Build 7847
SVN-
General
Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost
SVN handles and Git names are merged into one person.
Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost
Revise r7838: one less dumbass typo
Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X
Fix clipping issue with jumping
Fix additional clipmove() issue
Additional clipmove() reworks
This fixes a LOT of clipping errors but needs thorough testing.
Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound
Fix warnings in sjson
Fix mirrors in Polymer
Fix another bunch of improperly sized bitmap arrays
Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer
polymost1Frag.glsl: Fix warning C7572: OpenGL requires extension names to begin with 'GL_'
Fix compilation of linklist.h in C++11 mode with clang
Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore
Fix translucent masked wall sorting issue in Polymost
Voxel fix
Fix stupid bug with sprite shadows in Polymost
Voxel fixes from Nuke
Fix issue with shader compilation
Fix sequential GNUmakefile build
osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
Fix volume slider bug introduced in r7773
Voxel fixes from Nuke.YKT
Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.
Even more minor fix to previous commit
Minor fix to last commit
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
Fix audio position updating in automap mode