EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2019 21 builds · 153 commits

Build 7489

5 Apr 2019 · 15 commits · 1 author SVN
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  • General

    Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water

    TerminX r7489 5 Apr, 23:38 Engine
  • General

    More player clipping fixes

    TerminX r7488 5 Apr, 23:38 Fix
  • General

    Update VS projects to the VS2019 platform toolset

    TerminX r7487 5 Apr, 23:38
  • General

    We probably don't want to be bailing out here when handling a clipshape

    TerminX r7486 5 Apr, 23:38
  • General

    Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON

    TerminX r7485 5 Apr, 23:38 FixCON
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Build 7473

5 Apr 2019 · 3 commits · 1 author SVN
Open build
  • General

    Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector

    pogokeen r7473 5 Apr, 10:45 FixEngine
  • General

    engine.cpp: lintersect(): fix integer overflow and negative case issue

    pogokeen r7472 5 Apr, 10:45 FixEngine
  • General

    Re-introduce earlier lintersect() work that was reverted.

    pogokeen r7471 5 Apr, 10:45 FixEngine
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    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.

March 2019 20 builds · 112 commits

Build 7467

30 Mar 2019 · 16 commits · 1 author SVN
Open build
  • General

    Fix editor clipping issue

    TerminX r7467 30 Mar, 12:36 Fix
  • General

    usectortype/uwalltype cleanup in clip.cpp

    TerminX r7466 30 Mar, 12:36
  • General

    Fix crash in editor tile selector

    TerminX r7465 30 Mar, 12:36 Fix
  • General

    Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

    TerminX r7464 30 Mar, 12:36 Engine
  • General

    Partially refactor clipmove()

    TerminX r7463 30 Mar, 12:36 Engine
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Build 7451

23 Mar 2019 · 4 commits · 1 author SVN
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  • General

    Temporarily comment out r_texfilter cvar definition until filtering works again

    TerminX r7451 23 Mar, 17:43
  • General

    Further clipmove() improvements to better deal with sector-over-sector

    TerminX r7450 23 Mar, 17:43 FixEngine
    Show details

    There's still something wrong here, but this at least fixes Duke3D E1L2.

  • General

    Fix Duke3D underwater movement speed

    TerminX r7449 23 Mar, 17:43 Fix
  • General

    Revert change to enemy step heights that wasn't working out

    TerminX r7448 23 Mar, 17:43 Fix

Build 7447

21 Mar 2019 · 4 commits · 1 author SVN
Open build
  • General

    Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost

    TerminX r7447 21 Mar, 02:28 FixEngine
  • General

    Revert "Lower MAXWALLSB"

    TerminX r7446 21 Mar, 02:27 Fix
  • General

    Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()

    TerminX r7445 21 Mar, 02:27 Fix
  • General

    Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes

    TerminX r7444 21 Mar, 02:27

Build 7442

20 Mar 2019 · 2 commits · 1 author SVN
Open build
  • General

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 Mar, 04:24 Fix
  • General

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 Mar, 04:24 FixEngine

Build 7438

19 Mar 2019 · 1 commit · 1 author SVN
Open build
  • General

    Work around issue where player sticks to the ceiling after jumping

    TerminX r7438 19 Mar, 11:22

Build 7437

19 Mar 2019 · 5 commits · 1 author SVN
Open build
  • General

    Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048

    TerminX r7437 19 Mar, 10:10
  • General

    This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting

    TerminX r7436 19 Mar, 10:10 Fix
  • General

    Allow disabling undo in editor 3d mode from cfg file

    TerminX r7435 19 Mar, 10:10
  • General

    Replace some individual assignments of structure members with whole structure assignments

    TerminX r7434 19 Mar, 10:10
  • General

    Polymost voxel rendering VBO patch from Nuke

    TerminX r7433 19 Mar, 10:10 Engine

Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
Open build
  • General

    Adjust projection matrix depending on SCISDIST

    TerminX r7432 19 Mar, 10:09
  • General

    Mapster32 will now load "editor.def" if it exists

    TerminX r7431 19 Mar, 10:09 Engine
  • General

    Replace hard-coded literal "777" for player crack_time member with preprocessor define

    TerminX r7430 19 Mar, 10:09
  • General

    EDUKE32_STANDALONE stuff

    TerminX r7429 19 Mar, 10:09
  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
    Show details

    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

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Build 7395

10 Mar 2019 · 3 commits · 1 author SVN
Open build
  • General

    Fix some GL ES compilation issues in polymost.cpp

    Hendricks266 r7395 10 Mar, 23:06 FixEngine
  • General

    Add buildvfs_fopen_write_text

    Hendricks266 r7394 10 Mar, 23:06
    Show details

    Long-term we will need to replace all uses of "\n" in string literals printed to disk.

  • General

    Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5

    Hendricks266 r7393 10 Mar, 23:06

Build 7392

4 Mar 2019 · 6 commits · 1 author SVN
Open build
  • General

    Polymost TROR patch from Nuke.YKT--nice!

    TerminX r7392 4 Mar, 15:49 Engine
  • General

    It looks like this is OK to remove now!

    TerminX r7391 4 Mar, 15:49
  • General

    Patch from Nuke.YKT to clip Polymost spans to screen borders

    TerminX r7390 4 Mar, 15:49 Engine
  • General

    Add Nuke.YKT to thanks section in credits and move pogokeen to active developers

    TerminX r7389 4 Mar, 15:48
    Show details

    This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.

  • General

    This seems to help with some polygon drawing issues in Polymost for now

    TerminX r7388 4 Mar, 15:48 Engine
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Build 7386

3 Mar 2019 · 5 commits · 1 author SVN
Open build
  • General

    Well, that didn't take long :D

    TerminX r7386 3 Mar, 03:15
  • General

    Add vfs.cpp and vfs.h to the VS projects

    TerminX r7385 3 Mar, 03:15
  • General

    I forgot to remove this comment in r7376

    TerminX r7384 3 Mar, 03:15
  • General

    As if you couldn't already tell from Ion Maiden, I like shitty one liners

    TerminX r7383 3 Mar, 03:15
  • General

    Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs

    TerminX r7382 3 Mar, 03:15
    Show details

    However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.