EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2019 17 builds · 69 commits

Build 8087

7 Sep 2019 · 12 commits · 1 author SVN
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  • General

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 Sep, 18:01 Fix
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    Patch from Nuke.YKT.

  • General

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 Sep, 18:01
  • General

    More A_RadiusDamage() work

    TerminX r8085 7 Sep, 18:01
  • General

    Add borderless windowed mode options to menu

    TerminX r8084 7 Sep, 18:01
  • General

    EDUKE32_STANDALONE crap

    TerminX r8083 7 Sep, 18:01
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Build 8075

2 Sep 2019 · 3 commits · 1 author SVN
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  • General

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 Sep, 21:09
  • General

    Flat parallax skies in Polymost

    TerminX r8074 2 Sep, 21:09 Engine
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    Patch from Nuke.YKT.

  • General

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 Sep, 21:09

Build 8072

1 Sep 2019 · 8 commits · 1 author SVN
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  • General

    Align cache1d memory blocks to system page size

    TerminX r8072 1 Sep, 22:55
  • General

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 Sep, 22:55
  • General

    uint64_t in G_FPSLimit()

    TerminX r8070 1 Sep, 22:55
  • General

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 Sep, 22:55 Engine
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    Patch from Nuke.YKT.

  • General

    Allow up to fov 140 from console

    TerminX r8068 1 Sep, 22:55
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August 2019 71 builds · 191 commits

Build 8064

29 Aug 2019 · 1 commit · 1 author SVN
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  • General

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 Aug, 23:05 Fix
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    Provide compareHighPrecision() for any code that needs higher precision comparisons.

Build 8063

29 Aug 2019 · 1 commit · 1 author SVN
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  • General

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 Aug, 13:06

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
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  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
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    Patch from Nuke.YKT.

  • General

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 Aug, 12:00
  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
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    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • General

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 Aug, 12:00
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    Now bound to C by default.

  • General

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 Aug, 12:00

Build 8057

28 Aug 2019 · 2 commits · 1 author SVN
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  • General

    Rework crouch toggle

    TerminX r8057 28 Aug, 22:15
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    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • General

    clockticks header fix

    TerminX r8056 28 Aug, 22:15 Fix

Build 8051

27 Aug 2019 · 8 commits · 3 authors SVN
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  • General

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 Aug, 06:40 Fix
  • General

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 Aug, 06:39 Fix
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    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • General

    Fix W_GCC_9 in Common.mak

    TerminX r8049 written 26 Aug 2019 Fix
  • General

    Ultra minor clipping stuff

    TerminX r8048 written 26 Aug 2019
  • General

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 written 26 Aug 2019
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Build 8038

17 Aug 2019 · 2 commits · 1 author SVN
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  • General

    Remove fav priority weapon switch setting from menu, still available as a cvar

    Hendricks266 r8038 17 Aug, 15:33
  • General

    Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028

    Hendricks266 r8037 17 Aug, 15:33

Build 8036

16 Aug 2019 · 2 commits · 1 author SVN
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  • General

    I impress myself sometimes

    TerminX r8036 16 Aug, 08:57
  • General

    Reduce stencil buffer size

    TerminX r8035 16 Aug, 08:57 Fix
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    Revert if it causes issues in anything.