EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2015 10 builds · 42 commits

Build 5153

18 Apr 2015 · 4 commits · 1 author SVN
Open build
  • General

    Fix the sounds at the end of the episode 3 cutscene.

    TerminX r5153 18 Apr, 14:37 Fix
  • General

    Polymost parallax sky fix.

    TerminX r5152 18 Apr, 14:37 FixEngine
  • General

    Further constification. DONT_BUILD.

    TerminX r5151 18 Apr, 14:37
  • General

    vec2_t rotatepoint().

    TerminX r5150 18 Apr, 14:37

Build 5149

14 Apr 2015 · 3 commits · 1 author SVN
Open build
  • General

    Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

    Hendricks266 r5149 14 Apr, 14:18 FixEngine
  • General

    Correct the HICTINT_GRAYSCALE calculation for hightile.

    Hendricks266 r5148 14 Apr, 14:17 Engine
  • General

    Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.

    Hendricks266 r5147 14 Apr, 14:17 Engine

Build 5146

14 Apr 2015 · 5 commits · 1 author SVN
Open build
  • Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:

    Hendricks266 r5146 14 Apr, 01:08
    Show details

    0 - Multiply 64 - Screen 128 - Overlay 192 - Hard Light Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.

  • General

    Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.

    Hendricks266 r5145 14 Apr, 01:07
  • General

    Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.

    Hendricks266 r5144 14 Apr, 01:07
  • General

    Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.

    Hendricks266 r5143 14 Apr, 01:07 Engine
  • Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.

    Hendricks266 r5142 14 Apr, 01:06 Engine

Build 5141

12 Apr 2015 · 7 commits · 1 author SVN
Open build
  • General

    Fix omission of modules when parsing game-side defs.

    Hendricks266 r5141 12 Apr, 01:07 Fix
  • General

    Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.

    Hendricks266 r5140 12 Apr, 01:07 Engine
  • Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

    Hendricks266 r5139 12 Apr, 01:07
    Show details

    Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

  • General

    Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

    Hendricks266 r5138 12 Apr, 01:07
    Show details

    This involves some refactoring.

  • Expand use of check_tile().

    Hendricks266 r5137 12 Apr, 01:06
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Build 5134

11 Apr 2015 · 6 commits · 1 author SVN
Open build
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Build 5127

9 Apr 2015 · 9 commits · 1 author SVN
Open build
  • Add "undefinetile" and "undefinetilerange".

    Hendricks266 r5127 9 Apr, 00:52
  • General

    Clear the player's quote timer for each MAIN_LOOP_RESTART.

    Hendricks266 r5126 9 Apr, 00:52
  • General

    Disallow "autoload" as a choice for the game dir in the Win32 startup window.

    Hendricks266 r5125 9 Apr, 00:52
  • General

    Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.

    Hendricks266 r5124 9 Apr, 00:51
  • Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.

    Hendricks266 r5123 9 Apr, 00:51
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March 2015 18 builds · 84 commits

Build 5118

29 Mar 2015 · 6 commits · 1 author SVN
Open build
  • General

    Add events for the remaining player-related HUD display functions:

    Hendricks266 r5118 29 Mar, 22:57 CON
    Show details

    EVENT_DISPLAYSPIT - loogies from the SPIT projectile EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNUCKLES - knuckle crack idle animation EVENT_DISPLAYSCUBA - scuba gear EVENT_DISPLAYTIP - tip hand EVENT_DISPLAYACCESS - access cards / keycards

  • General

    Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.

    Hendricks266 r5117 29 Mar, 22:57 Fix
  • General

    Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.

    Hendricks266 r5116 29 Mar, 22:56 CON
  • Add two new structs, tiledata and paldata, accessible only through quick-access.

    Hendricks266 r5115 29 Mar, 22:56 CON
  • General

    Don't print quotes when not in-game.

    Hendricks266 r5114 29 Mar, 22:56
    Show details

    This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.

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Build 5112

28 Mar 2015 · 3 commits · 1 author SVN
Open build
  • General

    Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.

    Hendricks266 r5112 28 Mar, 19:40
  • General

    Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].

    Hendricks266 r5111 28 Mar, 19:40
  • Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.

    Hendricks266 r5110 28 Mar, 19:40 CON

Build 5108

28 Mar 2015 · 5 commits · 1 author SVN
Open build
  • Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.

    Hendricks266 r5108 28 Mar, 02:49 Engine
  • Add "nocompress" and "nodownsize" tokens to model skin definitions.

    Hendricks266 r5107 28 Mar, 02:49
  • CON

    Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.

    Hendricks266 r5106 28 Mar, 02:48 CON
  • Really fix get/setprojectile.

    Hendricks266 r5105 28 Mar, 02:48 FixCON
  • General

    Re-apply r5053, which got lost in r5079.

    Hendricks266 r5104 28 Mar, 02:48

Build 5103

27 Mar 2015 · 2 commits · 1 author SVN
Open build
  • General

    Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,

    Hendricks266 r5103 27 Mar, 05:30
  • General

    weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.

    Hendricks266 r5102 27 Mar, 05:30 CON

Build 5101

27 Mar 2015 · 6 commits · 1 author SVN
Open build
  • Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.

    Hendricks266 r5101 27 Mar, 05:29
  • Fix a mistake in r5086 that broke get/setprojectile.

    Hendricks266 r5100 27 Mar, 05:29 FixCON
  • Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().

    Hendricks266 r5099 27 Mar, 05:29 CON
  • CON

    Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.

    Hendricks266 r5098 27 Mar, 05:29 CON
  • Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.

    Hendricks266 r5097 27 Mar, 05:28 CON
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Build 5093

25 Mar 2015 · 4 commits · 1 author SVN
Open build
  • CON

    Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.

    Hendricks266 r5093 25 Mar, 14:31 CON
  • Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.

    Hendricks266 r5092 25 Mar, 14:30 FixCON
  • Remove the restriction that prevents userdef access when the current player is not myconnectindex.

    Hendricks266 r5091 25 Mar, 14:30 CON
  • Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.

    Hendricks266 r5090 25 Mar, 14:30 CON

Build 5089

24 Mar 2015 · 5 commits · 1 author SVN
Open build
  • Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.

    Hendricks266 r5089 24 Mar, 23:28 CON
    Show details

    // valid definevolumename 3 <text> // invalid definevolumename 3 <text>

  • Add quick access for the remaining structures without it.

    Hendricks266 r5088 24 Mar, 23:27 CON
  • Enumify quick structure access.

    Hendricks266 r5087 24 Mar, 23:27 CON
  • Factor fast struct access and get<struct> out into single functions.

    Hendricks266 r5086 24 Mar, 23:27 CON
  • Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().

    Hendricks266 r5085 24 Mar, 23:27 CON

Build 5084

24 Mar 2015 · 20 commits · 2 authors SVN
Open build
  • Add a Cheats menu to options.

    Hendricks266 r5084 24 Mar, 03:49
    Show details

    It's old-school.

  • Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.

    Hendricks266 r5083 24 Mar, 03:48
  • General

    Additional fix for building with newest MSYS2 packages. DONT_BUILD.

    TerminX r5082 written 23 Mar 2015 Fix
  • General

    Build fix. DONT_BUILD.

    TerminX r5081 written 23 Mar 2015 Fix
  • General

    A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().

    TerminX r5080 written 23 Mar 2015 FixCON
    Show details

    Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)

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Build 5064

23 Mar 2015 · 1 commit · 1 author SVN
Open build
  • General

    Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>

    Hendricks266 r5064 23 Mar, 01:30

Build 5063

22 Mar 2015 · 7 commits · 1 author SVN
Open build
  • General

    Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".

    Hendricks266 r5063 22 Mar, 23:28
  • General

    Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.

    Hendricks266 r5062 22 Mar, 23:28
  • Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.

    Hendricks266 r5061 22 Mar, 23:28
  • Add support for loading SSI files.

    Hendricks266 r5060 22 Mar, 23:27
  • Allow loading GRP files from within other GRP files.

    Hendricks266 r5059 22 Mar, 23:27
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