EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2010 19 builds · 29 commits

Build 1704

26 Aug 2010 · 3 commits · 1 author SVN
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  • General

    Re-tie initial SDL mouse grabbing to DEBUGGINGAIDS.

    Plagman r1704 26 Aug, 08:27
  • General

    Correctly (I hope) handle the zoom argument of rotatesprite when drawing HUD models in Polymer.

    Plagman r1703 26 Aug, 08:27 Engine
  • General

    Add a few debug cvars for development purposes.

    Plagman r1702 26 Aug, 08:24

Build 1701

26 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.

    Helixhorned r1701 26 Aug, 06:50 FixEngine

Build 1700

21 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 Aug, 12:04 FixEngine

Build 1699

21 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.

    Plagman r1699 21 Aug, 00:39 Engine

Build 1697

17 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio

    Helixhorned r1697 17 Aug, 13:00 FixEngineCON

Build 1696

16 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)

    Helixhorned r1696 16 Aug, 06:56 Fix

Build 1695

14 Aug 2010 · 1 commit · 1 author SVN
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  • General

    bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.

    Helixhorned r1695 14 Aug, 14:32 FixEngine

Build 1694

13 Aug 2010 · 1 commit · 1 author SVN
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  • General

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 written 12 Aug 2010 Engine

Build 1693

12 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*

    Helixhorned r1693 12 Aug, 14:06 Fix

Build 1692

12 Aug 2010 · 2 commits · 1 author SVN
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  • General

    Fixes compilation for now. Now if my executable would start...

    Helixhorned r1692 12 Aug, 06:38 Fix
  • General

    A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.

    Helixhorned r1691 written 11 Aug 2010 FixCON

Build 1690

7 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fix some crashes with weapon sounds inappropriately set to -1 in the cons

    TerminX r1690 7 Aug, 17:06 Fix

Build 1683

3 Aug 2010 · 1 commit · 1 author SVN
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  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 Aug, 15:21 EngineCON

Build 1682

3 Aug 2010 · 1 commit · 1 author SVN
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  • General

    added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

    Helixhorned r1682 3 Aug, 10:45 Engine

Build 1681

3 Aug 2010 · 2 commits · 1 author SVN
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  • General

    Implement 'away1' and 'away2' maphacks in Polymer.

    Plagman r1681 3 Aug, 08:19 Engine
  • General

    Respect the 'notmd' maphack when deciding to draw models in Polymer.

    Plagman r1680 3 Aug, 08:06 Engine

July 2010 9 builds · 12 commits

Build 1676

26 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 Jul, 15:36 FixEngine