EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2015 18 builds · 83 commits

Build 4975

8 Feb 2015 · 4 commits · 1 author SVN
Open build
  • General

    gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.

    Helixhorned r4975 8 Feb, 10:48
    Show details

    Previously, that was the case only with DRONE and COMMANDER. This makes non-falling enemies pass properly through TROR bunches.

  • General

    actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.

    Helixhorned r4974 8 Feb, 10:48
  • in build.c, prevent oob of wall[] if joining non-adjacent sectors.

    Helixhorned r4973 8 Feb, 10:48 Engine
    Show details

    Also, some minor stylistic cleanup.

  • CON

    Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.

    Helixhorned r4972 8 Feb, 10:48 FixCON
    Show details

    - Add declarations of C functions to defs.ilua, names to dynsymlist, fix typo in con_lang.lua, ffi.string() calls in control.lua - Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1. (A stricter requirement than necessary to prevent follow-up oob accesses, but logically the most meaningful.) - In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to lunatic/test/qgetsysstr.con. DONT_BUILD.

Build 4971

8 Feb 2015 · 6 commits · 1 author SVN
Open build
  • Remove some conditional disabling of spriteext features when !defined USE_OPENGL.

    Hendricks266 r4971 8 Feb, 00:04 Engine
  • CON

    Add read-only access to ud.config.MusicToggle through the "musictoggle" member.

    Hendricks266 r4970 8 Feb, 00:04 CON
  • CON

    Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.

    Hendricks266 r4969 8 Feb, 00:03 CON
  • General

    Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.

    Hendricks266 r4968 8 Feb, 00:03
  • General

    Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.

    Hendricks266 r4967 8 Feb, 00:03
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Build 4965

7 Feb 2015 · 8 commits · 1 author SVN
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  • fix underallocation of TILE_TILT and tilting at very small resolutions.

    Helixhorned r4965 7 Feb, 09:29 Fix
    Show details

    Since TILE_TILT is only allocated once, it must be done with the maximum possible size.

  • General

    sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.

    Helixhorned r4964 7 Feb, 09:29
  • General

    osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].

    Helixhorned r4963 7 Feb, 09:29 Fix
    Show details

    Exposed by Valgrind. DONT_BUILD.

  • make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.

    Helixhorned r4962 7 Feb, 09:29 CON
  • General

    Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.

    Helixhorned r4961 7 Feb, 09:29 Fix
    Show details

    This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().

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Build 4957

5 Feb 2015 · 7 commits · 1 author SVN
Open build
  • fix typos in control.lua (get/setmusicposition).

    Helixhorned r4957 5 Feb, 08:30 Fix
  • General

    Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.

    Helixhorned r4956 5 Feb, 08:30
    Show details

    By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE. DONT_BUILD.

  • General

    Actor ST1 handling: use A_GetWaterZOffset() with VM_Move(), too. DONT_BUILD.

    Helixhorned r4955 5 Feb, 08:30 Fix
    Show details

    This is where things are changed at last. This fixes lizmen walking on water.

  • General

    Actor ST1 handling: cleanup part 2. DONT_BUILD.

    Helixhorned r4954 5 Feb, 08:30 Fix
    Show details

    Factor out condition for whether a z offset is added or not ("fix for flying/jumping monsters getting stuck in water", etc.) into a function A_GetWaterZOffset() (and a helper A_GetVerticalVel()).

  • General

    Actor ST1 handling: clean up code a bit. (Preparation for real changes.)

    Helixhorned r4953 5 Feb, 08:30
    Show details

    In VM_Fall(), keep a temp preliminary new z position of the actor and assign only when we return. This is to each ease watching its value in GDB. DONT_BUILD.

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January 2015 19 builds · 77 commits

Build 4949

25 Jan 2015 · 11 commits · 2 authors SVN
Open build
  • General

    Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.

    Hendricks266 r4949 25 Jan, 04:18
  • General

    Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.

    Hendricks266 r4948 25 Jan, 04:17
  • General

    Fix a bug where FLAC sound effects would loop when they were not supposed to.

    Hendricks266 r4947 25 Jan, 04:17 Fix
  • Mouse, touch, and pointer controls now take the origin into account.

    Hendricks266 r4946 25 Jan, 04:17
  • General

    Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

    Hendricks266 r4945 25 Jan, 04:16 CON
    Show details

    This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate. before: onevent EVENT_DISPLAYMENUREST ifvare current_menu 0 // main menu { setvar x 1 setvar y 1 rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } endevent after: state DisplayMenuCommon ifvare RETURN 0 // main menu { getuserdef[THISACTOR].m_origin_x x getuserdef[THISACTOR].m_origin_y y addvar x 65536 addvar y 65536 rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } ends onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

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Build 4938

18 Jan 2015 · 3 commits · 1 author SVN
Open build
  • General

    engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.

    Helixhorned r4938 18 Jan, 17:54 Engine
    Show details

    This makes sure that the engine arrays have sufficient space allocated for usage in Mapster32's 2D mode, for example from drawmapview().

  • fix build and linking. DONT_BUILD.

    Helixhorned r4937 18 Jan, 16:11 FixEngine
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    - t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded

  • General

    osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.

    Helixhorned r4936 18 Jan, 16:03

Build 4935

18 Jan 2015 · 7 commits · 2 authors SVN
Open build
  • fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.

    Helixhorned r4935 18 Jan, 15:16 FixCON
    Show details

    In setview(), we now assert windowx2 < xdim. The only calling places where its non-violation is non-trivial to ascertain are (1) showview from CON and (2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine. Case 2 is adapted; see comments there.

  • remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.

    Helixhorned r4934 18 Jan, 14:11 Engine
  • General

    Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.

    Helixhorned r4933 18 Jan, 12:31 Fix
  • General

    polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.

    Helixhorned r4932 18 Jan, 12:28 FixEngine
  • General

    engine.c: fix memory leak. DONT_BUILD.

    Helixhorned r4931 18 Jan, 12:22 FixEngine
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Build 4928

16 Jan 2015 · 3 commits · 1 author SVN
Open build
  • CON

    Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

    Hendricks266 r4928 16 Jan, 16:28 CON
    Show details

    // Example: Switch between tracks like radio stations. getmusicposition temp starttrackvar next_music_track setmusicposition temp Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

  • General

    Fix a crash exposed by animating the menu back button.

    Hendricks266 r4927 16 Jan, 16:27 Fix
  • General

    Clean up duplicate and strangely-formed cases in C_ParseCommand().

    Hendricks266 r4926 16 Jan, 16:27

Build 4925

15 Jan 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix kplib zip support

    TerminX r4925 15 Jan, 22:30 Fix
  • General

    MSYS2 build fix. DONT_BUILD.

    TerminX r4924 15 Jan, 22:30 Fix
  • General

    Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)

    TerminX r4923 15 Jan, 22:30 Fix

Build 4922

14 Jan 2015 · 4 commits · 1 author SVN
Open build
  • General

    Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.

    TerminX r4922 14 Jan, 22:45 Fix
  • General

    MSVC build fix... guess it was upset about the macro expansion

    TerminX r4921 14 Jan, 22:45 Fix
  • General

    Fix off-by-one error in setview()

    TerminX r4920 14 Jan, 22:45 Fix
  • General

    Implement better fade-out for quotes and for the mouse cursor in the menu.

    TerminX r4919 14 Jan, 22:45

Build 4918

13 Jan 2015 · 6 commits · 1 author SVN
Open build
  • Implement better back button.

    Hendricks266 r4918 13 Jan, 04:57
  • Make black background boxes translucent again.

    Hendricks266 r4917 13 Jan, 04:57
  • Add proper edging for the tops and bottoms of scrolling lists.

    Hendricks266 r4916 13 Jan, 04:56
  • General

    Improve weapon switching:

    Hendricks266 r4915 13 Jan, 04:56
    Show details

    1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third. 2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

  • General

    Convert some multi-line UI messages to single G_ScreenText calls with line breaks.

    Hendricks266 r4914 13 Jan, 04:56
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Build 4912

12 Jan 2015 · 4 commits · 1 author SVN
Open build
  • General

    Forgot this file in r4911

    TerminX r4912 12 Jan, 01:55
  • General

    Fix tdupsprite in m32script.

    TerminX r4911 12 Jan, 01:28 FixCON
  • General

    Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.

    TerminX r4910 12 Jan, 01:28
  • General

    Fix Mapster32 sector copying

    TerminX r4909 12 Jan, 00:44 FixEngine

Build 4908

11 Jan 2015 · 4 commits · 1 author SVN
Open build
  • General

    Fix compiler warnings

    TerminX r4908 11 Jan, 17:54 Fix
  • General

    Fix undefined behavior in Polymost

    TerminX r4907 11 Jan, 17:54 FixEngine
  • General

    Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.

    TerminX r4906 11 Jan, 17:54
  • General

    Crash fix

    TerminX r4905 11 Jan, 17:53 Fix

Build 4904

10 Jan 2015 · 7 commits · 1 author SVN
Open build
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 FixEngine
  • General

    Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).

    TerminX r4903 10 Jan, 20:56 FixEngine
  • General

    Questionable CON changes and optimizations. <3

    TerminX r4902 10 Jan, 20:56 CON
  • General

    Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.

    TerminX r4901 10 Jan, 20:55 FixEngine
  • General

    Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.

    TerminX r4900 10 Jan, 20:55 CON
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Build 4897

10 Jan 2015 · 10 commits · 1 author SVN
Open build
  • General

    Faster/better optimized access to game structures from C-CON.

    TerminX r4897 10 Jan, 20:54 CON
  • General

    Support r_windowpositioning in 8-bit.

    TerminX r4896 10 Jan, 20:53
  • General

    Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.

    TerminX r4895 10 Jan, 20:53 CON
  • General

    Minor cleanup and formatting changes. DONT_BUILD.

    TerminX r4894 10 Jan, 20:53
  • General

    Make FORCE_INLINE aware of DISABLE_INLINING. DONT_BUILD.

    TerminX r4893 10 Jan, 20:53
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Build 4887

8 Jan 2015 · 1 commit · 1 author SVN
Open build
  • General

    When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.

    Hendricks266 r4887 8 Jan, 07:15

Build 4886

8 Jan 2015 · 4 commits · 1 author SVN
Open build
  • General

    Clean up autodetected game install search paths on all platforms that use them.

    Hendricks266 r4886 8 Jan, 07:14
    Show details

    This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.

  • Disable the spinning nuke icon back button on Android.

    Hendricks266 r4885 8 Jan, 07:14
  • General

    Implement UserMapHacks.

    Hendricks266 r4884 8 Jan, 07:14
  • General

    Reinstate MD4.

    Hendricks266 r4883 8 Jan, 07:13

Build 4881

6 Jan 2015 · 2 commits · 1 author SVN
Open build
  • General

    engine.c: on non-touch devices, roughly double maximum voxel drawing distance.

    Helixhorned r4881 6 Jan, 11:56 Engine
    Show details

    By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum that's possible with the integer scaling convention of the voxel drawing code. BUILD_LUNATIC.

  • make sprite duplication examples in m32script_ex.map work again.

    Helixhorned r4880 6 Jan, 11:56 Engine
    Show details

    - Work around a sequencing issue (assignment of searchstat) in M32_DrawRoomsAndMasks() - When having sprites highlighted and changing shade, since r1943 change every highlighted sprite's shade if one of them is aimed at. With this revision, if SHIFT is pressed while doing that, only change the aimed at sprite's shade - a.m32: Use 'break' from a state instead of 'return'. The former may be "sticky" in a way that is not intended. Needs to be debugged later. - Update instructions in m32script_ex.map DONT_BUILD.