EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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March 2012 42 builds · 177 commits

Build 2552

26 Mar 2012 · 11 commits · 1 author SVN
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  • General

    Fix a potential sprintf to a buffer passed to it as a string argument.

    Helixhorned r2552 26 Mar, 15:06 Fix
  • fix specifying a custom configuration file with -cfg.

    Helixhorned r2551 26 Mar, 15:05 FixEngine
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    We were writing into a string literal. Ouch!

  • General

    Add "static inline" helper function "Bstrncpyz" to compat.h.

    Helixhorned r2550 26 Mar, 15:05
  • General

    Factor out various instances of getatoken() into common.c.

    Helixhorned r2549 26 Mar, 15:05
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    Alongside, these make into into the header: - the 'tokenlist' type (a typedef'd struct) - the T_EOF and T_ERROR enumeration values

  • General

    Guard scriptfile.h with an #ifndef sentinel.

    Helixhorned r2548 26 Mar, 15:04
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Build 2541

25 Mar 2012 · 5 commits · 1 author SVN
Open build
  • General

    osxbuild.sh: more options and designation of presets

    Hendricks266 r2541 25 Mar, 22:07
  • General

    All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)

    Hendricks266 r2540 25 Mar, 22:07
  • General

    Add "specularpower" and "specularfactor" as synonyms of "specpower" and "specfactor" respectively.

    Hendricks266 r2539 25 Mar, 22:06
  • General

    Superficial text changes:

    Hendricks266 r2538 25 Mar, 22:05 CON
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    - Help window text cleaned and made more consistent between game and editor - Added help entry for "-clipmap" - Log text for using CON, DEF, and RTS files has been made consistent - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

  • General

    OS X: Fix more warnings.

    Hendricks266 r2537 25 Mar, 22:04 Fix

Build 2536

25 Mar 2012 · 2 commits · 1 author SVN
Open build
  • cull sprite lights after computing sprite geometry

    Plagman r2536 25 Mar, 17:55 FixEngine
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    This was broken ever since updatesprite() had been forked off drawsprite() and would cause static lights to never hit static sprites until one or the other changed, after which the light would always get culled against outdated sprite geometry.

  • don't shadow-optimize light culling in cached sprites

    Plagman r2535 25 Mar, 17:55 Engine
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    Since updatesprite() only happens once for static sprites, avoiding light culling if we hit it in a shadow pass means that sprite will never be lit as long as that happens.

Build 2534

25 Mar 2012 · 5 commits · 1 author SVN
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  • more complex gamevar-decl code.

    Helixhorned r2534 25 Mar, 15:01 CON
  • General

    Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.

    Helixhorned r2533 25 Mar, 15:01 CON
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    There are instances where oob picnums may propagate to that function, so protect it. The digitanumber[z] bound check is actually made more permissive, but could also just as well be removed now.

  • General

    Accumulated trivia.

    Helixhorned r2532 25 Mar, 15:01 Engine
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    - engine.c: move some variables into a lower block - premap.c: clearbufbyte --> Bmemset

  • General

    Take over more correct G_AddGroup from game.c to astub.c.

    Helixhorned r2531 25 Mar, 15:00
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    The code in the editor was potentially doing a strcat on a strdup'd string. Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers because shared stuff like this ought to be factored out into a separate source file some time.

  • General

    Allow up to 7 skills, coded by M210 and taken over with modifications.

    Helixhorned r2530 25 Mar, 15:00 CON
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    Skill names are defined via 'defineskillname' as before, but the index of the last non-empty skill name (plus one) is taken as the skill count. So, if you only define the 6th, there will be no effect. Note that currently, there is no way to specify less than four skills because the CON parser doesn't allow the empty string for the name (it'll go beyond the line) and because the default skill names are initialized in EDuke32 too, in addition to the CONs.

Build 2529

25 Mar 2012 · 4 commits · 1 author SVN
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  • General

    Fix an assertion failure with dorotatesprite 4-pixels vline drawing.

    Helixhorned r2529 25 Mar, 06:55 Fix
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  • General

    Fix static-main-arrays debug build, which is without the clipshape feature.

    Helixhorned r2528 25 Mar, 06:54 Fix
  • General

    Factor out two practically identical instances of ceiling/floor setup code.

    Helixhorned r2527 25 Mar, 06:54
  • General

    Factor out assignment of various globals in 4 instances of wall drawing code.

    Helixhorned r2526 25 Mar, 06:54 Engine
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    This makes the differences in these codes stand out much more clearly.

Build 2525

24 Mar 2012 · 2 commits · 1 author SVN
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  • General

    Make "LIBS+= $(L_SSP) -Wl,--enable-auto-import" conditional to Windows.

    Helixhorned r2525 24 Mar, 08:59
  • General

    Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.

    Helixhorned r2524 24 Mar, 08:59
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    The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255.

Build 2523

24 Mar 2012 · 1 commit · 1 author SVN
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  • General

    - Makefiles:

    Hendricks266 r2523 24 Mar, 01:30 FixEngine
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    - Fix typo, correctly adding SDL libs to the tools on OS X so that makesdlkeytrans builds. - Move all mention of $(LIBS) out of build/Makefile into build/Makefile.shared because no linking takes place in the engine itself so LIBS additions were lost. This should fix USE_LIBPNG=1 on Windows at least. - Other assorted cleanup.

Build 2522

23 Mar 2012 · 3 commits · 1 author SVN
Open build
  • General

    Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries.

    Hendricks266 r2522 23 Mar, 13:24 Fix
  • General

    Build tools:

    Hendricks266 r2521 23 Mar, 13:23 Fix
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    - Fix up and add building instructions for kmd2tool, getdxdidf, and makesdlkeytrans. - Add kmd2tool to "utils" build job. - Fix warning in and cross-platform building of generateicon. - Source and text cleanup!

  • General

    Makefiles:

    Hendricks266 r2520 23 Mar, 13:22 Fix
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    - Properly handle the architecture definition when BUILD32_ON_64=1 - Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed. - Cleanup of compiler flag variables. This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.

Build 2519

22 Mar 2012 · 9 commits · 1 author SVN
Open build
  • General

    Rather trivial changes in engine.c and crc32.c.

    Helixhorned r2519 22 Mar, 15:48 Engine
  • General

    Make 'nofloorpalrange' def token affect HUD weapons.

    Helixhorned r2518 22 Mar, 15:47
  • General

    New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.

    Helixhorned r2517 22 Mar, 15:47 Engine
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    It has always annoyed me how floors with "shirt-color" type palookups like 21 affected the color of its containing sprites and HUD-drawn stuff. This commit allows one to specify an inclusive range of pals for which this should be disabled for sprites (but not for HUD stuff, yet).

  • General

    Remove global 'uint8_t *anim_pal' which was only used once as a temporary.

    Helixhorned r2516 22 Mar, 15:47
  • General

    In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].

    Helixhorned r2515 22 Mar, 15:46 Engine
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Build 2510

20 Mar 2012 · 5 commits · 1 author SVN
Open build
  • Link to libz on OS X like on Windows.

    Hendricks266 r2510 20 Mar, 12:33
  • Update/fix treatment of libpng libraries and headers under Windows and OS X.

    Hendricks266 r2509 20 Mar, 12:30 Fix
  • General

    osxbuild.sh: Partial solution for non-building tools: remove "-j 3" parameter. (The -k [--keep-going] parameter has been added just to the tools for a small bit of good measure.)

    Hendricks266 r2508 20 Mar, 12:29
  • Add $(STATICSTDCPP) variable which the user can set to 0 or 1 to explicitly set C++ standard library linking to static or shared respectively. By default it is transparently left blank.

    Hendricks266 r2507 20 Mar, 12:29
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    An effect is only really seen in the buildtools written in C++, currently just arttool. This is mainly of interest to distributors of the buildtools to avoid missing DLL errors.

  • General

    More "malloc + strlen + strcpy --> strdup" in module parameter code.

    Hendricks266 r2506 20 Mar, 12:28

Build 2505

20 Mar 2012 · 3 commits · 1 author SVN
Open build
  • General

    Probably fix sheared PNG screenshots.

    Helixhorned r2505 20 Mar, 11:32 Fix
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    We shouldn't assume a particular bytes-per-line value and use ylookup[] instead. Specifically, windowed modes on Windows use a frame buffer that always has odd x dimension.

  • General

    Rename 'numpalookups' to 'numshades' internally.

    Helixhorned r2504 20 Mar, 11:32
  • General

    Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).

    Helixhorned r2503 20 Mar, 11:31
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    - replace bit tweaking for big endian archs with clear code - allow palette lookups >= 128, previously we read into a signed byte

Build 2502

18 Mar 2012 · 7 commits · 1 author SVN
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  • General

    Clear up after r2495. (Because I'm a pedantic asshole.)

    Helixhorned r2502 18 Mar, 16:18 FixEngine
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    - in Mapster, pre-form the default 10 clip map names before returning from G_CheckCommandLine() so it gets loaded even if we passed no cmdline args. - malloc + strlen + strcpy --> strdup - don't need to spank dead variables ;) - we may call calloc with zero size, which isn't bad by itself, but asserting for non-null afterwards is. Allocs of 0 are implementation-defined, and may well return a null pointer (C99 7.20.3).

  • General

    Assorted trivia.

    Helixhorned r2501 18 Mar, 16:18
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    Make some computer Duke opponent variables in player.c static.

  • General

    Input validation: guard makepalookup 'pal', 2dcol 'col'. Add one const.

    Helixhorned r2500 18 Mar, 16:17
  • General

    Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.

    Helixhorned r2499 18 Mar, 16:17
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    Gives a couple more fps for scenes where much screen estate is covered by stuff, like when holding the devastator.

  • General

    Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.

    Helixhorned r2498 18 Mar, 16:17 Engine
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    With the same setup as before, a screen-filling translucent wall (with nothing drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

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Build 2495

18 Mar 2012 · 3 commits · 1 author SVN
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  • General

    New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.

    Hendricks266 r2495 18 Mar, 01:50 Engine
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    Also, a very minor change in the con/def module code. (int --> int32_t)

  • General

    osxbuild.sh: Potential fix for the $commonargs bash variable.

    Hendricks266 r2494 18 Mar, 01:49 Fix
  • Add "unpackssi" and "Build Customization Suite" [Palette Importer/Extractor] (bsuite), both by JonoF. I have rewritten bsuite to use command-line arguments rather than a 16-bit real mode DOS UI. Both programs have had all warnings fixed and whitespace corrected.

    Hendricks266 r2493 18 Mar, 01:48 Fix

Build 2492

17 Mar 2012 · 5 commits · 1 author SVN
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  • General

    Remix undo/redo system, fixing potential access of freed memory.

    Helixhorned r2492 17 Mar, 04:35 FixEngine
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    A run of consecutive mapstates may share sector/wall/sprite blocks, but the code was deciding whether to free them solely on local properties. Now, save a reference count at the beginning of each such allocated block and free it only if it reaches zero.

  • General

    In undo/redo, always print the revision that got _restored_.

    Helixhorned r2491 17 Mar, 04:35
  • General

    "Promote" oob sectnum/statnum sprites to corruption level 4.

    Helixhorned r2490 17 Mar, 04:34 FixEngine
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    Also, always print at least level 5 corruptions (that is, have no instances of completely silent corruptcheck).

  • sprite list consistency checker in corruptcheck.

    Helixhorned r2489 17 Mar, 04:34 FixEngine
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    This checks for about every possible type of sprite list corruption and reports back with a corruption level 5 if one of the 14 validations fail.

  • General

    Tweak Mapster32's sound index (F2).

    Helixhorned r2488 17 Mar, 04:34 Engine
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    - start scrolling from about half of the visible page - PGUP/DGDN moves the cursor by 1/4 of the page - code cleanup (we only need one displine[80], use clearkeys())

Build 2487

17 Mar 2012 · 1 commit · 1 author SVN
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  • General

    osxbuild.sh:

    Hendricks266 r2487 17 Mar, 00:25
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    - Make all arguments explicit toggles (except for onlyzip). - Disable PowerPC builds by default on Snow Leopard in addition to Lion. - Enable Darwin 9 compatibility for all builds whenever PowerPC is enabled.

Build 2484

14 Mar 2012 · 8 commits · 1 author SVN
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  • General

    Make 'Numsprites' also accessible from CON (read-only) under the same name.

    Helixhorned r2484 14 Mar, 15:32 CON
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    Note the capitalization. I hope that this makes clashes with user variable names less likely.

  • General

    Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.

    Helixhorned r2483 14 Mar, 15:31
  • General

    Fix (still not enabled) undo/redo code compilation.

    Helixhorned r2482 14 Mar, 15:31 Fix
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    Also include one comment about a currently failing assertion there.

  • General

    Include <assert.h> in compat.h.

    Helixhorned r2481 14 Mar, 15:31
  • General

    When loading map w/ oob sectnum sprites, make them have sect. 0 if updatesector fails.

    Helixhorned r2480 14 Mar, 15:30 Engine
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    Previously, if the sprite turned really out to be in void space, either freelist inconsistency (before the list rewrite) or oob access (now) would happen. Also add an bound-checking assert() for insertsprite's sectnum argument (it's not a bound check!)

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Build 2476

13 Mar 2012 · 5 commits · 1 author SVN
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  • General

    osxbuild.sh: new "tools" parameter builds the Build tools in addition to the full binaries

    Hendricks266 r2476 13 Mar, 23:27
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    Makefiles: new features to facilitate above: - buildtools: "make printutils" is a phony which simply lists all the tools - $(EXESUFFIX_OVERRIDE)

  • Fix warnings in enumdisplay.c only revealed with the previous Makefile edits.

    Hendricks266 r2475 13 Mar, 23:27 Fix
  • More Makefile changes, including bringing Makefile.msvc up to date.

    Hendricks266 r2474 13 Mar, 23:26
  • General

    Build tools: Whitespace cleanup and tab stop replacement.

    Hendricks266 r2473 13 Mar, 23:25
  • General

    Fix all warnings in the Build tools for both GCC and Clang.

    Hendricks266 r2472 13 Mar, 23:24 Fix