EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2010 6 builds · 12 commits

Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
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  • General

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 Jan, 23:07 FixEngine
  • General

    This should be the correct type for aGlobalMemoryStatusEx.

    Plagman r1588 17 Jan, 12:08
  • General

    Don't process the SDL_mixer effect if we're not done initializing.

    Plagman r1585 written 11 Jan 2010
  • General

    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 written 11 Jan 2010 Fix
  • General

    Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.

    Plagman r1583 written 11 Jan 2010
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Build 1581

5 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 Jan, 06:22 Fix

Build 1580

4 Jan 2010 · 4 commits · 2 authors SVN
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  • General

    Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?

    Plagman r1580 4 Jan, 20:57
  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 FixEngine
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Build 1576

1 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Revert part of revision 1540 which broke E2L4 and parts of E2L5.

    Plagman r1576 1 Jan, 00:26 Fix

December 2009 5 builds · 20 commits

Build 1575

31 Dec 2009 · 1 commit · 1 author SVN
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  • General

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 Dec, 02:00 FixEngine

Build 1566

13 Dec 2009 · 10 commits · 2 authors SVN
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  • General

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 written 12 Dec 2009 FixEngine
  • General

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 written 12 Dec 2009 Fix
  • General

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 written 12 Dec 2009 FixEngine
  • General

    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 written 12 Dec 2009 Engine
  • General

    Change the BUILD Makefiles to properly link the tools against nedmalloc.

    Plagman r1562 written 12 Dec 2009
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Build 1556

6 Dec 2009 · 5 commits · 2 authors SVN
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  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 FixEngine
  • General

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1553 written 5 Dec 2009
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Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
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  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 FixEngine
  • General

    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 written 2 Dec 2009 Engine
  • General

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 written 2 Dec 2009 Fix
  • General

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1547 written 2 Dec 2009
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October 2009 4 builds · 4 commits

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
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  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 FixEngine
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Build 1524

4 Oct 2009 · 1 commit · 1 author SVN
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  • General

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 written 3 Oct 2009 Fix