EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2015 7 builds · 26 commits

Build 4949

25 Jan 2015 · 11 commits · 2 authors SVN
Open build
  • General

    Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.

    Hendricks266 r4949 25 Jan, 04:18
  • General

    Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.

    Hendricks266 r4948 25 Jan, 04:17
  • General

    Fix a bug where FLAC sound effects would loop when they were not supposed to.

    Hendricks266 r4947 25 Jan, 04:17 Fix
  • Mouse, touch, and pointer controls now take the origin into account.

    Hendricks266 r4946 25 Jan, 04:17
  • General

    Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

    Hendricks266 r4945 25 Jan, 04:16 CON
    Show details

    This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate. before: onevent EVENT_DISPLAYMENUREST ifvare current_menu 0 // main menu { setvar x 1 setvar y 1 rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } endevent after: state DisplayMenuCommon ifvare RETURN 0 // main menu { getuserdef[THISACTOR].m_origin_x x getuserdef[THISACTOR].m_origin_y y addvar x 65536 addvar y 65536 rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } ends onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

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Build 4928

16 Jan 2015 · 3 commits · 1 author SVN
Open build
  • CON

    Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

    Hendricks266 r4928 16 Jan, 16:28 CON
    Show details

    // Example: Switch between tracks like radio stations. getmusicposition temp starttrackvar next_music_track setmusicposition temp Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

  • General

    Fix a crash exposed by animating the menu back button.

    Hendricks266 r4927 16 Jan, 16:27 Fix
  • General

    Clean up duplicate and strangely-formed cases in C_ParseCommand().

    Hendricks266 r4926 16 Jan, 16:27

Build 4918

13 Jan 2015 · 6 commits · 1 author SVN
Open build
  • Implement better back button.

    Hendricks266 r4918 13 Jan, 04:57
  • Make black background boxes translucent again.

    Hendricks266 r4917 13 Jan, 04:57
  • Add proper edging for the tops and bottoms of scrolling lists.

    Hendricks266 r4916 13 Jan, 04:56
  • General

    Improve weapon switching:

    Hendricks266 r4915 13 Jan, 04:56
    Show details

    1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third. 2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

  • General

    Convert some multi-line UI messages to single G_ScreenText calls with line breaks.

    Hendricks266 r4914 13 Jan, 04:56
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Build 4887

8 Jan 2015 · 1 commit · 1 author SVN
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  • General

    When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.

    Hendricks266 r4887 8 Jan, 07:15

Build 4886

8 Jan 2015 · 4 commits · 1 author SVN
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  • General

    Clean up autodetected game install search paths on all platforms that use them.

    Hendricks266 r4886 8 Jan, 07:14
    Show details

    This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.

  • Disable the spinning nuke icon back button on Android.

    Hendricks266 r4885 8 Jan, 07:14
  • General

    Implement UserMapHacks.

    Hendricks266 r4884 8 Jan, 07:14
  • General

    Reinstate MD4.

    Hendricks266 r4883 8 Jan, 07:13

December 2014 8 builds · 42 commits

Build 4870

28 Dec 2014 · 6 commits · 1 author SVN
Open build
  • Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.

    Hendricks266 r4870 28 Dec, 13:36
  • Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].

    Hendricks266 r4869 28 Dec, 13:35 Fix
  • Fix selecting "None" for Anisotropy.

    Hendricks266 r4868 28 Dec, 13:35 Fix
  • Fix opening a MenuEntryOptionList when the option's value is "Custom".

    Hendricks266 r4867 28 Dec, 13:35 Fix
  • Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.

    Hendricks266 r4866 28 Dec, 13:35
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Build 4859

27 Dec 2014 · 2 commits · 1 author SVN
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  • General

    Fix playing end-of-episode ANMs.

    Hendricks266 r4859 27 Dec, 12:39 Fix
  • General

    If you save over an autonamed savegame and change the name, don't overwrite your edit with another autofill.

    Hendricks266 r4858 27 Dec, 12:39

Build 4857

27 Dec 2014 · 13 commits · 2 authors SVN
Open build
  • Enumify the "status" parameter of M_MenuText into MenuTextFlags_t.

    Hendricks266 r4857 27 Dec, 10:37
  • Implement mouse/touch/pointer controls for all widgets.

    Hendricks266 r4856 27 Dec, 10:37
  • Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.

    Hendricks266 r4855 27 Dec, 10:37
  • Disable normal left-click/touch menu functionality when the mouse is active.

    Hendricks266 r4854 27 Dec, 10:36
  • General

    Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.

    Hendricks266 r4853 27 Dec, 10:36
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Build 4828

18 Dec 2014 · 5 commits · 1 author SVN
Open build
  • Wii

    Display all hat directions in the joystick buttons menu instead of just up.

    Hendricks266 r4828 18 Dec, 10:16
  • Wii

    Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.

    Hendricks266 r4827 18 Dec, 10:16 Fix
  • General

    Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.

    Hendricks266 r4826 18 Dec, 10:15 Fix
  • Wii

    Add non-interactive cases to wm_msgbox and wm_ynbox.

    Hendricks266 r4825 18 Dec, 10:15
  • Wii

    Output and package the binary as .dol instead of .elf.

    Hendricks266 r4824 18 Dec, 10:15

Build 4823

18 Dec 2014 · 9 commits · 2 authors SVN
Open build
  • General

    Polish up the video menu a bit.

    Hendricks266 r4823 18 Dec, 10:14
  • General

    Fix "bright red" player color.

    Hendricks266 r4822 18 Dec, 10:14 Fix
  • Wii

    Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.

    Hendricks266 r4821 written 17 Dec 2014 Fix
  • Wii

    Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.

    Hendricks266 r4820 written 17 Dec 2014
  • Wii

    Work around a performance regression caused by r4080. DONT_BUILD.

    Hendricks266 r4819 written 17 Dec 2014 Fix
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Build 4814

13 Dec 2014 · 14 commits · 2 authors SVN
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  • Wii

    Fix build. DONT_BUILD.

    Hendricks266 r4808 written 9 Dec 2014 Fix
  • General

    Fix building with `make -B`. (`make veryclean` is now obsolete.) DONT_BUILD.

    Hendricks266 r4807 written 9 Dec 2014 Fix
  • General

    Fix building the Build Tools. DONT_BUILD.

    Hendricks266 r4806 written 9 Dec 2014 Fix
  • BSD

    Fix the previous commit. DONT_BUILD.

    Hendricks266 r4805 written 8 Dec 2014 Fix
  • Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.

    Hendricks266 r4804 written 8 Dec 2014
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Build 4791

1 Dec 2014 · 7 commits · 2 authors SVN
Open build
  • General

    Add dummy command line parameters to allow us to serve as a drop-in replacement for the NAM Steam release's dosbox.exe

    Hendricks266 r4791 1 Dec, 22:16
  • Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.

    Hendricks266 r4790 1 Dec, 22:16
  • General

    Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.

    Hendricks266 r4789 1 Dec, 22:15 CON
  • General

    Remove the blackout when starting a new game on episode 4.

    Hendricks266 r4788 1 Dec, 22:15
  • General

    Fix USE_OPENGL=0 build error in r4779.

    Hendricks266 r4787 1 Dec, 22:15 Fix
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November 2014 2 builds · 25 commits

Build 4784

30 Nov 2014 · 7 commits · 2 authors SVN
Open build
  • General

    Open the load and save menus with the last used slot highlighted. DONT_BUILD.

    Hendricks266 r4782 written 29 Nov 2014
  • General

    Fix names of savegames. DONT_BUILD.

    Hendricks266 r4781 written 29 Nov 2014 Fix
  • General

    Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.

    Hendricks266 r4780 written 29 Nov 2014 FixEngine
  • General

    Re-allow the player color option to take effect. DONT_BUILD.

    Hendricks266 r4779 written 29 Nov 2014
  • General

    Menu structure revision. Structs reordered to eliminate slop. MenuGroup_t eliminated. MenuPos_t split into MenuMenuFormat_t and MenuEntryFormat_t. DROIDMENU build fixed. DONT_BUILD.

    Hendricks266 r4778 written 29 Nov 2014 Fix
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Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
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  • General

    Fix the crash in the ASM relating to the dynamic allocation of ylookup.

    Hendricks266 r4777 28 Nov, 22:30 Fix
  • General

    Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.

    Hendricks266 r4776 28 Nov, 19:43
  • General

    Fix mousewheel under SDL 1.2. DONT_BUILD.

    Hendricks266 r4775 28 Nov, 19:21 Fix
  • General

    Restore SDL 1.2 on Windows to a working state. DONT_BUILD.

    Hendricks266 r4774 28 Nov, 19:07
  • General

    Fix POLYMER=0 GTK C++ build. DONT_BUILD.

    Hendricks266 r4773 28 Nov, 18:29 FixEngine
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August 2014 1 build · 14 commits

Build 4571

8 Aug 2014 · 19 commits · 2 authors SVN
Open build
  • General

    Fix MSVC build.

    Hendricks266 r4566 written 28 Jul 2014 Fix
    Show details

    DONT_BUILD.

  • General

    Nuke rev.h.

    Hendricks266 r4565 written 28 Jul 2014
    Show details

    Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build. DONT_BUILD.

  • General

    Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.

    Hendricks266 r4564 written 27 Jul 2014
    Show details

    DONT_BUILD.

  • General

    Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.

    Hendricks266 r4563 written 27 Jul 2014 Engine
    Show details

    DONT_BUILD.

  • General

    Progress towards KenBuild Editor, part 3.

    Hendricks266 r4562 written 27 Jul 2014
    Show details

    DONT_BUILD.

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July 2014 2 builds · 16 commits

Build 4552

22 Jul 2014 · 14 commits · 1 author SVN
Open build
  • General

    Fix Synthesis (at least partially).

    Hendricks266 r4552 22 Jul, 23:04 Fix
  • General

    Re-add $(abspath ...) wrapping to libdirs to try and fix Synthesis.

    Hendricks266 r4551 22 Jul, 18:48 Fix
  • General

    Normalize all rotatesprite calls to fullscreen panels so that they are centered at (160, 100) instead of top-lefted at (0, 0).

    Hendricks266 r4550 22 Jul, 04:20
  • Rearrange drawing so that MENUBAR (#2457) is always the first thing drawn after a menu's background, and its caption is always drawn last.

    Hendricks266 r4549 22 Jul, 04:19
  • General

    Three Mac patches from rhoenie:

    Hendricks266 r4548 22 Jul, 04:19 Fix
    Show details

    -sdlayer: Apple and GTK are not mutually exclusive. -Makefile.common: Specify WITHOUT_GTK?=1 by default. -Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below. One fix from me: -osxbuild.sh: Fix building tools.

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Build 4538

6 Jul 2014 · 2 commits · 1 author SVN
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  • General

    Extend ebacktrace in two ways.

    Hendricks266 r4538 6 Jul, 15:38 FixEngine
    Show details

    1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log. 2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

  • General

    Miscellaneous get/set(this)projectile cleanup.

    Hendricks266 r4537 6 Jul, 15:36