Build 1690
SVN-
General
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
SVN handles and Git names are merged into one person.
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer
Possibly fix another weird crash
This is not my day. >:
I am an idiot
Another 64-bit crash fix
Damnit
Global thermonuclear code rape
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
more multiplayer fixes
mostly multiplayer fixes among other things
fix screwed up movement in Mapster32
Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
fix some crap
Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
Oops, forgot a file from ENet 1.3.0
rotatesprite and multivoc have a rape baby
No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
shading changes and fixes for a few crashes
Fix a couple of stupid typos and remove some dead code from Mapster32
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
fix some breakage with the "load last game" screen that pops up when you die
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
minor changes from my tree that I'm committing to test automated synthesis builds
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in