EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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January 2013 20 builds · 92 commits

Build 3393

13 Jan 2013 · 6 commits · 1 author SVN
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  • General

    Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.

    Helixhorned r3393 13 Jan, 08:40 Fix
    Show details

    This is done by introducing an additional internal bit, meaning "play only one instance". It is set for all sounds which have bit 1 ("repeat in the sound system") set at definesound time, but not those that set bit 1 temporarily (see r3336).

  • codegen beyond milestone 1.

    Helixhorned r3392 13 Jan, 08:40
    Show details

    - weapon data - changing ones... (locals for now) - operators

  • General

    Lunatic translator: slight code reorganization to prevent too many local vars.

    Helixhorned r3391 13 Jan, 08:40
  • begin changing ones...

    Helixhorned r3390 13 Jan, 08:40
  • don't apply GL fogging to crosshair.

    Helixhorned r3389 13 Jan, 08:40 Engine
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Build 3387

8 Jan 2013 · 5 commits · 1 author SVN
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  • General

    Make r_downsize 0 by default.

    Helixhorned r3387 8 Jan, 15:12
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    Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

  • General

    polymost.c: a couple of {tex,mem}cache cleanups / fixes.

    Helixhorned r3386 8 Jan, 15:12 FixEngine
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    - Stop using memcache on some other failure paths, particularly when failing to read from the on-disk texcache. - Factor out cache reading code (3x). - Fix endianness issues affecting big-enadian systems (one introduced by r3382, one existing before). Comment each B_LITTLE32 with whether we're converting from native to on-disk (little) endianness or back.

  • General

    On Windows, remove "SHGetFileInfo failed with error code ..." note.

    Helixhorned r3385 8 Jan, 15:12
  • General

    polymost.c: some meaning-preserving cleanups, make some vars file-local.

    Helixhorned r3384 8 Jan, 15:12 Engine
  • General

    polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.

    Helixhorned r3383 8 Jan, 15:12 Engine

Build 3381

6 Jan 2013 · 5 commits · 1 author SVN
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  • General

    Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.

    Helixhorned r3381 6 Jan, 10:56 Fix
  • a couple of small changes.

    Helixhorned r3380 6 Jan, 10:56
  • General

    Fix NETCODE=0 build.

    Helixhorned r3379 6 Jan, 10:56 Fix
  • General

    Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.

    Helixhorned r3378 6 Jan, 10:56
    Show details

    This obviously won't help performance as the scene has still to be drawn at the original resolution, but it's better than the draw-to-tile hack.

  • General

    Factor "pipe standard outputs to files" code into baselayer.c.

    Helixhorned r3377 6 Jan, 10:56 Fix
    Show details

    The SDL and Windows layers had slightly different code: the latter would dereference a NULL pointer if stdout.txt failed being write-opened.

Build 3376

5 Jan 2013 · 4 commits · 1 author SVN
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  • allow creating circle walls from TROR-constrained walls.

    Helixhorned r3376 5 Jan, 05:09 Engine
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    When reaching wall limits, it is possible that only some circle points will be inserted and the result is left unfinished.

  • grabbag of different things.

    Helixhorned r3375 5 Jan, 05:09 FixEngine
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    - fix error handing with recursing events - wallsofsect iterator, sector[]:contains() - more codegen; mangle function names - m32: compinside

  • General

    Lunatic translator: dangling else, hopefully for the last time!

    Helixhorned r3374 5 Jan, 05:09
  • more commands, mostly of the define* variety.

    Helixhorned r3373 5 Jan, 05:09

Build 3372

4 Jan 2013 · 2 commits · 1 author SVN
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  • General

    Delete some accumulated empty directories, missed by git-svn.

    Hendricks266 r3372 4 Jan, 15:44
  • General

    Add r_togglecomposition cvar on Windows for Roma Loom.

    Hendricks266 r3371 4 Jan, 15:42
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    r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes default value: 1

Build 3370

4 Jan 2013 · 4 commits · 1 author SVN
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  • General

    Address some macro madness in jaudiolib. (Should fix PowerPC builds.)

    Hendricks266 r3370 4 Jan, 09:29 Fix
  • General

    Fix a "typedef redefined" warning with clang in dsound.h

    Hendricks266 r3369 4 Jan, 09:28 Fix
  • General

    Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.

    Hendricks266 r3368 4 Jan, 09:28 Engine
  • General

    Amend r3328 so that NAM gets WEAPON_RELOAD_TIMING.

    Hendricks266 r3367 4 Jan, 09:27

Build 3366

2 Jan 2013 · 4 commits · 1 author SVN
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  • getting closer to the first milestone.

    Helixhorned r3366 2 Jan, 14:33
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    On the C side, zrange, angrange and autoaimang are represented as DukePlayer_t members then.

  • General

    gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.

    Helixhorned r3365 2 Jan, 14:33
  • fix a possible crash with texel-hitscan.

    Helixhorned r3364 2 Jan, 14:33 FixEngine
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    Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD!

  • General

    Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.

    Helixhorned r3363 2 Jan, 14:33
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    Bump BYTEVERSION.

Build 3362

1 Jan 2013 · 11 commits · 1 author SVN
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  • General

    player.c: factoring continued.

    Helixhorned r3362 1 Jan, 07:24
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    New local functions: Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood, Proj_HandleKnee.

  • General

    player.c: cleanup. "ProjectileData[atwith]." --> "proj->", ...

    Helixhorned r3361 1 Jan, 07:24
    Show details

    The diff may look daunting, but it's clear what is changed with git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]' -b

  • General

    player.c: finish hitscan projectile handling cleanup.

    Helixhorned r3360 1 Jan, 07:24
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    Factoring out 2x almost duplicated code into {P,A}_PostFireHitscan().

  • General

    player.c: hitscan projectile handling cleanup continued.

    Helixhorned r3359 1 Jan, 07:24
  • General

    player.c: factor out 2x almost dup'd code preparing hitscan weapon firing.

    Helixhorned r3358 1 Jan, 07:24
    Show details

    The code is duplicated with small changes for the hardcoded and custom projectiles. Adding local functions P_PreFireHitscan(), A_PreFireHitscan() and Proj_MaybeAddSpread().

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December 2012 33 builds · 98 commits

Build 3350

30 Dec 2012 · 2 commits · 1 author SVN
Open build
  • General

    Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!

    TerminX r3350 30 Dec, 17:51 Fix
  • General

    Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS

    TerminX r3349 30 Dec, 17:50

Build 3347

30 Dec 2012 · 2 commits · 1 author SVN
Open build
  • General

    Clean up a couple of other getrendermode() related bits that the previous commit missed

    TerminX r3347 30 Dec, 12:34
  • General

    Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.

    TerminX r3346 30 Dec, 12:34

Build 3345

29 Dec 2012 · 5 commits · 1 author SVN
Open build
  • more glue, fixes, backtrace for code called back from C.

    Helixhorned r3345 29 Dec, 07:21 Fix
  • General

    Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".

    Helixhorned r3344 29 Dec, 07:21
  • beginning to glue things together. Introducing LUNATIC_ONLY.

    Helixhorned r3343 29 Dec, 07:21
  • General

    Remove commented code using former engine variable "automapping".

    Helixhorned r3342 29 Dec, 07:21 Engine
  • General

    Fix LTO=1 RELEASE=1 Lunatic build.

    Helixhorned r3341 29 Dec, 07:21 Fix

Build 3340

29 Dec 2012 · 7 commits · 1 author SVN
Open build
  • General

    Rectify.

    Hendricks266 r3340 29 Dec, 03:27
  • General

    Fix SVN mime-types of binary files.

    Hendricks266 r3339 29 Dec, 03:07 FixEngine
    Show details

    Windows batch file: for /r %%G in (*.a) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.lib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.dll) do svn propset svn:mime-type application/x-msdownload "%%~G" for /r %%G in (*.ico) do svn propset svn:mime-type image/vnd.microsoft.icon "%%~G" for /r %%G in (*.icns) do svn propset svn:mime-type image/icns "%%~G" for /r %%G in (*.bmp) do svn propset svn:mime-type image/bmp "%%~G" for /r %%G in (*.png) do svn propset svn:mime-type image/png "%%~G" for /r %%G in (*.xcf) do svn propset svn:mime-type image/x-xcf "%%~G" for /r %%G in (*.psd) do svn propset svn:mime-type image/vnd.adobe.photoshop "%%~G" for /r %%G in (*.nib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.map) do svn propset svn:mime-type application/octet-stream "%%~G" svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/64 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/64

  • General

    Clean up and factor jaudiolib.

    Hendricks266 r3338 29 Dec, 02:59
  • General

    Replace initialize_globals() with global initialization.

    Hendricks266 r3337 29 Dec, 02:58
  • General

    Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.

    Hendricks266 r3336 29 Dec, 02:58 Fix
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Build 3333

28 Dec 2012 · 4 commits · 1 author SVN
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  • General

    Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support.

    TerminX r3333 28 Dec, 21:23
  • General

    Remove FX_ASSVersion and related code since it wasn't used anywhere

    TerminX r3332 28 Dec, 21:23
  • General

    Throw a compiler warning when building with only the null sound driver

    TerminX r3331 28 Dec, 21:22
  • General

    Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK

    TerminX r3330 28 Dec, 21:22 Fix

Build 3329

28 Dec 2012 · 8 commits · 1 author SVN
Open build
  • General

    DEF "voxel": fix a tile range check failure message.

    Helixhorned r3329 28 Dec, 09:18 FixEngine
  • General

    Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.

    Helixhorned r3328 28 Dec, 09:18 CON
    Show details

    In the normal game, these arrays are conceptually [MAX_WEAPONS][MAXPLAYERS], allocated as CON per-player gamevars (e.g. WEAPONx_WORKSLIKE). For Lunatic, they are replaced with weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS].

  • General

    Replace wall of dup'd code in Gv_AddSystemVars with something more readable.

    Helixhorned r3327 28 Dec, 09:18 EngineCON
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    Specifically, have a weapondata_t type mimicking the aplWeapon* arrays. Keep a list weapondefaults[] which undergoes some static->dynamic tweaks and then makes its way to the WEAPONx_XXX per-player gamevars.

  • General

    Replace initialize_engine_globals() with array initialization.

    Helixhorned r3326 28 Dec, 09:18
  • General

    Lunatic translator: pack all translation units into one big blob.

    Helixhorned r3325 28 Dec, 09:18
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Build 3321

25 Dec 2012 · 4 commits · 1 author SVN
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  • General

    Cleanup of console/on-screen-display (OSD) functionality.

    Helixhorned r3321 25 Dec, 08:13
    Show details

    - Rewrite the "clear background" routine in a no-brainer way instead of juggling around with rotatesprite(). Make it common to game+editor. Expose glRectd to glbuild. - Don't stop OSD text line drawing when encountering a non-printable char. Instead, treat it as space. - In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints) to swap pointers. Write an analogous "swapptr" instead. - When changing from/to OSD, don't inject a pause key. This *might* have been the cause of the reported pausing problems. - clean up the code... (Yes, this commit throws together too much stuff. I suck sometimes. :P)

  • event chaining.

    Helixhorned r3320 25 Dec, 08:13
  • print -> OSD_Printf, error reporting.

    Helixhorned r3319 25 Dec, 08:13
  • General

    Clip printext256() at xdim, don't crash OSD_Printf() with empty string.

    Helixhorned r3318 25 Dec, 08:13 Fix

Build 3317

23 Dec 2012 · 3 commits · 1 author SVN
Open build
  • General

    Add a couple of test CONs: non-local control flow, rotation-fixed useractors.

    Helixhorned r3317 23 Dec, 11:24 Fix
  • General

    Fix rotation-fixed useractors (those having usertype bit 4 set).

    Helixhorned r3316 23 Dec, 11:24 FixEngine
    Show details

    Rotation-fixing happens for a couple of hard-coded statnums that presumably never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't make sense since the common case is that they do move. For this reason, bit 4 was introduced in r1934. The position of such useractors will not diverge due to error roundoff accumulation in rotating sectors (SE0, train).

  • more complete gameactor(), misc. translator tweaks.

    Helixhorned r3315 23 Dec, 11:24