EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Year: 2018 Clear all

February 2018 29 builds · 72 commits

Build 6704

26 Feb 2018 · 6 commits · 1 author SVN
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  • General

    Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.

    Hendricks266 r6704 26 Feb, 06:46
  • General

    Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.

    Hendricks266 r6703 26 Feb, 06:46
    Show details

    (Also remove a redundant call to the screenshot function.)

  • Improve text position over save/load screenshots.

    Hendricks266 r6702 26 Feb, 06:46
  • Don't allow loading previous version saves.

    Hendricks266 r6701 26 Feb, 06:46
  • General

    Fix whitespace issues

    Hendricks266 r6700 26 Feb, 06:46 Fix
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Build 6698

26 Feb 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.

    pogokeen r6698 26 Feb, 03:26 FixEngine

Build 6697

25 Feb 2018 · 3 commits · 1 author SVN
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  • General

    menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option

    pogokeen r6697 25 Feb, 18:48
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    Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix

  • General

    sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.

    pogokeen r6696 25 Feb, 18:48
  • General

    baselayer.cpp: add 1280x720 resolution to defaultres windowed resolutions

    pogokeen r6695 25 Feb, 18:48

Build 6694

24 Feb 2018 · 5 commits · 1 author SVN
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  • General

    Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

    Hendricks266 r6694 24 Feb, 17:18 CON
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    Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

  • General

    Fix the interaction between starttrack and toggling music off.

    Hendricks266 r6693 24 Feb, 17:18 Fix
  • General

    Fix autoaim getting overwritten on load by whatever it was when the save was created.

    Hendricks266 r6692 24 Feb, 17:18 Fix
  • Editorialize the code style a bit more.

    Hendricks266 r6691 24 Feb, 17:18
  • Make some weird code easier to read.

    Hendricks266 r6690 24 Feb, 17:18

Build 6689

22 Feb 2018 · 2 commits · 2 authors SVN
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  • General

    sdlayer.cpp: fix vsync heartbeat issue on some NVidia & Intel drivers

    pogokeen r6689 22 Feb, 15:25 Fix
  • General

    Fix typo in collections.h. DONT_BUILD

    Hendricks266 r6688 22 Feb, 06:15 Fix

Build 6686

22 Feb 2018 · 3 commits · 1 author SVN
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  • General

    New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"

    Hendricks266 r6686 22 Feb, 05:34
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    Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles: <tilenum> = Middle (tiled to fill the scrollbar height) <tilenum> + 1 = Top <tilenum> + 2 = Bottom <tilenum> + 3 = Cursor Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar. Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536. Patch from Fox.

  • General

    Improve translucence of menu cursor

    Hendricks266 r6685 22 Feb, 05:34
  • General

    Some screentext fixes (that don't affect CON scripts)

    Hendricks266 r6684 22 Feb, 05:34 FixCON

Build 6683

21 Feb 2018 · 1 commit · 1 author SVN
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  • General

    sdlayer.cpp: remove unnecessary call to SDL_WarpMouseInWindow() on SDL2 that was causing issues with mouse movement when vsync was enabled on some hardware

    pogokeen r6683 21 Feb, 19:38

Build 6682

21 Feb 2018 · 1 commit · 1 author SVN
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  • General

    game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded

    pogokeen r6682 21 Feb, 17:05 Fix

Build 6671

16 Feb 2018 · 1 commit · 1 author SVN
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  • General

    Fix building on Visual Studio after GLAD & Polymost changes

    pogokeen r6671 16 Feb, 22:38 FixEngine

Build 6669

16 Feb 2018 · 1 commit · 1 author SVN
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  • fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled

    pogokeen r6669 16 Feb, 00:35 FixEngine

Build 6668

16 Feb 2018 · 4 commits · 1 author SVN
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  • General

    Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.

    Hendricks266 r6668 16 Feb, 00:33 Fix
  • General

    Silence -Wcast-qual in glad.c.

    Hendricks266 r6667 16 Feb, 00:33
  • CON

    Remove GAMEFUNC_* hardcoded labels.

    Hendricks266 r6666 16 Feb, 00:33 CON
  • General

    Make sure we clear the keyboard buffer when beginning text input.

    Hendricks266 r6665 16 Feb, 00:33

Build 6664

15 Feb 2018 · 14 commits · 2 authors SVN
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  • fix bug where polymost2_drawVBO() wouldn't reset the bound buffer state properly for polymost1

    pogokeen r6664 15 Feb, 22:38 FixEngine
  • adjust parenthesis to cease compiler warnings

    pogokeen r6663 15 Feb, 22:38 Engine
  • streaming VBO optimizations for polymost_drawpoly()

    pogokeen r6662 15 Feb, 22:38 Engine
  • update to include "GL_ARB_sync" extension

    pogokeen r6661 15 Feb, 22:38
  • General

    screens.cpp: Fixed a bug in FPS calculation

    pogokeen r6660 15 Feb, 22:38 Fix
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Build 6649

11 Feb 2018 · 2 commits · 1 author SVN
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  • General

    Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.

    Hendricks266 r6649 11 Feb, 18:32 Fix
    Show details

    This can be revisited in the future to address these corner cases without breaking the original game.

  • General

    Fix FPS limiter in EVENT_SCREEN.

    Hendricks266 r6648 11 Feb, 18:32 FixCON