EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Active filters: Year: 2016 Clear all

January 2016 14 builds · 65 commits

Build 5548

10 Jan 2016 · 16 commits · 1 author SVN
Open build
  • General

    I'm either clever, or an idiot. Or both.

    TerminX r5548 10 Jan, 21:06
  • General

    Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.

    TerminX r5547 10 Jan, 21:06 Fix
  • General

    Use XXH64 functions for editor undo/redo when building for 64-bit.

    TerminX r5546 10 Jan, 21:06
  • General

    Fix some ENet const issues. DONT_BUILD.

    TerminX r5545 10 Jan, 21:05 Fix
  • General

    Update ENet to v1.3.13. DONT_BUILD.

    TerminX r5544 10 Jan, 21:05
Show the other 11 commits in this build

Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
Open build
  • General

    Add inthashtable_t, mapping intptr_t to intptr_t.

    Hendricks266 r5532 7 Jan, 17:33
  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 Jan, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 Jan, 17:33 CON
  • General

    Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.

    Hendricks266 r5529 7 Jan, 17:33
  • General

    Enable models by default under EDUKE32_GLES, because they now work!

    Hendricks266 r5528 7 Jan, 17:33
Show the other 14 commits in this build

Build 5513

6 Jan 2016 · 2 commits · 1 author SVN
Open build
  • General

    Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.

    TerminX r5513 6 Jan, 19:30
  • General

    Minor change to some gamevar warnings. DONT_BUILD.

    TerminX r5512 6 Jan, 19:30 CON

Build 5511

6 Jan 2016 · 5 commits · 1 author SVN
Open build
  • General

    Fix CON compiler errors. Me no smart.

    TerminX r5511 6 Jan, 19:29 FixCON
  • General

    Remove unused and utterly useless GAMEVAR_SECRET flag.

    TerminX r5510 6 Jan, 19:29
  • General

    Fix warnings. DONT_BUILD.

    TerminX r5509 6 Jan, 19:29 Fix
  • General

    Get constified

    TerminX r5508 6 Jan, 19:29
  • General

    Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.

    TerminX r5507 6 Jan, 19:29 Fix

Build 5506

3 Jan 2016 · 5 commits · 1 author SVN
Open build
  • General

    Get rid of a bunch of useless comments.

    TerminX r5506 3 Jan, 12:07
  • General

    Misc cleanup, add shorthand versions of getplayer, getactor, etc.

    TerminX r5505 3 Jan, 12:07 CON
  • General

    Fix MSVC warning. DONT_BUILD.

    TerminX r5504 3 Jan, 12:07 Fix
  • General

    No longer link to GOG.com when no game data is found. :(

    TerminX r5503 3 Jan, 12:07
  • General

    Treat "[]" as "[THISACTOR]" when accessing structure members through CON.

    TerminX r5502 3 Jan, 12:07 CON

Build 5501

1 Jan 2016 · 3 commits · 1 author SVN
Open build
  • General

    Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.

    TerminX r5501 1 Jan, 17:56 CON
  • General

    Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages

    TerminX r5500 1 Jan, 17:56 CON
  • General

    Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.

    TerminX r5499 1 Jan, 17:56 CON
    Show details

    This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.