EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2011 30 builds · 35 commits

Build 1777

20 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix clipshape bug reported by DeeperThought. Reason was absent-mindedness while coding :/

    Helixhorned r1777 20 Jan, 11:00 Fix

Build 1773

17 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

    Plagman r1773 17 Jan, 17:34 Fix

Build 1772

16 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

    Plagman r1772 16 Jan, 19:49 Engine

Build 1771

15 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Don't use -rdynamic on platforms that don't necessarily support it.

    Plagman r1771 15 Jan, 23:20

Build 1770

15 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Define OV_EXCLUDE_STATIC_CALLBACKS before including vorbisfile.h to avoid having some unused global structures (and warnings) around.

    Plagman r1770 15 Jan, 23:19

Build 1768

15 Jan 2011 · 5 commits · 1 author SVN
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  • General

    Fix more MinGW warnings.

    Plagman r1768 15 Jan, 19:57 Fix
  • General

    Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.

    Plagman r1767 15 Jan, 19:56 Fix
  • General

    Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).

    Plagman r1766 15 Jan, 19:53 Fix
  • General

    Build game_banner.o and editor_banner.o with -Wno-pointer-sign.

    Plagman r1765 15 Jan, 19:43
  • General

    Remove some warnings.

    Plagman r1764 15 Jan, 19:33

Build 1763

15 Jan 2011 · 3 commits · 1 author SVN
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  • General

    Add "Bstrstr" to compat header

    TerminX r1763 15 Jan, 18:51
  • General

    Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

    TerminX r1762 15 Jan, 18:50 Engine
  • General

    Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

    TerminX r1761 15 Jan, 18:45 Fix

Build 1760

15 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Too much stuff for one commit.

    Helixhorned r1760 15 Jan, 16:23 FixEngine
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    engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

Build 1759

14 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 Jan, 11:50 Fix

Build 1757

11 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 Jan, 18:31

Build 1754

9 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.

    Helixhorned r1754 9 Jan, 10:53 Engine