EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2018 16 builds · 22 commits

January 2018 7 builds · 16 commits

Build 6608

27 Jan 2018 · 11 commits · 1 author SVN
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  • General

    Revert changes made to SIDEBOLT1 in r6244.

    Hendricks266 r6605 27 Jan, 20:30 Fix
  • General

    Fix typos in r6244.

    Hendricks266 r6604 27 Jan, 20:30 Fix
  • General

    Fix some preprocessor logic errors regrading GL ES on ARM devices with desktop operating systems.

    Hendricks266 r6603 27 Jan, 20:30 Fix
  • General

    Fix more uses of lotag with values >= 32768 beyond those reported as warnings.

    Hendricks266 r6602 27 Jan, 20:30 Fix
  • General

    Fix all "truncation of constant value" warnings in MSVC due to restoring hitag/lotag to signedness.

    Hendricks266 r6601 27 Jan, 20:30 Fix
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Build 6597

25 Jan 2018 · 9 commits · 1 author SVN
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  • General

    Fix the aspect of save thumbnails in Polymost / Polymer in widescreen.

    Hendricks266 r6593 25 Jan, 20:35 FixEngine
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    Patch from Fox.

  • General

    Fix visibility in Polymer with r_usenewshading 4 and palette emulation off.

    Hendricks266 r6590 25 Jan, 20:35 FixEngine
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    Move some visibility-related constants from Polymer "core" code elsewhere. Patch from Fox.

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Build 6588

25 Jan 2018 · 6 commits · 1 author SVN
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  • General

    New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"

    Hendricks266 r6587 25 Jan, 20:34 FixCON
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    "statusbarflags" is a bitfield. Values are: STATUSBAR_NONONE = 1 STATUSBAR_NOMINI = 2 STATUSBAR_NOFULL = 4 STATUSBAR_NOSHRINK = 8 STATUSBAR_NOFRAGBAR = 16 STATUSBAR_NOOVERLAY = 32 STATUSBAR_NOMODERN = 64 Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1; "statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size. Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%. Patch from Fox.

  • Fix current selection of episode menu when you return from the skill menu.

    Hendricks266 r6583 25 Jan, 20:34 Fix
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Build 6581

15 Jan 2018 · 1 commit · 1 author SVN
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  • General

    Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.

    Hendricks266 r6581 15 Jan, 15:13 FixEngine
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    Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.

December 2017 10 builds · 22 commits

Build 6567

17 Dec 2017 · 4 commits · 2 authors SVN
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  • General

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 Dec, 01:27 Fix
  • General

    Revert a tweak made for HTTKC

    TerminX r6566 17 Dec, 01:27 Fix
  • General

    Fixed file handle leak when loading a save game

    pogokeen r6565 written 16 Dec 2017 Fix
  • General

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 written 16 Dec 2017 Fix

Build 6563

11 Dec 2017 · 13 commits · 1 author SVN
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  • General

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 Dec, 21:14 Fix
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    Patch from Fox.

  • General

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 Dec, 21:14 Fix
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    Patch from Fox.

  • General

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 Dec, 21:14 FixEngine
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    Patch from Fox.

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Build 6547

8 Dec 2017 · 6 commits · 1 author SVN
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  • General

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 Dec, 18:56 FixCON
  • General

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 Dec, 18:56 Fix
  • General

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 Dec, 18:56 Fix
  • General

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 Dec, 18:56 Fix
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November 2017 4 builds · 4 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
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  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine