January 2016 14 builds · 65 commits
Build 5548
SVN-
General
I'm either clever, or an idiot. Or both.
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General
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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Use XXH64 functions for editor undo/redo when building for 64-bit.
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Fix some ENet const issues. DONT_BUILD.
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Update ENet to v1.3.13. DONT_BUILD.
Build 5532
SVN-
General
Add inthashtable_t, mapping intptr_t to intptr_t.
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Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.
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Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.
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Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
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Enable models by default under EDUKE32_GLES, because they now work!
Build 5513
SVN-
General
Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.
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Minor change to some gamevar warnings. DONT_BUILD.
Build 5511
SVN-
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Fix CON compiler errors. Me no smart.
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Remove unused and utterly useless GAMEVAR_SECRET flag.
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Fix warnings. DONT_BUILD.
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Get constified
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Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.
Build 5506
SVN-
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Get rid of a bunch of useless comments.
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Misc cleanup, add shorthand versions of getplayer, getactor, etc.
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Fix MSVC warning. DONT_BUILD.
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No longer link to GOG.com when no game data is found. :(
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Treat "[]" as "[THISACTOR]" when accessing structure members through CON.
Build 5501
SVN-
General
Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.
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Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages
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Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.
Show details
This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.