r1762 15 Jan, 18:50 Engine
  • General

    Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

    TerminX r1761 15 Jan, 18:45 Fix

Build 1760

15 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Too much stuff for one commit.

    Helixhorned r1760 15 Jan, 16:23 FixEngine
    Show details

    engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

Build 1759

14 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 Jan, 11:50 Fix

Build 1757

11 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 Jan, 18:31

Build 1754

9 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.

    Helixhorned r1754 9 Jan, 10:53 Engine

Build 1753

6 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 Jan, 17:50
    Show details

    that's packaged by synthesis source snapshots (zebioman request).

Build 1752

3 Jan 2011 · 2 commits · 2 authors SVN
Open build
  • General

    Fix build.

    Plagman r1752 3 Jan, 15:50 Fix
  • General

    A bunch of mutually unrelated updates.

    Helixhorned r1751 3 Jan, 14:04 FixEngine
    Show details

    First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

Build 1750

1 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Make deferred polymer model processing not crash; make tile name search case-insensitive.

    Helixhorned r1750 1 Jan, 10:35 FixEngine

December 2010 16 builds · 19 commits

Build 1749

30 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 Dec, 17:35 Fix

Build 1748

30 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    Highpalookup support is more or less ready, also checked in sample script to

    Plagman r1748 30 Dec, 00:13
    Show details

    generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups

Build 1747

29 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 Dec, 12:46 FixEngine

Build 1746

29 Dec 2010 · 2 commits · 1 author SVN
Open build
  • General

    Fix release builds.

    Plagman r1746 29 Dec, 01:17 Fix
  • General

    Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

    Plagman r1745 written 28 Dec 2010 Engine

Build 1744

24 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 Dec, 07:44 FixEngine

Build 1742

19 Dec 2010 · 3 commits · 3 authors SVN
Open build
  • General

    Fix the build for everything else; it looks like the macro definition for

    Plagman r1742 19 Dec, 19:34 Fix
    Show details

    ATTRIBUTE was just missing from helixhorned's change.

  • General

    fix r1740 msvc build breakage

    TerminX r1741 19 Dec, 15:00 Fix
  • General

    Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.

    Helixhorned r1740 19 Dec, 14:47

Build 1739

19 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.

    Helixhorned r1739 19 Dec, 14:29