EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 50 builds · 90 commits

Export CSV
Display options
Commit details:
Active filters: Area: Menus Clear all

January 2018 1 build · 1 commit

November 2017 1 build · 1 commit

October 2017 1 build · 4 commits

Build 6473

9 Oct 2017 · 12 commits · 1 author SVN
Open build
  • If you open the Help menu with the F1 key, make Help the selected item on the main menu, if applicable.

    Hendricks266 r6466 9 Oct, 00:36
  • Factor out code into Menu_AboutToStartDisplaying and Menu_ChangingTo.

    Hendricks266 r6465 9 Oct, 00:36
  • Use SMALLFNTCURSOR for a text caret in the absence of a SPINNINGNUKEICON tile.

    Hendricks266 r6464 9 Oct, 00:36
  • Factor out SPINNINGNUKEICON drawing

    Hendricks266 r6463 9 Oct, 00:36
Open the build to see all 12 commits

September 2017 1 build · 1 commit

August 2017 1 build · 1 commit

July 2017 4 builds · 6 commits

October 2016 1 build · 2 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
Open build
  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 written 2 Oct 2016 FixEngine
    Show details

    Use r_pr_customaspect from the console instead.

  • Fix the Widescreen and Texture Mode video settings to use my menu system properly.

    Hendricks266 r5878 written 2 Oct 2016 Fix
Open the build to see all 13 commits

April 2016 1 build · 1 commit

January 2016 1 build · 1 commit

December 2015 1 build · 1 commit

August 2015 2 builds · 3 commits

Build 5326

9 Aug 2015 · 6 commits · 1 author SVN
Open build
  • don't enable/disable SDL text input.

    Helixhorned r5326 9 Aug, 02:58
    Show details

    At program start, text input is enabled anyway and it does not seem to have any adverse effects. However, disabling it after e.g. game save leads to the OSD not working properly any more: normal keys are passed via handleevent_pollsdl's SDL_TEXTINPUT case.

  • don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().

    Helixhorned r5325 9 Aug, 02:58
Open the build to see all 6 commits

May 2015 1 build · 2 commits

April 2015 1 build · 3 commits

March 2015 1 build · 2 commits

February 2015 1 build · 1 commit

January 2015 3 builds · 5 commits