EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 40 builds · 60 commits

Build 8051

27 Aug 2019 · 8 commits · 3 authors SVN
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  • General

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 Aug, 06:40 Fix
  • General

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 Aug, 06:39 Fix
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    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • General

    Fix W_GCC_9 in Common.mak

    TerminX r8049 written 26 Aug 2019 Fix
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Build 8003

14 Aug 2019 · 3 commits · 1 author SVN
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  • General

    This timing stuff actually works

    TerminX r8002 14 Aug, 07:26 Fix
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    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

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Build 7990

13 Aug 2019 · 13 commits · 1 author SVN
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  • General

    Fix grpinfo reading in Mapster32

    Hendricks266 r7990 13 Aug, 20:04 FixEngine
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    Thanks to Doom64hunter.

  • General

    Fix gamepad analogs not working in menus when in game

    Hendricks266 r7987 13 Aug, 20:04 Fix
  • Fix the names of the Sound and Music Volume options

    Hendricks266 r7983 13 Aug, 20:03 Fix
  • General

    Fix analog turning rate being half of what it should be

    Hendricks266 r7979 13 Aug, 20:03 Fix
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Build 7947

11 Aug 2019 · 1 commit · 1 author SVN
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  • General

    Fix how analog axis values are used by the game code, part 2: aiming.

    Hendricks266 r7947 11 Aug, 13:52 Fix
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    Mouse movement is no longer funneled through analog axis handling.

Build 7946

10 Aug 2019 · 5 commits · 1 author SVN
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  • General

    Fix how analog axis values are used by the game code, part 1: movement.

    Hendricks266 r7946 10 Aug, 16:29 Fix
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    Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

  • General

    Fix mouse and joystick menu slider scales

    Hendricks266 r7945 10 Aug, 16:29 Fix
  • General

    Fix bugs with unbound mouse and joystick controls not saving properly.

    Hendricks266 r7943 10 Aug, 16:29 Fix
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