EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2016 4 builds · 4 commits

August 2016 1 build · 2 commits

Build 5839

26 Aug 2016 · 28 commits · 1 author SVN
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  • General

    The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.

    TerminX r5826 26 Aug, 18:40 Engine
  • add home/end modifier keys to 3d mode slope keys ([ and ]), plus a third increment modifier (home and end at the same time)

    TerminX r5823 26 Aug, 18:40 Engine
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July 2016 1 build · 4 commits

Build 5811

4 Jul 2016 · 6 commits · 1 author SVN
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  • on TROR point insertion, mark more points.

    Helixhorned r5811 4 Jul, 07:09 FixEngine
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    This fixes a bug reported by Micky C on 2016-01-11 where too few points were marked to be inserted. See AMC TC SVN r2308.

  • pull out some code from M32_InsertPoint() into M32_MarkPointInsertion().

    Helixhorned r5810 4 Jul, 07:09 Engine
  • General

    SDL2 layer: in Mapster32, fix menu Ctrl-F in case NumLock is on.

    Helixhorned r5808 4 Jul, 07:09 FixEngine
  • General

    engine.c: fix potential smostwall[-1] access. Found by ASan.

    Helixhorned r5807 4 Jul, 07:09 FixEngine
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June 2016 2 builds · 3 commits

May 2016 4 builds · 8 commits

Build 5716

3 May 2016 · 9 commits · 1 author SVN
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  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 May, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 May, 17:25 Engine
  • Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.

    Hendricks266 r5711 3 May, 17:25 Engine
  • Clean up and rearrange some texcache code. No functional changes.

    Hendricks266 r5710 3 May, 17:25 Engine
  • Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.

    Hendricks266 r5709 3 May, 17:25 Engine
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Build 5707

2 May 2016 · 7 commits · 1 author SVN
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  • Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).

    Hendricks266 r5705 2 May, 11:29 Engine
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April 2016 1 build · 1 commit

March 2016 6 builds · 9 commits

Build 5670

15 Mar 2016 · 1 commit · 1 author SVN
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  • General

    Make sprite tails and label borders purple if the sprite is blocking.

    TerminX r5670 15 Mar, 15:17 Engine

Build 5669

13 Mar 2016 · 19 commits · 1 author SVN
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  • General

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 Mar, 17:08 FixEngine
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    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • General

    Don't squish the player in lotag 1 sectors that have a SE7.

    TerminX r5657 13 Mar, 17:07 Engine
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Build 5650

7 Mar 2016 · 6 commits · 1 author SVN
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  • Add one-bit alpha detection for hightile and model skins.

    Hendricks266 r5649 7 Mar, 03:22 Engine
  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 Mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 Mar, 03:21 Engine
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    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

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February 2016 2 builds · 4 commits

Build 5643

28 Feb 2016 · 15 commits · 2 authors SVN
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  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 Feb, 22:34 Engine
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    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

  • Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.

    Hendricks266 r5640 28 Feb, 22:34 Engine
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January 2016 4 builds · 6 commits