EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2013 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 214 builds

Export CSV
Display options
Commit details:
Active filters: Year: 2013 Clear all

July 2013 8 builds · 50 commits

Build 3942

9 Jul 2013 · 4 commits · 1 author SVN
Open build
  • document more stuff (not too carefully), add red DRAFT marker.

    Helixhorned r3942 9 Jul, 11:23
  • General

    Polymost "use tile shades": don't confound shade and visibility.

    Helixhorned r3941 9 Jul, 11:23 Engine
    Show details

    That is, for shade of objects, use shade tables. For visibility, use GL fog. Mixing these two does not produce satisfactory results in areas where both shade and visibility darkening are high, such as around the E1L1 restroom.

  • handle system gamearrays for some array commands.

    Helixhorned r3940 9 Jul, 11:23 CON
    Show details

    - 'copy' may have them as source, 'getarraysize' works fine - 'setarray' and 'resizearray' are obviously forbidden - 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them (use case?) Also, in the Makefile: don't use realpath on directories. It may give an empty string.

  • swap first and second arg of con.spawn().

    Helixhorned r3939 9 Jul, 11:23

Build 3938

7 Jul 2013 · 6 commits · 1 author SVN
Open build
  • slight Makefile tweak for Windows preparation.

    Helixhorned r3938 7 Jul, 13:59
    Show details

    Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

  • retire per-sprite tsprite access for per-tile animation callback reg.

    Helixhorned r3937 7 Jul, 13:59 Engine
    Show details

    Don't yet make this official API though, since there are unresolved issues with newly created tsprites potentially being fed back to the animation loop. Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

  • General

    Remove one instance of duplicate code lines and now unused TSPR_MIRROR.

    Helixhorned r3936 7 Jul, 13:59
  • General

    Rename the external 'gethitickms()' to 'gethiticks()'.

    Helixhorned r3935 7 Jul, 13:59
  • General

    In Windows and SDL layers, rename *hitick* to *u64tick*.

    Helixhorned r3934 7 Jul, 13:59
Show the other commit in this build

Build 3932

4 Jul 2013 · 9 commits · 1 author SVN
Open build
  • partially fix LTO=1 build with GCC.

    Helixhorned r3932 4 Jul, 12:38 Fix
    Show details

    Having to tag these few variables and functions as ATTRIBUTE((used)) seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

  • make g_playerWeapon an array of a corresponding bcarray type.

    Helixhorned r3931 4 Jul, 12:38
  • document the additions of the preceding commits.

    Helixhorned r3930 4 Jul, 12:38
  • various changes.

    Helixhorned r3929 4 Jul, 12:38
    Show details

    - swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot) - add vec3 method 'rotate', calling xmath.rotate - store game tic count in savegames

  • many changes, motivated by writing test "helixspawner".

    Helixhorned r3928 4 Jul, 12:38
    Show details

    - some renames of functions/methods - con.actorvar: explicitly allow (for now) boolean and number values - added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(), gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs() - make read of nil var in "finalized" (live) module produce error, too - add test/helixspawner.lua

Show the other 4 commits in this build

June 2013 21 builds · 90 commits

Build 3923

30 Jun 2013 · 10 commits · 1 author SVN
Open build
  • in con.action and con.move, allow mixed number/string key tables.

    Helixhorned r3923 30 Jun, 13:38
    Show details

    E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are initialized to 1 (not 0) here.

  • retire an actor's sprite[].hitag/lotag for new actor[] members.

    Helixhorned r3922 30 Jun, 13:38 Engine
  • General

    Retire actor[].shootzvel, as it was only ever used in local scope.

    Helixhorned r3921 30 Jun, 13:38 CON
    Show details

    That is, its value was only referenced during the duration of a function call that had previously set it. It was also never accessible from CON.

  • General

    Actor-related code cleanup part 2: give actor t_data[] indexes names.

    Helixhorned r3920 30 Jun, 13:38
    Show details

    Using macros like AC_COUNT(t). Clean up related code: - comment out the dead condition noted in the previous commit - Lunatic: use get_count() instead of get_t_data(0) in one place, rename to _get_t_data(), i.e. make that method internal

  • General

    Actor-related code cleanup part 1: rename some locals, expose one dead condition

    Helixhorned r3919 30 Jun, 13:38
    Show details

    ... due to making hi/lotag unsigned in r3174. This commit keeps the compiler warning, the next one will remove it.

Show the other 5 commits in this build

Build 3913

29 Jun 2013 · 1 commit · 1 author SVN
Open build
  • General

    Fix loading maps in Mapster32, introduced in r3911.

    Helixhorned r3913 29 Jun, 05:15 FixEngine
    Show details

    Also, get rid of the strange filename[len]=255 hack in loadboard() and make its file name arg const char* at last.

Build 3912

28 Jun 2013 · 7 commits · 1 author SVN
Open build
  • CON

    New command 'screensound', unconditionally playing a session-wide sound.

    Helixhorned r3912 28 Jun, 07:07 CON
  • General

    Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.

    Helixhorned r3911 28 Jun, 07:07 Engine
    Show details

    Also, clean up the saving/loading logic a bit: - On load failure, display message with purple color. - Take over the current file name ('boardfilename') only on success. - Check SaveBoard() return values in various places.

  • merge updatesector and ~breadth, making the former accept a flag.

    Helixhorned r3910 28 Jun, 07:07
  • retire 'geom' module, putting vector types into xmath.

    Helixhorned r3909 28 Jun, 07:07
  • allow serialization of tables in more general cases.

    Helixhorned r3908 28 Jun, 07:07
Show the other 2 commits in this build

Build 3903

27 Jun 2013 · 5 commits · 1 author SVN
Open build
  • General

    Add a few defined constants for commonly used weapon_pos values

    TerminX r3903 27 Jun, 16:04
  • General

    Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.

    TerminX r3902 27 Jun, 16:04
  • General

    Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments

    TerminX r3901 27 Jun, 16:04
  • General

    MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)

    TerminX r3900 27 Jun, 16:04 Fix
  • General

    Default r_usetileshades to 1 :)

    TerminX r3899 27 Jun, 16:03

Build 3898

22 Jun 2013 · 5 commits · 1 author SVN
Open build
  • consider a point inside() a sector in all border cases (literally).

    Helixhorned r3898 22 Jun, 04:31 Engine
    Show details

    In other words, for a test rectangular sector, a sprite would be inside the sector in on all 4 edges and all 4 corners. Previously, it would have been the lower right portion only (*excluding* LL and UR corners), which led to map editing issues.

  • General

    engine.c: apply "usual readability transformations" on inside() and comment it.

    Helixhorned r3897 22 Jun, 04:31 Engine
    Show details

    The main thing to note is the "half-open" nature of the x/y range checks.

  • General

    Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.

    Helixhorned r3896 22 Jun, 04:31
  • document vector types, add forgotten warning icon.

    Helixhorned r3895 22 Jun, 04:31
  • various minor tweaks and fixes.

    Helixhorned r3894 22 Jun, 04:31 Fix
    Show details

    - Pass original module name (dot=dirsep) to module via our require() - geom.lua: fix some operations using the vector type constructor - geom.lua: provide constructor for ivec3, useable like vec3

Build 3893

20 Jun 2013 · 5 commits · 1 author SVN
Open build
  • player method fadecol(), an improved palfrom.

    Helixhorned r3893 20 Jun, 11:31
    Show details

    Also, an external 'minitext' with optional shade and pal. args and documentation for ps:padecol().

  • General

    Don't register "savestate" and "restorestate" OSD commands even in debug builds.

    Helixhorned r3892 20 Jun, 11:31
    Show details

    They don't get registered on Windows for some reason, and mapstate debugging is best carried out using scripting code, anyway.

  • major overhaul of gamevar serialization for savegames.

    Helixhorned r3891 20 Jun, 11:31 CON
    Show details

    - Handle local gamevars. - Restore gamevars from require('end_gamevars').

  • General

    Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.

    Helixhorned r3890 20 Jun, 11:31
  • fix random angle movflag, Windows build; write more documentation.

    Helixhorned r3889 20 Jun, 11:31 Fix

Build 3885

13 Jun 2013 · 2 commits · 1 author SVN
Open build
  • General

    Fix 1.3D, sorry guys

    TerminX r3885 13 Jun, 14:17 Fix
  • General

    Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)

    TerminX r3884 13 Jun, 14:17 Fix

Build 3883

13 Jun 2013 · 8 commits · 1 author SVN
Open build
Show the other 3 commits in this build

Build 3875

12 Jun 2013 · 6 commits · 1 author SVN
Open build
  • clean up 'geom' module, make walls readable with pseudo-member 'z'.

    Helixhorned r3875 12 Jun, 10:49 Engine
  • rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.

    Helixhorned r3874 12 Jun, 10:49
  • make gameactor and gameevent be "table-called" functions.

    Helixhorned r3873 12 Jun, 10:49
  • implement qgetsysstr/STR_VOLUMENAME.

    Helixhorned r3872 12 Jun, 10:49 CON
  • Propagate potentially remapped CON defines to the control module.

    Helixhorned r3871 12 Jun, 10:49 CON
    Show details

    (This is the module that implements much of the "hard-coded" functionality formerly on the C side.)

Show the other commit in this build

Build 3868

9 Jun 2013 · 5 commits · 1 author SVN
Open build
  • commit preliminary, unfinished documentation written in AsciiDoc.

    Helixhorned r3868 9 Jun, 09:37
    Show details

    Don't (yet?) commit the generated HTML.

  • make require() translate dots to dir separators, make those illegal.

    Helixhorned r3867 9 Jun, 09:37
    Show details

    However, from the command line, reverse the situation: dirseps must be passed as '/', dots are forbidden (except in the trailing ".lua").

  • CON

    add projectile member .userdata and predefined label PROJ_USERDATA.

    Helixhorned r3866 9 Jun, 09:37 CON
    Show details

    It is a 32-bit signed integer. No version bump necessary, although CON code accessing this new member will not work with earlier revisions (obviously).

  • bound-check defineprojectile tile/sound members.

    Helixhorned r3865 9 Jun, 09:37 CON
    Show details

    Also from Lunatic, make these members read-only and provide methods that allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

  • rename bitint members to *bits instead of *x.

    Helixhorned r3864 9 Jun, 09:37

Build 3859

7 Jun 2013 · 6 commits · 1 author SVN
Open build
Show the other commit in this build