EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2013 10 builds · 23 commits

Build 3875

12 Jun 2013 · 6 commits · 1 author SVN
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  • implement qgetsysstr/STR_VOLUMENAME.

    Helixhorned r3872 12 Jun, 10:49 CON
  • Propagate potentially remapped CON defines to the control module.

    Helixhorned r3871 12 Jun, 10:49 CON
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    (This is the module that implements much of the "hard-coded" functionality formerly on the C side.)

  • provide CON-defined labels in read-only table require("CON.DEFS").

    Helixhorned r3870 12 Jun, 10:49 CON
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Build 3868

9 Jun 2013 · 5 commits · 1 author SVN
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  • CON

    add projectile member .userdata and predefined label PROJ_USERDATA.

    Helixhorned r3866 9 Jun, 09:37 CON
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    It is a 32-bit signed integer. No version bump necessary, although CON code accessing this new member will not work with earlier revisions (obviously).

  • bound-check defineprojectile tile/sound members.

    Helixhorned r3865 9 Jun, 09:37 CON
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    Also from Lunatic, make these members read-only and provide methods that allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

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Build 3859

7 Jun 2013 · 6 commits · 1 author SVN
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Build 3848

2 Jun 2013 · 2 commits · 1 author SVN
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  • proper handling of dynamic remappings with weapon defaults.

    Helixhorned r3848 2 Jun, 07:07 CON
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    That is, the gamevars named WEAPONx_* in CON will now have the remapped value if they were not overridden from CON ('gamevar' at file scope). For C-CON, everything except signaling an override from the CON parser is in place.

  • hook up dynamicsoundremap.

    Helixhorned r3847 2 Jun, 07:07 CON

Build 3846

1 Jun 2013 · 7 commits · 1 author SVN
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  • hook up qstrdim and screentext.

    Helixhorned r3845 1 Jun, 13:09 CON
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    Also add some recent keywords to the list in con_lang.lua which I had forgotten all along.

  • real user per-player vars.

    Helixhorned r3842 1 Jun, 13:09 CON
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    The previous behavior was to translate them as global gamevars, since LunaCON currently has no support for multiplayer. However, then some errors would be missed where such gamevars are accessed in no-player context (e.g. EVENT_ENTERLEVEL). On by default, disabled with -fno-playervar.

  • fix mistranslation of CON "else { if" to Lua "elseif".

    Helixhorned r3840 1 Jun, 13:09 FixCON
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    When encountering a non-empty statement inside braces, emit "do" ... "end".

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May 2013 9 builds · 22 commits

Build 3830

30 May 2013 · 6 commits · 1 author SVN
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  • also reset per-actor gamevars from spawns originating from C.

    Helixhorned r3830 30 May, 11:10 CON
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    Take care not to do it twice. Still untested though.

  • split 'replace' option for actor chaining flags into soft/hard.

    Helixhorned r3829 30 May, 11:10 CON
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    Hard replacement reassigns the tile flags, while soft replacement bitwise ORs them, as in CON (since some flags might already have been set using commands like spritenoshade).

  • reset per-actor gamevars on actor spawn, untested.

    Helixhorned r3828 30 May, 11:10 CON
  • implement 'definegametype', allow writing userdef.level_number.

    Helixhorned r3826 30 May, 11:10 FixCON
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    Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix MULTIMODE gamevar definition (was 0, not 1).

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Build 3813

24 May 2013 · 10 commits · 1 author SVN
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  • -Wchained-loadactor option for LunaCON, clear errors on restart.

    Helixhorned r3813 24 May, 06:54 CON
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    The last only in release builds.

  • implement dragpoint, clipmove*; fix gamearray serialization.

    Helixhorned r3812 24 May, 06:54 FixEngineCON
  • fix 'copy' on 64-bit archs.

    Helixhorned r3810 24 May, 06:54 FixCON
  • General

    LunaCON standalone: don't try default path on file-not-found for root names.

    Helixhorned r3809 24 May, 06:54 CON
  • partially sync with r3803, link with lpeg.a (update to LPeg 0.12).

    Helixhorned r3806 24 May, 06:54 CON
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    For pre-1.3 CONs, determining the older script version with gamestartup and/or definelevelname is not implemented.

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Build 3792

19 May 2013 · 6 commits · 1 author SVN
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  • fix Lua->CON line translation by recreating the line info, too.

    Helixhorned r3790 19 May, 12:29 FixCON
  • conditionally compile out more code in savegame/gamevars.[ch].

    Helixhorned r3789 19 May, 12:29 CON
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    Also, make the savegame major version 2 in the Lunatic build.

  • accept any number of *.lua modules on the command line.

    Helixhorned r3788 19 May, 12:29 CON
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    There's no option letter for loading them, and the extension is checked case sensitively. Lua modules are loaded after CON translated to Lua. Also remove -testlua option.

  • back up generated LunaCON code, recreate Lua state on map entering.

    Helixhorned r3787 19 May, 12:29 CON
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April 2013 5 builds · 9 commits

Build 3708

25 Apr 2013 · 3 commits · 1 author SVN
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  • General

    Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:

    TerminX r3708 25 Apr, 10:49 CON
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    grpinfo { name "YourGameName" scriptname "yourgame.con" defname "yourgame.def" size yourgrpsize dependency DUKE15_CRC flags GAMEFLAG_ADDON crc yourgrpcrc } The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

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Build 3701

21 Apr 2013 · 8 commits · 1 author SVN
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  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 Apr, 12:55 FixEngineCON
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    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

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Build 3656

9 Apr 2013 · 1 commit · 1 author SVN
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  • fix stuff after last commits; translator: clean up -f parsing code.

    Helixhorned r3656 9 Apr, 10:34 FixCON
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    Also, implement 'cmenu' in LunaCON, make 'definequote' also allowed as inner command.