EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 478 builds · 2,322 commits

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November 2017 5 builds · 28 commits

October 2017 6 builds · 28 commits

Build 6490

29 Oct 2017 · 2 commits · 1 author SVN
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  • General

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 Oct, 20:48 Fix
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    Patch from Fox.

  • General

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 Oct, 20:48

Build 6486

15 Oct 2017 · 4 commits · 1 author SVN
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  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 Oct, 20:32 Engine
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    Patch from Fox.

  • General

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 Oct, 20:32 Fix
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    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • General

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 Oct, 20:32
  • General

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 Oct, 20:32 Fix

Build 6482

15 Oct 2017 · 7 commits · 1 author SVN
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  • General

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 Oct, 16:10
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    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • General

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 Oct, 16:10
  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Fix
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    Reported by RunningDuke.

  • General

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 Oct, 16:10
  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Fix
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    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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Build 6473

9 Oct 2017 · 12 commits · 1 author SVN
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  • General

    Eliminate the force-disabling of glprojectionhacks during showview.

    Hendricks266 r6473 9 Oct, 00:37
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    Please notify me if this change negatively affects your code.

  • General

    compat.h: Use C++17, C++11, or C11 static_assert if available.

    Hendricks266 r6472 9 Oct, 00:37
  • General

    compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.

    Hendricks266 r6471 9 Oct, 00:37
  • General

    build.h: Error out if Visual Studio is older than 2013.

    Hendricks266 r6470 9 Oct, 00:37
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    We keep getting support requests about this. See previous commit.

  • General

    compat.h: Add EDUKE32_MSVC_CXX_PREREQ().

    Hendricks266 r6469 9 Oct, 00:37
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    It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

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September 2017 3 builds · 15 commits

Build 6457

26 Sep 2017 · 7 commits · 1 author SVN
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  • General

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 Sep, 19:30 Fix
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    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • General

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 Sep, 19:30 Fix
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    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

  • General

    Add player[].connected.

    Hendricks266 r6453 26 Sep, 19:30
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    Patch from Striker.

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August 2017 4 builds · 19 commits

Build 6437

27 Aug 2017 · 9 commits · 2 authors SVN
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  • General

    Improvements to wiibuild.sh. DONT_BUILD.

    Hendricks266 r6431 written 13 Aug 2017
  • General

    Try the previous commit in a different way so that `make CC=gcc CXX=g++ COBJC="clang -x -objective-x" COBJCXX="clang++ -x objective-c++"` does not require the non-obvious CLANG=0. DONT_BUILD.

    Hendricks266 r6430 written 11 Aug 2017
  • General

    Invoke clang as the default compiler on macOS. DONT_BUILD.

    Hendricks266 r6429 written 11 Aug 2017
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Build 6426

6 Aug 2017 · 12 commits · 2 authors SVN
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Open the build to see all 12 commits

Build 6414

1 Aug 2017 · 3 commits · 1 author SVN
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  • CON

    Add starttrackslot <volume> <level>

    Hendricks266 r6414 1 Aug, 02:48 CON
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    Clobbering ud.volume_number is a hack no one should need to use any more. Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.

  • General

    CON parser: Merge some cases for code size savings.

    Hendricks266 r6413 1 Aug, 02:48 CON
  • Fix RangeInt32.

    Hendricks266 r6412 1 Aug, 02:48 Fix

July 2017 10 builds · 51 commits

Build 6398

28 Jul 2017 · 4 commits · 2 authors SVN
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  • General

    A fairly pointless change. I'm just committing this to try and kick synthesis into making a build like it should have.

    Hendricks266 r6397 28 Jul, 10:59
  • General

    In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.

    Hendricks266 r6396 28 Jul, 04:29 Fix
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    Fixes strange issues with lighting on models.

  • General

    Don't drink and copypaste, kids.

    Hendricks266 r6395 28 Jul, 04:29
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    Unfucks r6379.

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Build 6394

28 Jul 2017 · 6 commits · 2 authors SVN
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  • General

    Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.

    Hendricks266 r6394 28 Jul, 01:27
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    This should help hackish persuits such as reading map files through this command.

  • General

    Fix readarrayfromfile with bitmaps and uint32s. Also improve it.

    Hendricks266 r6393 28 Jul, 01:27 Fix
  • General

    Introduce GAMEARRAY_SIZE_MASK.

    Hendricks266 r6392 28 Jul, 01:27
  • General

    Revise part of r6385 for clarity.

    Hendricks266 r6391 28 Jul, 01:27
  • General

    Connect minitext_ to MF_Minifont.

    Hendricks266 r6390 28 Jul, 01:27
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