EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 671 builds · 3,294 commits

Export CSV
Display options
Commit details:
Active filters: Author: TerminX Clear all

September 2019 12 builds · 61 commits

Build 8130

19 Sep 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value

    TerminX r8130 19 Sep, 07:55 Fix

Build 8129

19 Sep 2019 · 4 commits · 1 author SVN
Open build
  • General

    EDUKE32_STANDALONE does, however, need this

    TerminX r8129 19 Sep, 05:02
  • General

    EDUKE32_STANDALONE doesn't need this

    TerminX r8128 19 Sep, 05:02
  • General

    "digital axis shit based on mouse movement should be eliminated"

    TerminX r8127 19 Sep, 05:02
  • General

    Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo

    TerminX r8126 19 Sep, 05:02

Build 8125

17 Sep 2019 · 2 commits · 1 author SVN
Open build
  • General

    Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)

    TerminX r8125 17 Sep, 23:10 CON
  • General

    Remove "VWCONTROLLER" stuff from voidwrap

    TerminX r8124 17 Sep, 23:10
    Show details

    This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.

Build 8122

16 Sep 2019 · 2 commits · 1 author SVN
Open build
  • General

    Linux voidwrap build fixes

    TerminX r8122 16 Sep, 22:36 Fix
  • General

    Drop .0 extension from libvoidwrap_steam.so

    TerminX r8121 16 Sep, 22:36
    Show details

    Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.

Build 8120

16 Sep 2019 · 21 commits · 1 author SVN
Open build
  • General

    Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends

    TerminX r8120 16 Sep, 20:21
  • General

    This should help with some of the player movement fuckery

    TerminX r8119 16 Sep, 20:21 Fix
    Show details

    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • General

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 Sep, 20:21 Fix
  • General

    This fixes the shrinker in E1L4

    TerminX r8117 16 Sep, 20:21 Fix
    Show details

    I wonder what it breaks! :D

  • General

    Silence dogshit -Wcast-function-type warning

    TerminX r8116 16 Sep, 20:21
Open the build to see all 21 commits

Build 8099

16 Sep 2019 · 2 commits · 1 author SVN
Open build
  • General

    Eliminate another goofy holdover from the old version of A_RadiusDamage()

    TerminX r8099 16 Sep, 20:20
  • General

    Add missing abs() call to z check before EVENT_JUMP

    TerminX r8098 16 Sep, 20:19 CON

Build 8087

7 Sep 2019 · 12 commits · 1 author SVN
Open build
  • General

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 Sep, 18:01 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 Sep, 18:01
  • General

    More A_RadiusDamage() work

    TerminX r8085 7 Sep, 18:01
  • General

    Add borderless windowed mode options to menu

    TerminX r8084 7 Sep, 18:01
  • General

    EDUKE32_STANDALONE crap

    TerminX r8083 7 Sep, 18:01
Open the build to see all 12 commits

Build 8075

2 Sep 2019 · 3 commits · 1 author SVN
Open build
  • General

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 Sep, 21:09
  • General

    Flat parallax skies in Polymost

    TerminX r8074 2 Sep, 21:09 Engine
    Show details

    Patch from Nuke.YKT.

  • General

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 Sep, 21:09

Build 8072

1 Sep 2019 · 8 commits · 1 author SVN
Open build
  • General

    Align cache1d memory blocks to system page size

    TerminX r8072 1 Sep, 22:55
  • General

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 Sep, 22:55
  • General

    uint64_t in G_FPSLimit()

    TerminX r8070 1 Sep, 22:55
  • General

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 Sep, 22:55 Engine
    Show details

    Patch from Nuke.YKT.

  • General

    Allow up to fov 140 from console

    TerminX r8068 1 Sep, 22:55
Open the build to see all 8 commits

August 2019 29 builds · 91 commits

Build 8063

29 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 Aug, 13:06

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
Open build
  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 Aug, 12:00
  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
    Show details

    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • General

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 Aug, 12:00
    Show details

    Now bound to C by default.

  • General

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 Aug, 12:00

Build 8057

28 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Rework crouch toggle

    TerminX r8057 28 Aug, 22:15
    Show details

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • General

    clockticks header fix

    TerminX r8056 28 Aug, 22:15 Fix

Build 8051

27 Aug 2019 · 8 commits · 3 authors SVN
Open build
  • General

    Fix W_GCC_9 in Common.mak

    TerminX r8049 written 26 Aug 2019 Fix
  • General

    Ultra minor clipping stuff

    TerminX r8048 written 26 Aug 2019
  • General

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 written 26 Aug 2019
  • General

    This should be MAXSECTORS

    TerminX r8046 written 26 Aug 2019
  • General

    Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs

    TerminX r8045 written 26 Aug 2019
Open the build to see all 8 commits