EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2015 2 builds · 8 commits

Build 5332

15 Aug 2015 · 6 commits · 1 author SVN
Open build
  • General

    Fix USE_OPENGL=0 build.

    Hendricks266 r5332 15 Aug, 14:28 Fix
  • Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.

    Hendricks266 r5331 15 Aug, 14:28 Fix
  • General

    Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.

    Hendricks266 r5330 15 Aug, 14:28 Fix
  • Add EVENT_PREDRAW2DSCREEN.

    Hendricks266 r5329 15 Aug, 14:28 EngineCON
  • General

    Improvements to the MSVC project.

    Hendricks266 r5328 15 Aug, 14:27
Open the build to see all 6 commits

May 2015 9 builds · 71 commits

Build 5258

27 May 2015 · 11 commits · 1 author SVN
Open build
  • General

    Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".

    Hendricks266 r5258 27 May, 01:48
  • General

    Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]

    Hendricks266 r5257 27 May, 01:48 Fix
  • Add "multipsky" token.

    Hendricks266 r5256 27 May, 01:47
  • General

    Convert multi-psky handling to use dynamically-allocated arrays.

    Hendricks266 r5255 27 May, 01:47
  • General

    Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.

    Hendricks266 r5254 27 May, 01:47 FixEngine
Open the build to see all 11 commits

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • General

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 May, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
Open the build to see all 19 commits

Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • General

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 May, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
Open the build to see all 14 commits

Build 5196

19 May 2015 · 2 commits · 1 author SVN
Open build
  • General

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 May, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 written 16 May 2015

Build 5185

13 May 2015 · 3 commits · 1 author SVN
Open build
  • General

    Add more expansion GRPs to the detection list.

    Hendricks266 r5185 13 May, 01:57
  • General

    Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.

    Hendricks266 r5184 13 May, 01:57
  • General

    OS X: Fix startup window banner. DONT_BUILD.

    Hendricks266 r5183 written 12 May 2015 Fix

Build 5180

3 May 2015 · 3 commits · 1 author SVN
Open build
  • Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

    Hendricks266 r5180 3 May, 00:05
    Show details

    artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

  • General

    Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.

    Hendricks266 r5179 3 May, 00:05 Engine
  • Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

    Hendricks266 r5178 3 May, 00:05

Build 5177

3 May 2015 · 17 commits · 1 author SVN
Open build
  • General

    Restructure and expand some ART loading functionality in the engine.

    Hendricks266 r5177 3 May, 00:04 Engine
  • Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.

    Hendricks266 r5176 3 May, 00:04
  • General

    Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.

    Hendricks266 r5175 3 May, 00:04
  • General

    Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.

    Hendricks266 r5174 3 May, 00:03
    Show details

    I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.

  • General

    Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.

    Hendricks266 r5173 3 May, 00:03
    Show details

    TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.

Open the build to see all 17 commits

April 2015 5 builds · 25 commits

Build 5149

14 Apr 2015 · 3 commits · 1 author SVN
Open build
  • General

    Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

    Hendricks266 r5149 14 Apr, 14:18 FixEngine
  • General

    Correct the HICTINT_GRAYSCALE calculation for hightile.

    Hendricks266 r5148 14 Apr, 14:17 Engine
  • General

    Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.

    Hendricks266 r5147 14 Apr, 14:17 Engine

Build 5146

14 Apr 2015 · 5 commits · 1 author SVN
Open build
  • Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:

    Hendricks266 r5146 14 Apr, 01:08
    Show details

    0 - Multiply 64 - Screen 128 - Overlay 192 - Hard Light Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.

  • General

    Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.

    Hendricks266 r5145 14 Apr, 01:07
  • General

    Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.

    Hendricks266 r5144 14 Apr, 01:07
  • General

    Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.

    Hendricks266 r5143 14 Apr, 01:07 Engine
  • Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.

    Hendricks266 r5142 14 Apr, 01:06 Engine

Build 5141

12 Apr 2015 · 7 commits · 1 author SVN
Open build
  • General

    Fix omission of modules when parsing game-side defs.

    Hendricks266 r5141 12 Apr, 01:07 Fix
  • General

    Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.

    Hendricks266 r5140 12 Apr, 01:07 Engine
  • Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

    Hendricks266 r5139 12 Apr, 01:07
    Show details

    Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

  • General

    Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

    Hendricks266 r5138 12 Apr, 01:07
    Show details

    This involves some refactoring.

  • Expand use of check_tile().

    Hendricks266 r5137 12 Apr, 01:06
Open the build to see all 7 commits

Build 5127

9 Apr 2015 · 9 commits · 1 author SVN
Open build
  • Add "undefinetile" and "undefinetilerange".

    Hendricks266 r5127 9 Apr, 00:52
  • General

    Clear the player's quote timer for each MAIN_LOOP_RESTART.

    Hendricks266 r5126 9 Apr, 00:52
  • General

    Disallow "autoload" as a choice for the game dir in the Win32 startup window.

    Hendricks266 r5125 9 Apr, 00:52
  • General

    Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.

    Hendricks266 r5124 9 Apr, 00:51
  • Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.

    Hendricks266 r5123 9 Apr, 00:51
Open the build to see all 9 commits

March 2015 18 builds · 63 commits

Build 5118

29 Mar 2015 · 6 commits · 1 author SVN
Open build
  • General

    Add events for the remaining player-related HUD display functions:

    Hendricks266 r5118 29 Mar, 22:57 CON
    Show details

    EVENT_DISPLAYSPIT - loogies from the SPIT projectile EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNUCKLES - knuckle crack idle animation EVENT_DISPLAYSCUBA - scuba gear EVENT_DISPLAYTIP - tip hand EVENT_DISPLAYACCESS - access cards / keycards

  • General

    Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.

    Hendricks266 r5117 29 Mar, 22:57 Fix
  • General

    Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.

    Hendricks266 r5116 29 Mar, 22:56 CON
  • Add two new structs, tiledata and paldata, accessible only through quick-access.

    Hendricks266 r5115 29 Mar, 22:56 CON
  • General

    Don't print quotes when not in-game.

    Hendricks266 r5114 29 Mar, 22:56
    Show details

    This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.

Open the build to see all 6 commits

Build 5112

28 Mar 2015 · 3 commits · 1 author SVN
Open build
  • General

    Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.

    Hendricks266 r5112 28 Mar, 19:40
  • General

    Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].

    Hendricks266 r5111 28 Mar, 19:40
  • Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.

    Hendricks266 r5110 28 Mar, 19:40 CON

Build 5108

28 Mar 2015 · 5 commits · 1 author SVN
Open build
  • Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.

    Hendricks266 r5108 28 Mar, 02:49 Engine
  • Add "nocompress" and "nodownsize" tokens to model skin definitions.

    Hendricks266 r5107 28 Mar, 02:49
  • CON

    Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.

    Hendricks266 r5106 28 Mar, 02:48 CON
  • Really fix get/setprojectile.

    Hendricks266 r5105 28 Mar, 02:48 FixCON
  • General

    Re-apply r5053, which got lost in r5079.

    Hendricks266 r5104 28 Mar, 02:48