Build 7599
SVN-
General
Make editor no longer mask off sprite cstat bits when set from script
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General
Rename clipwalldist() to getwalldist() and move both it and sectoradjacent() to engine.cpp
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General
Add a distance check to clipupdatesector() to prevent traversing through portals that are outside the wall distance passed to clipmove()
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General
Expose yax_getclosestpointonwall() for use outside of engine.cpp
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General
CON_UPDATESECTOR/CON_UPDATESECTORZ: only use sprite[vm.spriteNum].sectnum if the initial value of the input/output parameter is outside the range of 0 - MAXSECTORS-1