EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2021 10 builds · 121 commits

Build 9721

8 Oct 2021 · 1 commit · 1 author GIT
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  • General

    Revert "engine: make floor sprites clip a little more like floors"

    TerminX 964c0b5 8 Oct, 02:10 FixEngine
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    clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

    Reverts
    81f7c71 — engine: make floor sprites clip a little more like floors (Build 9710)

Build 9720

7 Oct 2021 · 10 commits · 1 author GIT
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  • SW

    fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems

    TerminX 6a1f4ec 7 Oct, 12:15 Fix
  • fix SDL fullscreen issues

    TerminX cae5d70 written 22 Sep 2021 FixEngine
  • remove r_pr_vbos cvar and the code paths used for values 0 and 1

    TerminX 1682ff4 written 14 Aug 2021 FixEngine
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    r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.

  • add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)

    TerminX ab2e5f0 written 8 Aug 2021 Engine
  • manually flush console log file ptr in crash handler

    TerminX a68d0d8 written 25 Sep 2021 FixEngine
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Build 9710

6 Oct 2021 · 31 commits · 1 author GIT
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  • additional gamevar verification when loading savegames

    TerminX 43cd843 written 26 Sep 2021 CON
  • add coordinates to log output from clipmove()

    TerminX 32d5774 written 29 Sep 2021 Engine
  • make floor sprites clip a little more like floors

    TerminX 81f7c71 written 3 Oct 2021 Engine
  • bump MAXCLIPNUM to 4096

    TerminX c5f07af written 3 Oct 2021 Engine
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    This isn't really ideal, but neither is hitting the limit due to maps with an excessive number of sprites that use clipshapes.

  • move P_SetupMiscInputSettings() from game.cpp into game.h and call after loading savegames

    TerminX 44f11d8 written 3 Oct 2021
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Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
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Build 9651

6 Oct 2021 · 1 commit · 1 author GIT
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  • General

    MinGW build fix... I'm going to hell for this one

    TerminX a891732 6 Oct, 16:13 Fix
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    This works around what looks like a problem with the MinGW cross-compiler toolchain in Debian.

Build 9631

6 Oct 2021 · 24 commits · 2 authors GIT
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September 2021 6 builds · 10 commits

Build 9607

27 Sep 2021 · 1 commit · 1 author GIT
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  • Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES

    Dino Bollinger 9741acb written 22 Aug 2021 CON
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    These events trigger once every frame and provide access to the input struct value updates of each frame. This makes it possible to alter input.q16avel and input.q16horz again, even with smooth mouse aiming. Addresses terminx/eduke32#132

Build 9603

10 Sep 2021 · 5 commits · 1 author GIT
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  • Fix a typo in P_DisplayWeapon from port of SHOTGUN_WEAPON case for WW2GI

    NY00123 6c289cc written 30 Aug 2021 Fix
  • General

    Ken-Build, Duke3D, SW, mmulti: Replace rand with wrand almost everywhere.

    NY00123 e846be2 written 30 Aug 2021 Engine
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    Outside of 3rd party libraries, remaining uses are the Polymer-specific macro LIGHTRAD2 within Duke3D, system_15bit_rand and vox2poly. Also use WRANDOM_MAX in SW.

  • Add wrand, intended to mimic the behaviors of Watcom C 10.0's rand.

    NY00123 fbf1c84 written 30 Aug 2021 Engine
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    Also add WRANDOM_MAX. This will be used in SW, preventing possible freezes.

  • General

    Remove Brand macro. It was used just in Ken-Build.

    NY00123 e2bab6e written 30 Aug 2021
  • Split krand definitions from build.h to a new header, random.h

    NY00123 c22bf0e written 30 Aug 2021 Engine

Build 9598

8 Sep 2021 · 1 commit · 1 author GIT
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  • polymer: show shader compile log on failure, not just link log

    Plagman 25afea9 written 16 Aug 2021 Engine
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    Mesa conveys most of the useful info through there, not linking.

August 2021 20 builds · 108 commits

Build 9595

26 Aug 2021 · 10 commits · 1 author GIT
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Build 9584

25 Aug 2021 · 2 commits · 1 author GIT
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  • allow pasting into the console from the system clipboard with RMB

    TerminX b47e704 25 Aug, 20:43 Engine
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    Disable with "osdclipboard 0".

  • clear mouse buttons when toggling the console

    TerminX c465145 25 Aug, 20:42 Engine

Build 9582

24 Aug 2021 · 9 commits · 1 author GIT
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Build 9573

22 Aug 2021 · 3 commits · 1 author GIT
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  • Fix POLYMER=0 builds

    Dino Bollinger a564d27 22 Aug, 02:03 FixEngine
  • Improve the CON_ADDLOGVAR command

    Dino Bollinger c624dd6 written 16 Aug 2021 CON
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    Changes: - Passing struct members and player vars as argument now works. - If struct members are accessed without specifying the index, the command will display which index was used by the CON VM. - Enable use of constant values for array indexing in addlogvar - Enable logging of integer constants with addlogvar - General refactoring and code improvement.

  • General

    defineskill and undefineskill changes

    Dino Bollinger b042d9b 22 Aug, 14:12

Build 9570

21 Aug 2021 · 2 commits · 2 authors GIT
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  • remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input

    TerminX d1b3b70 written 28 Jul 2021 Fix
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    Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.

  • Expose 8 additional clipboard variables as READONLY to M32 CON

    Dino Bollinger 2204348 21 Aug, 22:20 EngineCON
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    These variables include: * `tempxpanning` * `tempypanning` * `tempxvel` * `tempyvel` * `tempzvel` * `tempstatnum` * `tempblend` * `tempsectnum`