Build 2701
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General
engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
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In tilted-view setup code, allocate TILE_TILT storage more tightly.
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build.c: factor out two identical code instances into handle_sprite_in_clipboard
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General
Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
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This fixes the crash on Wii when looking sidewards (e.g. when dying), but makes the tilted view look more pixelated. The problem was that an attempt was made to render onto a 640x640 tile for the rotated view, but the base engine arrays were too small for that.
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General
Various cleanup and rewrites.
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- make allocatepermanenttile() return intptr_t - the usual