EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2016 1 build · 2 commits

Build 5650

7 Mar 2016 · 6 commits · 1 author SVN
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  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 Mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 Mar, 03:21 Engine
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    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

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February 2016 1 build · 1 commit

Build 5643

28 Feb 2016 · 15 commits · 2 authors SVN
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  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 Feb, 22:34 Engine
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    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

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December 2015 2 builds · 3 commits

November 2015 2 builds · 4 commits

Build 5454

25 Nov 2015 · 20 commits · 2 authors SVN
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  • Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.

    Hendricks266 r5438 25 Nov, 04:07 Engine
  • Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.

    Hendricks266 r5437 25 Nov, 04:07 Engine
  • Connect spriteext[].x/ypanning to model UVs (range 0-255).

    Hendricks266 r5436 25 Nov, 04:07 Engine
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August 2015 1 build · 1 commit

January 2015 1 build · 1 commit

Build 4904

10 Jan 2015 · 7 commits · 1 author SVN
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  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 FixEngine
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June 2014 1 build · 1 commit

Build 4500

1 Jun 2014 · 12 commits · 3 authors SVN
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  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 Jun, 04:55 Engine
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    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

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May 2014 2 builds · 2 commits

Build 4459

1 May 2014 · 2 commits · 1 author SVN
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  • make r_usetileshades 2 the default.

    Helixhorned r4459 1 May, 09:55 Engine
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    This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

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March 2014 1 build · 1 commit

November 2013 1 build · 1 commit

September 2013 1 build · 1 commit

Build 4061

13 Sep 2013 · 4 commits · 1 author SVN
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  • make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.

    Helixhorned r4058 13 Sep, 13:23 FixEngine
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    The offsets (that will translate the axes for .pitch/.roll rotation) were calculated improperly with screen sizes other than 1280 x 1024 and were dependent on other related variables. The fix proceeded empirically, i.e. mostly trial, error, and some educated guesswork. (It's telling that the magic constant 1280 is needed.) A test for Lunatic is added to test.lua that will rotate SEENINES. Bug pointed out by Mblackwell.

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August 2013 1 build · 1 commit

May 2013 1 build · 1 commit

March 2013 1 build · 1 commit

July 2012 1 build · 1 commit

June 2012 1 build · 1 commit

March 2012 2 builds · 2 commits