EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Author: Plagman Clear all

February 2011 6 builds · 6 commits

January 2011 14 builds · 18 commits

Build 1783

27 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.

    Plagman r1783 written 26 Jan 2011

Build 1781

26 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Move the new basepal table one step further so that the engine is now aware of it.

    Plagman r1781 26 Jan, 22:35 Engine

Build 1773

17 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

    Plagman r1773 17 Jan, 17:34 Fix

Build 1772

16 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

    Plagman r1772 16 Jan, 19:49 Engine

Build 1771

15 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Don't use -rdynamic on platforms that don't necessarily support it.

    Plagman r1771 15 Jan, 23:20

Build 1770

15 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Define OV_EXCLUDE_STATIC_CALLBACKS before including vorbisfile.h to avoid having some unused global structures (and warnings) around.

    Plagman r1770 15 Jan, 23:19

Build 1768

15 Jan 2011 · 5 commits · 1 author SVN
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  • General

    Fix more MinGW warnings.

    Plagman r1768 15 Jan, 19:57 Fix
  • General

    Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.

    Plagman r1767 15 Jan, 19:56 Fix
  • General

    Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).

    Plagman r1766 15 Jan, 19:53 Fix
  • General

    Build game_banner.o and editor_banner.o with -Wno-pointer-sign.

    Plagman r1765 15 Jan, 19:43
  • General

    Remove some warnings.

    Plagman r1764 15 Jan, 19:33

Build 1759

14 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 Jan, 11:50 Fix

Build 1757

11 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 Jan, 18:31

Build 1753

6 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 Jan, 17:50
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    that's packaged by synthesis source snapshots (zebioman request).

December 2010 6 builds · 7 commits

Build 1748

30 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Highpalookup support is more or less ready, also checked in sample script to

    Plagman r1748 30 Dec, 00:13
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    generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups

Build 1747

29 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 Dec, 12:46 FixEngine

Build 1746

29 Dec 2010 · 2 commits · 1 author SVN
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  • General

    Fix release builds.

    Plagman r1746 29 Dec, 01:17 Fix
  • General

    Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

    Plagman r1745 written 28 Dec 2010 Engine

Build 1737

18 Dec 2010 · 1 commit · 1 author SVN
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  • General

    getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.

    Plagman r1737 18 Dec, 18:04