EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2020 18 builds · 159 commits

Build 8942

17 May 2020 · 4 commits · 1 author GIT
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  • General

    Remove GitLab CI/CD configuration

    TerminX 7053134 17 May, 18:07
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    Synthesis builds are now kicked off with a post-commit hook.

  • remove LIBXMP_CORE_DISABLE_IT preprocessor definition

    TerminX 22a0cc6 written 15 May 2020 Fix
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    This seems to fix memory corruption issues with .xm playback... ???

  • General

    engine, audiolib: clean up most SDL_MAJOR_VERSION checks so they're relative to version 2

    TerminX 0b14f61 written 15 May 2020 Engine
  • comment the reason SetWindowGrab exists

    TerminX 9462774 written 15 May 2020 Engine

Build 8937

15 May 2020 · 7 commits · 1 author GIT
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  • use timerGetPerformanceCounter() instead of timerGetHiTicks() for CON performance profiling

    TerminX 74da38c 15 May, 04:53 CON
  • move gameHandleEvents() (and therefore system event pumping) back to directly in the main loop

    TerminX 0fb637f 15 May, 02:35
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    I'm hoping this is OK now that the issues with SDL and GetClipCursor() have been worked around.

  • bypass SDL_SetWindowGrab on Windows

    TerminX 0f6a696 written 14 May 2020 Engine
  • make CON_GETFLORZOFSLOPE and CON_GETCEILZOFSLOPE TROR aware

    TerminX 0f6398a written 13 May 2020
  • add yax_getflorzofslope() and yax_getceilzofslope()

    TerminX a73e8e6 written 13 May 2020 Engine
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Build 8928

12 May 2020 · 22 commits · 1 author GIT
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  • revert Vorbis handling to standard memory allocation instead of cache1d

    TerminX 597dbfa 12 May, 01:47 Fix
  • clean up classic mode sloped sprite drawing a little

    TerminX 297e5e2 written 11 May 2020 Engine
  • flip CON_USE_COMPUTED_GOTO dispatch macro logic around so the branch is taken less often

    TerminX 99ca125 written 11 May 2020
  • change random_angle hack in CON_MOVE to match CON_AI

    TerminX 85bf4c0 written 10 May 2020
  • zero player return_to_center when setting horizRecenter to false

    TerminX 4022d44 written 10 May 2020
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Build 8904

5 May 2020 · 10 commits · 2 authors GIT
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  • General

    Merge branch 'AudioLib_ALSAMIDI' into 'master'

    TerminX 0b0e992 5 May, 14:50
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    audiolib: Import ALSA MIDI support from JFAudioLib and patch through the menu system as appropriate.

    Merge request
    terminx/eduke32!5
  • General

    source/audiolib: Initial commit of ALSA MIDI code from jfaudiolib, with EDuke32 audiolib-specific changes as required.

    Mitchell Richters 79e457c 5 May, 14:50
  • fix OOB memory access in CON_FOR

    TerminX 02aae94 written 4 May 2020 Fix
  • set .horizRecenter when handling SK_CENTER_VIEW

    TerminX ef06d8c written 4 May 2020
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    This seems so obvious that I almost think I intentionally left it out before, but I can't remember why I would have.

  • zero .horizAngleAdjust and .horizSkew after checking playerquitflag instead of before

    TerminX 5b3b3a1 written 4 May 2020
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    I don't think this actually makes a difference, but it's more consistent.

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April 2020 20 builds · 87 commits

Build 8894

30 Apr 2020 · 21 commits · 2 authors GIT
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  • allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites

    TerminX 3e43bed written 29 Apr 2020 FixEngine
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    Fixes #18.

  • hoist checks for ST_2_UNDERWATER outside of loops in SE_14_SUBWAY_CAR processing

    TerminX af5d96c written 29 Apr 2020
  • remove interpolation fixups from subway

    TerminX 71a7f4a written 29 Apr 2020
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    These aren't needed anymore after Striker's patch to improve overall interpolation.

  • fix APLAYER radius damage distance calculation regression

    TerminX 0c95661 written 29 Apr 2020 Fix
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    Fixes #20.

  • slightly clean up fix16 usage for volume

    TerminX b8c0771 written 25 Apr 2020
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Build 8871

21 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Derp...

    TerminX 198d5bc 21 Apr, 12:41 Fix
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    Probably actually fixes #4. Regardless, I want to note that this is really sub-optimal.

Build 8868

20 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix crash with CONs that only define one skill

    TerminX 734dddb 20 Apr, 13:57 Fix
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    Fixes #3.

Build 8867

20 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix really stupid error with CON_NULLOP branch detection

    TerminX c2ed7ae 20 Apr, 13:22 Fix
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    Fixes #4.

Build 8863

14 Apr 2020 · 13 commits · 1 author GIT
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  • General

    Use pragma pack in sw/src/network.h instead of the locally defined

    NY00123 cca9170 14 Apr, 22:59 Fix
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    PACKED macro. This is more consistent with the current Duke3D codebase, and further fixes build with older versions of MinGW GCC, in which attribute packed is broken without specifying -mno-ms-bitfields.

  • SW

    Remove unused wfe_Clock variable

    NY00123 1051f00 14 Apr, 22:35
  • General

    sw/src/game.cpp: Add missing wfe_Esc callback from

    NY00123 4f83a75 14 Apr, 22:31
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    SW 1.2 after minor adjustments. Originally recreated for sw-src-and-build-addendum-20190129.7z.

  • General

    Fix usage of possibly wrong address in sw/src/player.cpp:DoPlayerHorizon

    NY00123 e572a42 14 Apr, 21:09 Fix
  • General

    mmulti.cpp: Change PAKRATE to 250 (4ms) as previously done in SVN r365,

    NY00123 adba7fa 14 Apr, 20:42
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    and also as currently in use in EDuke32-OldMP.

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Build 8850

13 Apr 2020 · 4 commits · 2 authors GIT
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  • General

    Merge branch 'Engine_StutterFixes' into 'master'

    TerminX 4129b79 13 Apr, 15:02
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    build/src/sdlayer.cpp: Add new CVARs r_glfinish & r_finishbeforeswap.

    Merge request
    terminx/eduke32!1
  • General

    Update source/build/src/sdlayer.cpp, source/build/src/polymost.cpp, source/build/src/baselayer.cpp, source/build/include/baselayer.h files

    TerminX 4b3321e 13 Apr, 15:00 Engine
  • General

    build/src/sdlayer.cpp: Add new CVAR r_glfinish to make 'glFinish()' optional.

    Mitchell Richters e15e2ef 13 Apr, 18:16 Engine
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    - Issues requiring glFinish() aren't really apparent on Linux, therefore not needed. - Running glFinish() can have an detrimental impact of Polymer users depending on whether they use the HRP or not.

  • General

    build/src/sdlayer.cpp: Add new CVAR r_finishbeforeswap.

    Mitchell Richters c92fe8f written 9 Apr 2020
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    - glFinish() after swapping stabilises stuttering issues and has minimum performance impact. - glFinish() before swapping stabilises should be better but sometimes isn't, and is needed for KMT not to tear. Offer as an option.